namespace EDPlayerJournal.Entries;

public class Events {
    public static readonly string Bounty = "Bounty";
    public static readonly string Commander = "Commander";
    public static readonly string CommitCrime = "CommitCrime";
    public static readonly string Died = "Died";
    public static readonly string Docked = "Docked";
    public static readonly string FactionKillBond = "FactionKillBond";
    public static readonly string FighterDestroyed = "FighterDestroyed";
    public static readonly string FSDJump = "FSDJump";
    public static readonly string HullDamage = "HullDamage";
    public static readonly string LoadGame = "LoadGame";
    public static readonly string Location = "Location";
    public static readonly string MarketBuy = "MarketBuy";
    public static readonly string MarketSell = "MarketSell";
    public static readonly string MissionAbandoned = "MissionAbandoned";
    public static readonly string MissionAccepted = "MissionAccepted";
    public static readonly string MissionCompleted = "MissionCompleted";
    public static readonly string MissionFailed = "MissionFailed";
    public static readonly string MissionRedirected = "MissionRedirected";
    public static readonly string MultiSellExplorationData = "MultiSellExplorationData";
    public static readonly string RedeemVoucher = "RedeemVoucher";
    public static readonly string SearchAndRescue = "SearchAndRescue";
    public static readonly string SellExplorationData = "SellExplorationData";
    public static readonly string SellMicroResources = "SellMicroResources";
    public static readonly string SellOrganicData = "SellOrganicData";
    public static readonly string ShieldState = "ShieldState";
    public static readonly string ShipTargeted = "ShipTargeted";
    public static readonly string UnderAttack = "UnderAttack";
}