using System; using System.Linq; namespace EDPlayerJournal.BGS; public class CombatZone : Transaction { /// /// Type, either on foot or ship /// public string Type { get; set; } = "Ship"; /// /// Difficulty type, low, medium or high. /// public string Grade { get; set; } = "Low"; /// /// How many? /// public int Amount { get; set; } = 1; /// /// Whether spec ops were won. /// public bool? SpecOps { get; set; } /// /// Whether captain was won /// public bool? Captain { get; set; } /// /// Whether correspondent objective was won /// public bool? Correspondent { get; set; } /// /// Whether cap ship objective was won /// public bool? CapitalShip { get; set; } /// /// How many optional objectives were completed? /// public int OptionalObjectivesCompleted { get { return new List() { SpecOps, Captain, Correspondent, CapitalShip } .Where(x => x != null && x == true) .Count() ; } } public override int CompareTo(Transaction? obj) { if (obj == null || obj.GetType() != typeof(CombatZone)) { return -1; } CombatZone? b = obj as CombatZone; if (b == null) { return -1; } if (b.Faction != Faction || b.System != System) { return -1; // System and faction don't match } if (b.Type != b.Type || b.Grade != b.Grade) { return -1; // grade and type don't match } return 0; } public override string ToString() { return string.Format("Won {0} x {1} {2} Combat Zone(s)", Amount, Grade, Type); } }