using System.Text; using EDPlayerJournal.Entries; namespace EDPlayerJournal.BGS; /// /// This class is used when a completed mission gives influence to another /// faction as well. This happens, for example, when you deliver cargo from one /// faction to another. Both sometimes gain influence. /// public class InfluenceSupport : Transaction { public MissionInfluence? Influence { get; set; } = null; /// /// Relevant mission completed entry /// public MissionCompletedEntry? RelevantMission { get; set; } /// /// Mission information /// public Mission? Mission { get; set; } public override DateTime? CompletedAtDateTime { get { if (RelevantMission == null) { return null; } return RelevantMission.Timestamp; } } public override string ToString() { StringBuilder builder = new StringBuilder(); string? missionname; if (RelevantMission != null && RelevantMission.Mission != null) { missionname = RelevantMission.Mission.FriendlyName; } else { missionname = "UNKNOWN MISSION"; } if (missionname == null) { return ""; } builder.AppendFormat("Influence gained from \"{0}\": \"{1}\"", missionname, Influence == null ? "NONE" : Influence.TrendAdjustedInfluence ); return builder.ToString(); } }