start working on a CommanderContext
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56
EDPlayerJournal/CommanderContext/CommanderContext.cs
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56
EDPlayerJournal/CommanderContext/CommanderContext.cs
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.CommanderContext;
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/// <summary>
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/// A class that uses various journal entries to provide a (hopefully)
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/// up to date summary of the current commander in game.
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///
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/// Data in this context may be null, in which case the current status of
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/// that information is not yet known. For example if the player died, but
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/// they have't respawned yet, their location might be null.
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/// </summary>
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public class CommanderContext {
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private static Dictionary<string, ICommanderParser> parsers = new() {
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{ Events.Commander, new CommanderParser() },
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{ Events.Docked, new DockedParser() },
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{ Events.FSDJump, new FSDJumpParser() },
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{ Events.Location, new LocationParser() },
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{ Events.Undocked, new UndockedParser() },
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};
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/// <summary>
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/// Name of the commander.
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/// </summary>
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public string? Name { get; set; } = null;
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/// <summary>
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/// Whether the commander is currently docked.
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/// </summary>
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public bool IsDocked { get; set; } = false;
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/// <summary>
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/// Current station
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/// </summary>
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public Station? Station { get; set; } = null;
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/// <summary>
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/// Current star system
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/// </summary>
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public StarSystem? System { get; set; } = null;
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public void Update(Entry entry) {
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if (string.IsNullOrEmpty(entry.Event)) {
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throw new CommanderParserException("invalid or empty event given");
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}
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string ev = entry.Event;
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if (!parsers.ContainsKey(ev)) {
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return;
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}
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ICommanderParser parser = parsers[ev];
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parser.Parse(entry, this);
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}
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}
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15
EDPlayerJournal/CommanderContext/CommanderParser.cs
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15
EDPlayerJournal/CommanderContext/CommanderParser.cs
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.CommanderContext;
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internal class CommanderParser : ICommanderParser {
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public void Parse(Entry entry, CommanderContext ctx) {
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CommanderEntry? e = entry as CommanderEntry;
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if (e == null) {
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throw new CommanderParserException("invalid entry");
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}
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ctx.Name = e.Name;
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}
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}
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16
EDPlayerJournal/CommanderContext/DockedParser.cs
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16
EDPlayerJournal/CommanderContext/DockedParser.cs
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.CommanderContext;
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internal class DockedParser : ICommanderParser {
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public void Parse(Entry entry, CommanderContext ctx) {
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DockedEntry? e = entry as DockedEntry;
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if (e == null) {
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throw new CommanderParserException("invalid entry");
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}
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ctx.Station = Station.ParseEntry(e);
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ctx.IsDocked = true;
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}
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}
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15
EDPlayerJournal/CommanderContext/FSDJumpParser.cs
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15
EDPlayerJournal/CommanderContext/FSDJumpParser.cs
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.CommanderContext;
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internal class FSDJumpParser : ICommanderParser {
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public void Parse(Entry entry, CommanderContext ctx) {
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FSDJumpEntry? e = entry as FSDJumpEntry;
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if (e == null) {
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throw new CommanderParserException("invalid entry");
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}
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ctx.System = StarSystem.ParseEntry(e);
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}
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}
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19
EDPlayerJournal/CommanderContext/ICommanderParser.cs
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19
EDPlayerJournal/CommanderContext/ICommanderParser.cs
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using EDPlayerJournal;
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.CommanderContext;
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public class CommanderParserException : ApplicationException {
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public CommanderParserException() {
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}
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public CommanderParserException(string message) : base(message) {
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}
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public CommanderParserException(string message, params object?[] args) : base(string.Format(message, args)) {
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}
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}
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internal interface ICommanderParser {
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void Parse(Entry entry, CommanderContext ctx);
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}
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17
EDPlayerJournal/CommanderContext/LocationParser.cs
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17
EDPlayerJournal/CommanderContext/LocationParser.cs
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.CommanderContext;
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internal class LocationParser : ICommanderParser {
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public void Parse(Entry entry, CommanderContext ctx) {
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LocationEntry? e = entry as LocationEntry;
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if (e == null) {
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throw new CommanderParserException("invalid entry");
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}
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ctx.Station = Station.ParseEntry(e);
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ctx.System = StarSystem.ParseEntry(e);
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ctx.IsDocked = e.Docked;
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}
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}
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16
EDPlayerJournal/CommanderContext/UndockedParser.cs
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16
EDPlayerJournal/CommanderContext/UndockedParser.cs
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.CommanderContext;
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internal class UndockedParser : ICommanderParser {
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public void Parse(Entry entry, CommanderContext ctx) {
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UndockedEntry? e = entry as UndockedEntry;
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if (e == null) {
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throw new CommanderParserException("invalid entry");
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}
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ctx.Station = null;
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ctx.IsDocked = false;
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}
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}
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@ -59,6 +59,7 @@ public class Entry {
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{ Events.SupercruiseEntry, typeof(SupercruiseEntryEntry) },
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{ Events.SupercruiseExit, typeof(SupercruiseExitEntry) },
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{ Events.UnderAttack, typeof(UnderAttackEntry) },
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{ Events.Undocked, typeof(UndockedEntry) },
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};
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private string? eventtype = null;
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@ -50,4 +50,5 @@ public class Events {
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public static readonly string SupercruiseEntry = "SupercruiseEntry";
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public static readonly string SupercruiseExit = "SupercruiseExit";
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public static readonly string UnderAttack = "UnderAttack";
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public static readonly string Undocked = "Undocked";
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}
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12
EDPlayerJournal/Entries/UndockedEntry.cs
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12
EDPlayerJournal/Entries/UndockedEntry.cs
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namespace EDPlayerJournal.Entries;
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public class UndockedEntry : Entry {
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/// <summary>
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/// Name of the station
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/// </summary>
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public string? StationName { get; set; }
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protected override void Initialise() {
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StationName = JSON.Value<string>("StationName");
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}
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}
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40
EDPlayerJournal/StarSystem.cs
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40
EDPlayerJournal/StarSystem.cs
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using EDPlayerJournal.Entries;
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using Newtonsoft.Json.Linq;
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namespace EDPlayerJournal;
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public class StarSystem {
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public string Name { get; set; } = string.Empty;
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public double[] Position { get; set; } = new double[3] { 0.0, 0.0, 0.0 };
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public ulong Address { get; set; } = 0;
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public ulong Population { get; set; } = 0;
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public string Allegiance { get; set; } = string.Empty;
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public static StarSystem? ParseEntry(Entry e) {
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if (!(e.Is(Events.Location) || e.Is(Events.FSDJump))) {
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return null;
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}
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return ParseJSON(e.JSON);
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}
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public static StarSystem? ParseJSON(JObject obj) {
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StarSystem s = new();
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s.Name = obj.Value<string?>("StarSystem") ?? string.Empty;
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var pos = obj.Value<JArray?>("StarPos");
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if (pos != null) {
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s.Position = pos.Select(x => (double)x).ToArray();
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}
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s.Address = obj.Value<ulong?>("SystemAddress") ?? 0;
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s.Population = obj.Value<ulong?>("Population") ?? 0;
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// TODO: more info
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return s;
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}
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}
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65
EDPlayerJournal/Station.cs
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65
EDPlayerJournal/Station.cs
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using EDPlayerJournal.Entries;
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using Newtonsoft.Json.Linq;
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namespace EDPlayerJournal;
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/// <summary>
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/// Represents a station ingame
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/// </summary>
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public class Station {
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public string SystemName { get; set; } = string.Empty;
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public ulong SystemAddress { get; set; } = 0;
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public string Name { get; set; } = string.Empty;
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public string Type { get; set; } = string.Empty;
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public ulong MarketID { get; set; } = 0;
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public string Faction { get; set; } = string.Empty;
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public string Government { get; set; } = string.Empty;
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public string GovernmentLocalised { get; set; } = string.Empty;
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public List<string> Services { get; set; } = new();
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public static Station? ParseEntry(Entry e) {
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if (!(e.Is(Events.Docked) || e.Is(Events.Location))) {
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return null;
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}
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var s = ParseJSON(e.JSON);
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return s;
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}
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public static Station? ParseJSON(JObject obj) {
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Station s = new();
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s.Name = obj.Value<string?>("StationName") ?? string.Empty;
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s.Type = obj.Value<string?>("StationType") ?? string.Empty;
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s.MarketID = obj.Value<ulong?>("MarketID") ?? 0;
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var faction = obj.Value<JObject?>("StationFaction");
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if (faction != null) {
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s.Faction = faction.Value<string?>("Name") ?? string.Empty;
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}
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s.Government = obj.Value<string?>("StationGovernment") ?? string.Empty;
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s.GovernmentLocalised = obj.Value<string?>("StationGovernment_Localised") ?? string.Empty;
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var services = obj.Value<JArray?>("StationServices");
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if (services != null) {
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s.Services = services
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.Select(x => x.ToString())
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.ToList()
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;
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}
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// TODO: more info
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return s;
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}
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}
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