46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System.Text;
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS;
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/// <summary>
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/// This class is used when a completed mission gives influence to another
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/// faction as well. This happens, for example, when you deliver cargo from one
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/// faction to another. Both sometimes gain influence.
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/// </summary>
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public class InfluenceSupport : Transaction {
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public string Influence { get; set; } = "";
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public MissionCompletedEntry? RelevantMission { get; set; }
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public override string CompletedAt {
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get {
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if (RelevantMission == null) {
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return "";
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}
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return RelevantMission.Timestamp.ToString("dd.MM.yyyy hh:mm UTC");
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}
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}
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public override string ToString() {
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StringBuilder builder = new StringBuilder();
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string? missionname;
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if (RelevantMission != null && RelevantMission.Mission != null) {
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missionname = RelevantMission.Mission.FriendlyName;
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} else {
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missionname = "UNKNOWN MISSION";
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}
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if (missionname == null) {
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return "";
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}
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builder.AppendFormat("Influence gained from \"{0}\": \"{1}\"",
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missionname,
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string.IsNullOrEmpty(Influence) ? "NONE" : Influence
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);
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return builder.ToString();
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}
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}
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