EDBGS/EliteBGS/LogGenerator/MurderFormat.cs

49 lines
1.3 KiB
C#

using EDPlayerJournal.BGS;
using System.Collections.Generic;
using System.Text;
using System;
using System.Linq;
using EDPlayerJournal;
namespace EliteBGS.LogGenerator;
public class MurderFormat : LogFormatter {
public string GenerateLog(Objective objective) {
var logs = objective
.EnabledOfType<FoulMurder>()
.GroupBy(x => x.CrimeType)
.ToDictionary(x => x.Key, x => x.ToList())
;
StringBuilder builder = new StringBuilder();
if (logs == null || logs.Count() <= 0) {
return "";
}
foreach (var log in logs) {
string type;
if (string.Compare(log.Key, CrimeTypes.Murder) == 0) {
if (log.Value.Count > 1) {
type = "ships";
} else {
type = "ship";
}
} else {
if (log.Value.Count > 1) {
type = "people";
} else {
type = "person";
}
}
builder.AppendFormat("Murdered {0} {1} (Bounties: {2}, Fines: {3})",
log.Value.Count, type,
log.Value.Sum(x => x.Bounties),
log.Value.Sum(x => x.Fines)
);
}
return builder.ToString();
}
}