properly use Docked entry
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e721d96d67
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@ -66,9 +66,12 @@ namespace EliteBGS.BGS {
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bool collate = false;
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if (e.Is(Events.Docked)) {
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DockedEntry docked = e as DockedEntry;
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/* gleem the current station from this message
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*/
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current_station = (e as DockedEntry).StationName;
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current_station = docked.StationName;
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current_system = docked.StarSystem;
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controlling_faction = docked.StationFaction;
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} else if (e.Is(Events.FSDJump)) {
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/* Gleem current system and controlling faction from this message.
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*/
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@ -88,7 +91,10 @@ namespace EliteBGS.BGS {
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}
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} else if (e.Is(Events.MissionCompleted)) {
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var completed = e as MissionCompletedEntry;
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entry = new MissionCompleted(completed) { System = current_system, Station = current_station };
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entry = new MissionCompleted(completed) {
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System = current_system,
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Station = current_station
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};
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if (completed.HumanReadableNameWasGenerated) {
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/* If the human readable name was generated, we send a log message. Because the
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* generated names all sort of suck, we should have more human readable names in
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