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8 changed files with 46 additions and 8 deletions

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@ -66,7 +66,7 @@ public class CombatZone : Transaction {
/// Returns true if it is a thargoid combat zone
/// </summary>
public bool IsThargoid {
get { return string.Compare(Type, CombatZones.ThargoidCombatZone) == 0; }
get { return string.Compare(Type, CombatZones.AXCombatZone) == 0; }
}
public override int CompareTo(Transaction? obj) {

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@ -112,7 +112,7 @@ internal class TransactionParserContext {
cztype = CombatZones.ShipCombatZone;
} else if (ThargoidScoutKills > 0 && ThargoidInterceptorKills > 0) {
// Could be a thargoid combat zones if interceptors and scouts are there
cztype = CombatZones.ThargoidCombatZone;
cztype = CombatZones.AXCombatZone;
// Still unknown
grade = null;
} else {

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@ -15,9 +15,9 @@ public class CombatZones {
public static readonly string ShipCombatZone = "Ship";
/// <summary>
/// Thargoid combat zone
/// AX combat zone
/// </summary>
public static readonly string ThargoidCombatZone = "Thargoid";
public static readonly string AXCombatZone = "AX";
/// <summary>
/// Difficulty low
@ -33,4 +33,9 @@ public class CombatZones {
/// Difficulty high
/// </summary>
public static readonly string DifficultyHigh = "High";
/// <summary>
/// Very high difficulty, so far AX combat zone only
/// </summary>
public static readonly string DifficultyVeryHigh = "Very High";
}

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@ -2,15 +2,36 @@
namespace EDPlayerJournal.Entries;
public class DockedEntry : Entry {
/// <summary>
/// Name of the station
/// </summary>
public string? StationName { get; set; }
/// <summary>
/// Star system of the station
/// </summary>
public string? StarSystem { get; set; }
/// <summary>
/// System address
/// </summary>
public ulong? SystemAddress { get; set; }
/// <summary>
/// Faction owning the station.
/// </summary>
public string? StationFaction { get; set; }
/// <summary>
/// State of the station, new in Update 14
/// </summary>
public string? StationState { get; set; }
protected override void Initialise() {
StationName = JSON.Value<string>("StationName");
StarSystem = JSON.Value<string>("StarSystem");
SystemAddress = JSON.Value<ulong?>("SystemAddress");
StationState = JSON.Value<string>("StationState");
JObject? faction = JSON.Value<JObject>("StationFaction");
if (faction != null) {
StationFaction = faction.Value<string>("Name") ?? "";

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@ -27,6 +27,7 @@ public class Thargoid {
{ 8000000, ThargoidVessel.Cyclops },
{ 24000000, ThargoidVessel.Basilisk },
{ 40000000, ThargoidVessel.Medusa },
{ 50000000, ThargoidVessel.Orthrus },
{ 60000000, ThargoidVessel.Hydra },
};

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@ -110,13 +110,14 @@
<Button x:Name="Low" Content="Low" Click="Low_Click"/>
<Button x:Name="Med" Content="Med" Click="Med_Click"/>
<Button x:Name="High" Content="High" Click="High_Click"/>
<Button x:Name="VeryHigh" Content="Very High" Click="VeryHigh_Click" />
</StackPanel>
</Expander>
<Expander Header="Type">
<StackPanel Orientation="Vertical">
<Button Content="Ground" x:Name="Ground" Click="Ground_Click"/>
<Button Content="Ship" x:Name="Ship" Click="Ship_Click"/>
<Button Content="Thargoid" x:Name="Thargoid" Click="Thargoid_Click"/>
<Button Content="AX" x:Name="Thargoid" Click="Thargoid_Click"/>
</StackPanel>
</Expander>
</StackPanel>

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@ -309,6 +309,16 @@ public partial class MainWindow : Window {
RefreshView();
}
private void VeryHigh_Click(object sender, RoutedEventArgs e) {
CombatZone transaction = GetTransaction<CombatZone>(sender);
if (transaction == null) {
return;
}
transaction.Grade = CombatZones.DifficultyVeryHigh;
RefreshView();
}
private void Ground_Click(object sender, RoutedEventArgs e) {
CombatZone transaction = GetTransaction<CombatZone>(sender);
if (transaction == null) {
@ -335,7 +345,7 @@ public partial class MainWindow : Window {
return;
}
transaction.Type = CombatZones.ThargoidCombatZone;
transaction.Type = CombatZones.AXCombatZone;
RefreshView();
}

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@ -56,14 +56,14 @@ public class UITransaction {
}
}
public Visibility IsThargoidCombatZone {
public Visibility IsAXCombatZone {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return Visibility.Hidden;
}
if (string.Compare(combat.Type, CombatZones.ThargoidCombatZone) == 0) {
if (string.Compare(combat.Type, CombatZones.AXCombatZone) == 0) {
return Visibility.Visible;
}