namespace EDPlayerJournal.Entries; public class SupercruiseExitEntry : Entry { /// <summary> /// Taxi? /// </summary> public bool Taxi { get; set; } = false; /// <summary> /// Multicrew or not. /// </summary> public bool Multicrew { get; set; } = false; /// <summary> /// Star system /// </summary> public string? StarSystem { get; set; } /// <summary> /// System address /// </summary> public ulong? SystemAddress { get; set; } /// <summary> /// Body, name e.g. HIP 6182 B 2 a /// </summary> public string? Body { get; set; } /// <summary> /// Body ID /// </summary> public ulong? BodyID { get; set; } /// <summary> /// Body type (star, planet etc.) /// </summary> public string? BodyType { get; set; } protected override void Initialise() { Taxi = JSON.Value<bool?>("Taxi") ?? false; Multicrew = JSON.Value<bool?>("Multicrew") ?? false; StarSystem = JSON.Value<string?>("StarSystem"); SystemAddress = JSON.Value<ulong?>("SystemAddress"); Body = JSON.Value<string?>("Body"); BodyType = JSON.Value<string?>("BodyType"); BodyID = JSON.Value<ulong?>("BodyID"); } }