namespace EDPlayerJournal; /// /// Contains information regarding instances you can supercruise into, /// such as combat zones, installations and megaship scenarios. /// public class Instances { /// /// Low ship combat zone /// public static readonly string WarzoneLow = "$Warzone_PointRace_Low"; /// /// Medium ship combat zone /// public static readonly string WarzoneMedium = "$Warzone_PointRace_Med"; /// /// High ship combat zone. /// public static readonly string WarzoneHigh = "$Warzone_PointRace_High"; /// /// Low Thargoid combat zone /// public static readonly string WarzoneThargoidLow = "$Warzone_TG_Low"; /// /// Medium Thargoid combat zone /// public static readonly string WarzoneThargoidMedium = "$Warzone_TG_Med"; /// /// High Thargoid combat zone /// public static readonly string WarzoneThargoidHigh = "$Warzone_TG_High"; /// /// Very High Thargoid combat zone /// public static readonly string WarzoneThargoidVeryHigh = "$Warzone_TG_VeryHigh"; public static bool IsThargoidWarzone(string type) { return IsInstance(type, WarzoneThargoidLow) || IsInstance(type, WarzoneThargoidMedium) || IsInstance(type, WarzoneThargoidHigh) || IsInstance(type, WarzoneThargoidVeryHigh) ; } public static bool IsHumanWarzone(string type) { return IsInstance(type, WarzoneLow) || IsInstance(type, WarzoneMedium) || IsInstance(type, WarzoneHigh) ; } public static bool IsWarzone(string type) { return IsHumanWarzone(type) || IsThargoidWarzone(type); } public static bool IsInstance(string type, string instance) { if (string.IsNullOrEmpty(type) || string.IsNullOrEmpty(instance)) { return false; } // Instance names are split by a semi colon, with the remainder being // additional info to such as index. string[] parts = type.Split(":"); if (!parts[0].StartsWith("$")) { return false; } return string.Compare(parts[0], instance, true) == 0; } }