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No commits in common. "db192748b0375bfcead0b317585e89b9f6ccf246" and "99373b47c088550f31d91707208997720f45010e" have entirely different histories.

2 changed files with 1 additions and 12 deletions

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@ -86,7 +86,7 @@ internal class TransactionParserContext {
if (OnFootKills > 0 || IsOnFoot == true) {
cztype = CombatZones.GroundCombatZone;
// High on foot combat zones have enforcers that bring 80k a pop
if (highest >= 60000) {
if (highest >= 80000) {
grade = CombatZones.DifficultyHigh;
} else if (highest >= 30000) {
// In medium conflict zones, the enforcers are worth 30k
@ -902,20 +902,10 @@ internal class DropshipDeployParser : TransactionParserPart {
}
}
internal class CommanderParser : TransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionList transactions) {
// A commander entry happens when you log out, and log back in again
// for example when switching from Open, to Solo or PG.
context.DiscernCombatZone(transactions, entry);
context.ResetCombatZone();
}
}
public class TransactionParser {
private static Dictionary<string, TransactionParserPart> ParserParts { get; } = new()
{
{ Events.CapShipBond, new CapShipBondParser() },
{ Events.Commander, new CommanderParser() },
{ Events.CommitCrime, new CommitCrimeParser() },
{ Events.Died, new DiedParser() },
{ Events.Disembark, new EmbarkDisembarkParser() },

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@ -7,7 +7,6 @@
pick up missions done the previous day, and completed at the selected day.
* Add support for ground combat zones when done using Frontier Solutions (DropshipDeploy).
* Add more mission names for Thargoid war.
* Relogs in an on foot combat zone are now properly detected.
## 0.2.2 on 07.12.2022