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6b14909335
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c7e2f352f2
@ -26,7 +26,7 @@ public class InfluenceSupport : Transaction {
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string? missionname;
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string? missionname;
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if (RelevantMission != null && RelevantMission.Mission != null) {
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if (RelevantMission != null && RelevantMission.Mission != null) {
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missionname = RelevantMission.Mission.FriendlyName;
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missionname = RelevantMission.Mission.LocalisedName;
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} else {
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} else {
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missionname = "UNKNOWN MISSION";
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missionname = "UNKNOWN MISSION";
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}
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}
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@ -60,10 +60,7 @@
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<HierarchicalDataTemplate DataType="{x:Type local:Objective}" ItemsSource="{Binding UITransactions}" ItemContainerStyle="{StaticResource StretchingTreeViewStyle}">
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<HierarchicalDataTemplate DataType="{x:Type local:Objective}" ItemsSource="{Binding UITransactions}" ItemContainerStyle="{StaticResource StretchingTreeViewStyle}">
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<StackPanel Orientation="Horizontal">
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<StackPanel Orientation="Horizontal">
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<CheckBox Focusable="False" IsChecked="{Binding IsEnabled}" VerticalAlignment="Center"/>
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<CheckBox Focusable="False" IsChecked="{Binding IsEnabled}" VerticalAlignment="Center"/>
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<TextBlock Text="System: " Visibility="{Binding HasSystem}" Margin="5,0,0,0"/>
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<TextBlock Text="{Binding Name}" Margin="5,0" />
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<TextBlock Text="{Binding System}" FontWeight="DemiBold" Visibility="{Binding HasSystem}"/>
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<TextBlock Text="Faction: " Visibility="{Binding HasFaction}" Margin="5,0,0,0"/>
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<TextBlock Text="{Binding Faction}" FontWeight="DemiBold" Visibility="{Binding HasFaction}"/>
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</StackPanel>
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</StackPanel>
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<HierarchicalDataTemplate.ItemTemplate>
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<HierarchicalDataTemplate.ItemTemplate>
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<HierarchicalDataTemplate>
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<HierarchicalDataTemplate>
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@ -8,7 +8,7 @@ public class MinusFortyFiveConverter : IValueConverter {
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/// <inheritdoc/>
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/// <inheritdoc/>
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public object Convert(
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public object Convert(
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object value, Type targetType, object parameter, CultureInfo culture) {
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object value, Type targetType, object parameter, CultureInfo culture) {
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return (double)value - 55;
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return (double)value - 45;
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}
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}
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/// <inheritdoc/>
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/// <inheritdoc/>
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@ -79,14 +79,6 @@ public class Objective : IComparable<Objective> {
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get { return UITransactions.Select(x => x.Transaction).ToList<Transaction>(); }
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get { return UITransactions.Select(x => x.Transaction).ToList<Transaction>(); }
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}
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}
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public Visibility HasSystem {
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get { return string.IsNullOrEmpty(System) ? Visibility.Hidden : Visibility.Visible; }
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}
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public Visibility HasFaction {
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get { return string.IsNullOrEmpty(Faction) ? Visibility.Hidden : Visibility.Visible; }
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}
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public string Name {
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public string Name {
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get { return this.ToString(); }
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get { return this.ToString(); }
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}
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}
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Before Width: | Height: | Size: 37 KiB |
@ -1,21 +0,0 @@
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# Combat Zones
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Starting with version 0.2.0, the EliteBGS tool will attempt to figure out when you
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have participated in a combat zone.
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Since there is no official journal entry for combat zones as of yet (Update 13), the
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tool has to make an educated guess on what sort of combat zone it is.
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For Odyssey on foot combat zones the tool can attempt to determine the difficulty
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from the from the highest combat bond you have been awarded. Enforcers in high on foot
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combat zones nets you roughly 88k credits, and the payout reduces from there.
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Ship combat zones are more difficult. If you ship scan one of the warzone NPCs (either
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a captain, spec ops, or a correspondent), the tool can assume you are either in a medium
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or a high combat zone. If you get more than 10 kills, you are also either in a medium or
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high combat zone (a low combat zone is complete with 8 kills).
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None of this perfect however, and the tool *will* get it wrong. For your convenience there
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are several small buttons next to the combat zone entry, where you can fix the result:
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![combat zone](combatzone.png)
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@ -10,6 +10,5 @@ theme:
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nav:
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nav:
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- Overview: 'index.md'
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- Overview: 'index.md'
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- "Detailed Description": 'description.md'
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- "Detailed Description": 'description.md'
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- "Combat Zones": 'combatzones.md'
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- FAQ: 'faq.md'
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- FAQ: 'faq.md'
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- Changelog: 'CHANGELOG.md'
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- Changelog: 'CHANGELOG.md'
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