using Newtonsoft.Json.Linq; namespace EDPlayerJournal.Entries; public class DockedEntry : Entry { /// <summary> /// Name of the station /// </summary> public string? StationName { get; set; } /// <summary> /// Star system of the station /// </summary> public string? StarSystem { get; set; } /// <summary> /// System address /// </summary> public ulong? SystemAddress { get; set; } /// <summary> /// Faction owning the station. /// </summary> public string? StationFaction { get; set; } /// <summary> /// State of the station, new in Update 14 /// </summary> public string? StationState { get; set; } protected override void Initialise() { StationName = JSON.Value<string>("StationName"); StarSystem = JSON.Value<string>("StarSystem"); SystemAddress = JSON.Value<ulong?>("SystemAddress"); StationState = JSON.Value<string>("StationState"); JObject? faction = JSON.Value<JObject>("StationFaction"); if (faction != null) { StationFaction = faction.Value<string>("Name") ?? ""; } } }