namespace EDPlayerJournal.Entries; public class DropshipDeployEntry : Entry { /// /// Star system this drop happened in. /// public string? StarSystem { get; set; } /// /// System address /// public ulong? SystemAddress { get; set; } /// /// Planetary body /// public string? Body { get; set; } /// /// Body ID /// public ulong? BodyID { get; set; } /// /// Whether it happened on station. /// public bool? OnStation { get; set; } /// /// Whether it happened on a planet. /// public bool? OnPlanet { get; set; } protected override void Initialise() { StarSystem = JSON.Value("StarSystem"); SystemAddress = JSON.Value("SystemAddress"); Body = JSON.Value("Body"); BodyID = JSON.Value("BodyID"); OnStation = JSON.Value("OnStation"); OnPlanet = JSON.Value("OnPlanet"); } }