namespace EDPlayerJournal.Entries;
public class DropshipDeployEntry : Entry {
///
/// Star system this drop happened in.
///
public string? StarSystem { get; set; }
///
/// System address
///
public ulong? SystemAddress { get; set; }
///
/// Planetary body
///
public string? Body { get; set; }
///
/// Body ID
///
public ulong? BodyID { get; set; }
///
/// Whether it happened on station.
///
public bool? OnStation { get; set; }
///
/// Whether it happened on a planet.
///
public bool? OnPlanet { get; set; }
protected override void Initialise() {
StarSystem = JSON.Value("StarSystem");
SystemAddress = JSON.Value("SystemAddress");
Body = JSON.Value("Body");
BodyID = JSON.Value("BodyID");
OnStation = JSON.Value("OnStation");
OnPlanet = JSON.Value("OnPlanet");
}
}