using System.Collections.Generic; using Newtonsoft.Json.Linq; namespace EDPlayerJournal.Entries; public class FSDJumpEntry : Entry { protected override void Initialise() { SystemAddress = JSON.Value<ulong?>("SystemAddress") ?? 0; StarSystem = JSON.Value<string>("StarSystem"); var pos = JSON.Value<JArray>("SarPos"); if (pos != null) { StarPos = pos.ToObject<long[]>(); } var faction = JSON.Value<JObject>("SystemFaction"); if (faction != null) { SystemFaction = faction.Value<string>("Name"); } var factions = JSON.Value<JArray>("Factions"); if (factions != null) { foreach (JObject system_faction in factions) { Faction? f = Faction.FromJSON(system_faction); if (f != null) { SystemFactions.Add(f); } } } } public long[]? StarPos { get; set; } public string? StarSystem { get; set; } public string? SystemFaction { get; set; } public ulong SystemAddress { get; set; } public List<Faction> SystemFactions { get; set; } = new List<Faction>(); }