namespace EDPlayerJournal.Entries; public class DisembarkEntry : Entry { /// <summary> /// Disembarked into an SRV? /// </summary> public bool SRV { get; set; } = false; /// <summary> /// Taxi? /// </summary> public bool Taxi { get; set; } = false; /// <summary> /// Multicrew or not. /// </summary> public bool Multicrew { get; set; } = false; /// <summary> /// Player's ship ID /// </summary> public ulong? ID { get; set; } /// <summary> /// Star system /// </summary> public string? StarSystem { get; set; } /// <summary> /// System address /// </summary> public ulong? SystemAddress { get; set; } /// <summary> /// Body, name e.g. HIP 6182 B 2 a /// </summary> public string? Body { get; set; } /// <summary> /// Body ID /// </summary> public ulong? BodyID { get; set; } /// <summary> /// Disembarked on a station? /// </summary> public bool OnStation { get; set; } = false; /// <summary> /// Disembarked on a planet? /// </summary> public bool OnPlanet { get; set; } = false; protected override void Initialise() { SRV = JSON.Value<bool?>("SRV") ?? false; Taxi = JSON.Value<bool?>("Taxi") ?? false; Multicrew = JSON.Value<bool?>("Multicrew") ?? false; ID = JSON.Value<ulong?>("ID"); StarSystem = JSON.Value<string?>("StarSystem"); SystemAddress = JSON.Value<ulong?>("SystemAddress"); Body = JSON.Value<string?>("Body"); BodyID = JSON.Value<ulong?>("BodyID"); OnStation = JSON.Value<bool?>("OnStation") ?? false; OnPlanet = JSON.Value<bool?>("OnPlanet") ?? false; } }