61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
using System.Text;
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS;
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public class MissionFailed : Transaction {
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public MissionFailedEntry? Failed { get; set; }
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public MissionAcceptedEntry? Accepted { get; set; }
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public MissionFailed() { }
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public MissionFailed(MissionAcceptedEntry accepted) {
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if (accepted.Mission == null) {
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throw new Exception("Mission cannot be null");
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}
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Accepted = accepted;
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Faction = accepted.Mission.Faction;
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}
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public override int CompareTo(Transaction? other) {
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if (other == null || other.GetType() != typeof(MissionFailed)) {
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return -1;
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}
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MissionFailed? failed = other as MissionFailed;
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if (failed == null) {
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return -1;
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}
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/* if it is the same mission name, the same faction and the same system,
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* collate mission failures together
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*/
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if (string.Compare(failed.Failed?.Mission?.Name, Failed?.Mission?.Name) == 0 &&
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failed.Faction == Faction &&
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failed.System == System) {
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return 0;
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}
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return -1;
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}
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// +1 since the other entries are just copies of the one we have in our properties
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public int Amount => Entries.Count + 1;
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public override string ToString() {
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StringBuilder builder = new StringBuilder();
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if (Failed == null || Accepted == null) {
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return "";
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}
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builder.AppendFormat("{0}x Mission failed: \"{1}\"",
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Amount,
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Failed?.Mission?.LocalisedName != null ?
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Failed?.Mission?.LocalisedName : Failed?.Mission?.Name
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);
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return builder.ToString();
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}
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}
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