skip empty factions in secondary effects
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@ -130,6 +130,13 @@ namespace EliteBGS.BGS {
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string faction = other;
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string faction = other;
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string influence = completed.GetInfluenceForFaction(faction);
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string influence = completed.GetInfluenceForFaction(faction);
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/* ignore empty factions which can happen
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* I assume that this denotes that you are losing REP with a superpower
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*/
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if (string.IsNullOrEmpty(faction)) {
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continue;
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}
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results.Add(new InfluenceSupport() {
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results.Add(new InfluenceSupport() {
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Faction = faction,
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Faction = faction,
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Influence = influence,
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Influence = influence,
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