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18 Commits

Author SHA1 Message Date
f08bf38bab more changes to Avalonia code 2024-11-18 10:16:28 +01:00
a95c882370 Merge branch 'master' into feature/avalonia 2024-11-18 09:43:07 +01:00
2acb63025c remove backup file 2024-11-18 09:07:50 +01:00
eaa4bda098 update changelog 2024-11-14 14:08:36 +01:00
9d8f0c1b9a strip out tailing semi-colon 2024-11-14 13:55:03 +01:00
88b770e5ec add format for merits gained in log 2024-11-14 13:52:17 +01:00
d9dd2cc524 add option to ignore power play to UI 2024-11-14 13:40:25 +01:00
2905696641 add option to ignore powerplay for now 2024-11-14 13:33:49 +01:00
aeaa6b5220 add preliminary support for merits gained 2024-11-14 13:30:31 +01:00
cdbca10f2d add support for Powerplay message 2024-11-14 12:14:36 +01:00
08d54cd13c more changes towards Avalonia 2024-11-07 15:06:46 +01:00
ee14dedeee remove some WPF specific stuff 2024-11-07 15:06:26 +01:00
e8f5689123 change some basic controls away from mah 2024-11-07 15:06:15 +01:00
35b3e706c4 accidentally included the wrong UI framework 2024-11-07 10:58:02 +01:00
7e644b1449 rename xaml files to axaml files for Avalonia 2024-11-07 10:57:48 +01:00
8ee893f211 remove useless include 2024-11-07 10:53:56 +01:00
dd69e10304 drop references to S.W.Documents 2024-11-07 10:49:14 +01:00
8370ee26a4 initial include of an avalonia version of EDBGS 2024-11-07 10:49:01 +01:00
77 changed files with 8572 additions and 31 deletions

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<Application x:Class="EliteBGSApplication"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:EliteBGS"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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using Avalonia;
namespace EliteBGS {
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class EliteBGSApplication : Application
{
}
}

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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# EliteBGS changelog
## 0.4.3 on 18.09.2024
* Add possibility to post log reports to Discord webhooks.
Logs are automatically split to fit discord length, and you can choose the
name of the Commander to post it as. There are some restrictions, so for
ultra long logs the one line log format might be necessary.
* Fix cartographics data value by igonring `TotalEarnings`. Total earnings
is the same as `BaseValue`, except any percentages taken by crew members
is deducted. Actual total value is `BaseValue` plus `Bonus`.
## 0.4.2 on 02.05.2024
* Add a bot header for all generated logs that shows the tool version, as
well as the name of of the log format used. This makes it easier for bots
to parse these logs. Since the different formats have become popular, its
always good to make it easier for bots to parse the logs.
## 0.4.1 on 28.04.2024
* Filter out vouchers that are redeemed twice, due to bulk turn-in. If you
redeem a singular voucher for value X, and then redeem the rest of your
vouchers - say KWS vouchers - in bulk, the first voucher of value X will
appear again in the logs. It appears twice in the logs, but only counts
once.
* Add the market name to the trading log entries.
## 0.4.0 on 13.04.2024
* Change layout of the results into System -> Faction -> Transaction.
Many people who contribute *a lot* of things to the BGS have preferred such
a layout to find the right things to post to various discord guilds/threads.
* Sort all systems in the new overview by name. It just makes them easier to
find when there are a lot of entries.
* Add a button to deselect/select all buttons.
## 0.3.7 on 29.01.2024
* Fix wrong locations of BGS action if you remain on your carrier while its
jumping to a new system.
* Identify a capital ship in a high CZ by its music.
## 0.3.6 on 25.10.2023
* U17 introduced invalid JSON into the player journal. EliteBGS can now skip over
those and keep processing. This way players won't have to delete lines in their
journals anymore to keep using the tool.
* Banshee has been added.
## 0.3.5 on 11.09.2023
* Small bounty voucher formats are no longer suppressed.
* Glaive has been renamed to "Hunter" since Scythe has the same bounty
and they cannot be distinguished.
* Mission influence can now also be negative. Failed missions now properly
report the amount of negative influence given to a faction.
* Mission secondary influences now also support negative influences. This
for example happens if you take a mission to murder another faction's
civlians, which causes negative INF.
## 0.3.4 on 18.06.2023
* Added possibility to specify allied, as well as enemy captain and correspondent.
* Added date range, and tool version to standard log format.
* Added new English mission names.
## 0.3.3 on 15.05.2023
* Added payout for the Thargoid Glaive.
* Added payout and support for the Thargoid Revenant.
* Added more English mission names.
* Ship and AX combat zones can now be detected through a new event, which
allows the tool to properly determine the difficulty. Combat zone outcome,
additional objectives, or the name of the factions fighting are still guess
work however.
* Fixed a bug where newly added factions to a system weren't properly
recognised. Thanks to Shakaka.
* Added option to ignore FleetCarrier actions.
* Added an "Open in Explorer" button to journal locations.
## 0.3.2 on 19.04.2023
* Orthrus payout has been adapted to 14.02 values.
* Old Thargoid payout values have been removed, so very old logs now no
longer parse correctly. The old value clashed with new ones, making
detection of interceptor kills difficult.
* Fixed a problem regarding the proper detection of station owner, and
thus for whom the tool attributed market buy and market sell.
* Added GUI options to ignore some less important BGS entries.
* One line report has changed to show summaries
* Summaries have been streamlined:
* semi-colons now separate entries
* missing BGS actions (like S&R) have received a summary
* Trade has been renamed to "Sold" and "Bought"
* Sold now shows tons of cargo sold, plus profit if available
* Bought shows tons of cargo bought
## 0.3.1 on 26.02.2023
* Fixed: AX combat zones caused crashes with the summary.
* Fixed: Summaries for thargoid kills didn't render probably.
## 0.3.0 on 26.02.2023
* Move to MahApps toolkit, which replaces extended toolkit.
* Introduce themes (by MahApps) including dark mode.
* Add summary to the two bigger BGS log types.
* Remove organic data from BGS tool, as it has been confirmed that
it does not contribute to the BGS.
* Add a few more English mission names.
## 0.2.6 on 04.02.2023
* Update Post 14.02 Thargoid bounties
* Just summarise failed missions by on-foot and ship, instead of a detailed view
* Add some more English mission names
* Move code hosting to [CodeBerg](https://codeberg.org/)
## 0.2.5 on 20.12.2022
* Repaired mission fails.
* Added support for Missions entry.
## 0.2.4 on 18.12.2022
* Fixed bug with organic data.
* Fixed bug in mission format.
* You can now select also a time when filtering transactions.
* Added a button to toggle all children on and off at once.
* Date in Nova Navy discord log is now UTC.
* Added a divider so you can rescale the objectives and the log to a preferred aspect ratio.
## 0.2.3 on 11.12.2022
* Fixed detection of medium ground combat zones.
* Improve detection of things done near or around a new day. The tool should not properly
pick up missions done the previous day, and completed at the selected day.
* Add support for ground combat zones when done using Frontier Solutions (DropshipDeploy).
* Add more mission names for Thargoid war.
* Relogs in an on foot combat zone are now properly detected.
## 0.2.2 on 07.12.2022
* Orthrus interceptor payout changed to U14.1 values.
* Detection of AX combat zones has been improved.
* All thargoid war missions now contribute to the system.
* Thargoid combat zones go to "Very High".
* Passenger missions show amount of people rescued.
## 0.2.1 on 03.12.2022
* Add support for Thargoid combat zones.
* Make some missions "system related", meaning they are sorted into an objective with just
the system name. This makes sense for contributions for towards a system goal, rather than
a faction goal - like Thargoid wars.
* Fixed a bug about the visibility of war zone side objectives.
## 0.2.0 on 29.11.2022
* Moved project to .NET 7.0
* Added an experimental combat zone detector. Since there is no dedicated entry in the journal
for a combat zone, this code will do a lot of guessing.
* Add thargoid kills and thargoid vouchers.
* Add a warning if something has been done in E:D Legacy.
* Fixed a bug were on foot murders were not properly recognised.
* "On Foot" combat zones are now called Ground Combat Zones.
* GUI has been reworked, all functions are now near the relevant items.
## 0.1.7 on 09.11.2022
* Fixed a bug related to total amount of credits gained by turning in organic data.
* Changed UI to have report, and objectives on the same page.
* Report now automatically updates when objectives and entries are selected, deselected or removed.
* Removed manual adding of objectives.
## 0.1.6 on 24.09.2022
* Fixed datetime format.
## 0.1.5 on 24.08.2022
* Added some mission names.
* Updated README regarding Update 13.
## 0.1.4 on 24.07.2022
* Fixed hour display with entires (now in 24 hour format).
* Allow adding combat zones regardless of whether an objective is selected, or an
entry. If an entry is selected simply use its objective instead.
* Add timestamp to combat zone wins.
## 0.1.3 on 07.06.2022
* Fixed a bug where entries in non-rated journal files were not properly picked up.
* Remove EDDB database usage. This feature could block the tool if it failed to convert
the JSON to something more usable, downloads took forever, and the tool itself could
run out of memory loading and converting JSON from EDDB. With automatic objective
detection this tool is no longer really needed.
## 0.1.2 on 06.04.2022
* If you remove an item the tree items stay collapsed/expanded. (thanks CMDR NeedX).
* Fixed a bug where the program would crash if you opened the manual log entry
window twice (thanks CMDR NeedX).
* Fixed a bug regarding organic data not being properly recognised in logs.
* Date and time when the entry has been added to the overview.
* The actual entry is now semi-bold to distinguish it from the date time.
* You can now select which item should appear in the final log, and which shouldn't.
## 0.1.1 on 15.03.2022
* Update tool to work with the new journal filenames introduced in Update 11.
## 0.1.0 on 27.02.2022
* Final release without beta in front of it.
* Several new mission names for the XML.
* A few small fixes towards the Discord log formatting.
## 0.1.0-beta14 on 26.02.2022
* Missions that give out no influence whatsoever apparently exist. Here the strategy
is to add them to the list anyway, and warn the user that this might happen because
of conflicts.
## 0.1.0-beta13 on 24.02.2022
* Missions that give no influence are now properly shown again. A warning is also
displayed on why there is no influence there (spoiler alert: conflicts).
* Missions that give influence to an unknown faction are still ignored, but there is
now a warning about it.
* Added a few new mission names to the XML.
## 0.1.0-beta12 on 18.02.2022
* Failed missions now properly show up where they were accepted, instead of where they
were failed.
## 0.1.0-beta11 on 16.02.2022
* Fixed a bug in which mission influence was assigned to the wrong station, system
and faction. But now the log entry for accepting a mission must be within the given
range.
* Stop complaining about missing objective files.
* Add a few more mission names to the XML.
## 0.1.0-beta10 on 12.02.2022
* Added search and rescue.
* For mourders try to determine the faction of the victim. The CommitCrime event
lists the faction that issues the bounty, and not the faction of the victim.
* Vouchers are now properly treated. Each individual voucher is assigned a separate
objective, if the target faction for said voucher is present in the system.
## 0.1.0-beta9 on 07.02.2022
* Added Vista Genomics to the reports.
## 0.1.0-beta8 on 29.01.2022
* Fixed a bug where influence was wrongly counted for missions were both the
main beneficiary, and the secondary beneficiary are the same faction.
* Tightened selection of which entry goes to which objective.
## 0.1.0-beta7 on 27.01.2022
* Added murders, since they give negative INF for the target faction.
* Cargo is now collated for the NONA discord template.
* Empty secondary influences no longer show up.
* Market buying is not part of the BGS since Update 10.
* Remove decimal point unless absolutely necessary.
* Fixed log file template regarding failed missions.
* Support missions were the source and target are both the same faction, but in
different systems. Here both systems should be listed in the BGS list.
## 0.1.0-beta6 on 22.01.2022
* Month names should now always be in English in the NONA log format.
* Add influence support (by secondary mission objectives) to the log format.
* Remember last used discord log template.
* Add support for SellExplorationData journal entry.
* Improve credit formatting.
## 0.1.0-beta5 on 21.01.2022
* Missions that affect more than one faction now properly show that in the list.
* Cargo sold now shows a better name for the commodity (if available in journal).
* Added more mission names.
* Mission names are now part of an XML file.
* Added licence file with GPLv3.
## 0.1.0-beta4 on 13.01.2022
* Fixed a bug in date/time selection. It no longer uses the start date as start and end.
## 0.1.0-beta3 on 12.01.2022
* Collated failed missions into a single entry with a counter
* Added failed missions to Nova Navy log template
* Detect trade profit/loss
* Allow adjusting trade profit/loss with a new window
## 0.1.0-beta2 on 09.01.2022
* Adding combat zones has been repaired
## 0.1.0-beta1 on 07.01.2022
* Initial release

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using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using EliteBGS.LogGenerator;
using System.Reflection;
namespace EliteBGS;
public class DiscordLogGenerator {
protected List<LogFormatter> formatters = new List<LogFormatter>() {
new MissionFormat(),
new MurderFormat(),
new VoucherFormat(),
new ThargoidFormatter(),
new CombatZoneFormat(),
new KillBondsFormat(),
new CartographicsFormat(),
new MicroResourcesFormat(),
new MarketBuyFormat(),
new CargoSoldFormatter(),
new VistaGenomicsFormat(),
new SearchAndRescueFormat(),
};
protected virtual string GetToolVersion() {
Version v = Assembly.GetCallingAssembly().GetName().Version;
string ver;
if (v == null) {
ver = "v?.?.?";
} else {
ver = "v" + v.ToString(3);
}
return string.Format("EliteBGS {0}", ver);
}
protected virtual DateTime? GetDateOfEarliestEntry(Objective objective) {
var it = objective
.Transactions
.OrderBy(x => x.CompletedAtDateTime)
.FirstOrDefault()
;
if (it != null) {
return it.CompletedAtDateTime;
}
return null;
}
protected virtual DateTime? GetDateOfLatestEntry(Objective objective) {
var it = objective
.Transactions
.OrderByDescending(x => x.CompletedAtDateTime)
.FirstOrDefault()
;
if (it != null) {
return it.CompletedAtDateTime;
}
return null;
}
protected virtual string GenerateSummary(Objective objective) {
StringBuilder sb = new StringBuilder();
foreach (var formatter in formatters) {
string summary = "";
try {
summary = formatter.GenerateSummary(objective);
} catch (NotImplementedException) {
}
if (string.IsNullOrEmpty(summary)) {
continue;
}
if (sb.Length > 0) {
sb.Append("; ");
}
sb.Append(summary);
}
return sb.ToString();
}
protected virtual string GenerateHeader() {
return "";
}
protected virtual string GenerateFooter() {
return "\n";
}
protected virtual string GenerateObjectiveHeader(Objective objective) {
StringBuilder log = new StringBuilder();
string location;
if (!string.IsNullOrEmpty(objective.System) && !string.IsNullOrEmpty(objective.Faction)) {
location = string.Format("{0}, {1}", objective.System, objective.Faction);
} else if (!string.IsNullOrEmpty(objective.System)) {
location = objective.System;
} else {
location = "Unknown Location";
}
int legacycount = objective.Transactions
.Where(x => x.IsLegacy)
.Count()
;
string summary = GenerateSummary(objective);
var earliest = GetDateOfEarliestEntry(objective);
var latest = GetDateOfLatestEntry(objective);
if (earliest != null && latest != null) {
log.AppendFormat("**Date:** {0} - {1}\n",
GetDateOfEarliestEntry(objective),
GetDateOfLatestEntry(objective)
);
}
log.AppendFormat("**Target:** {0}\n", location);
if (!string.IsNullOrEmpty(summary)) {
log.AppendFormat("**Summary:** {0}\n", summary);
}
if (legacycount > 0) {
log.AppendFormat("**Warning:** Some actions were performed on ED Legacy\n");
}
log.AppendLine("```");
return log.ToString();
}
protected virtual string GenerateObjectiveFooter(Objective objective) {
return "```\n";
}
/// <summary>
/// Is called to do final adjustments to the log body of a given objective.
/// </summary>
/// <param name="objective">Objective in question.</param>
/// <param name="log">Final log as generated.</param>
/// <returns>The transformed log.</returns>
protected virtual string TransformFinalLogForObjective(Objective objective, string log) {
return log;
}
public virtual string Name {
get { return "GenericLog"; }
}
protected virtual string BotHeader() {
var sb = new StringBuilder();
sb.AppendFormat("**Bot-Header:** {0}; {1}\n", GetToolVersion(), this.Name);
return sb.ToString();
}
public virtual string GenerateDiscordLog(Report report) {
StringBuilder log = new StringBuilder();
if (report == null) {
return "";
}
var objectives = report.Objectives
.Where(x => x.IsEnabled && x.Transactions.Count() > 0)
;
if (objectives == null || objectives.Count() <= 0) {
return "";
}
log.AppendFormat("{0}", BotHeader());
log.AppendFormat("{0}", GenerateHeader());
foreach (Objective objective in objectives) {
StringBuilder objlog = new StringBuilder();
log.AppendFormat("{0}", GenerateObjectiveHeader(objective));
foreach (LogFormatter formatter in formatters) {
string text = formatter.GenerateLog(objective);
text = text.Trim();
if (!string.IsNullOrEmpty(text)) {
objlog.AppendFormat("{0}\n\n", text);
}
}
string finallog = objlog.ToString().Trim();
finallog = TransformFinalLogForObjective(objective, finallog);
log.AppendFormat("{0}\n", finallog);
log.AppendFormat("{0}", GenerateObjectiveFooter(objective));
}
log.AppendFormat("{0}", GenerateFooter());
return log.ToString().Trim();
}
public virtual string[] SplitLog(string log, int maxcount = 2000) {
throw new NotImplementedException();
}
protected string[] SplitLogWithHeader(string log, string header, int maxcount = 2000) {
string[] lines = log.Split("\n");
List<string> chunks = new();
string chunk = string.Empty;
// Optimisation
if (log.Length <= maxcount) {
return new string[] { log };
}
// First split the log into its headers
// skip first bot header line
for (int i = 1; i < lines.Length; i++) {
string line = lines[i];
if (line.StartsWith(header) && !string.IsNullOrEmpty(chunk)) {
chunks.Add(chunk.Trim());
chunk = string.Empty;
}
chunk = chunk + "\n" + line;
}
int curchunk = 0;
string botheader = BotHeader().Trim() + "\n";
// Leave room for botheader and some leeway
int maxlength = (2000 - botheader.Length - 10);
// Then try to collate chunks
for (curchunk = 0; curchunk < chunks.Count; ++curchunk) {
int count = chunks[curchunk].Length;
while (count < maxlength && (curchunk+1) < chunks.Count) {
count += chunks[curchunk + 1].Length + 2;
if (count < maxlength) {
chunks[curchunk] += "\n";
chunks[curchunk] += chunks[curchunk + 1];
chunks.RemoveAt(curchunk + 1);
}
}
}
// Readd bott headers
for (int i = 0; i < chunks.Count; i++) {
chunks[i] = chunks[i].Insert(0, botheader);
}
// Now finally check if any one chunk is bigger than max length
for (int i = 0; i < chunks.Count; i++) {
if (chunks[i].Length > maxcount) {
throw new ApplicationException(
string.Format("a chunk turned out bigger than {0}", maxcount));
}
}
return chunks.ToArray();
}
}

View File

@ -0,0 +1,32 @@
using EliteBGS.Util;
using System;
using System.Text;
using System.Net.Http;
using System.Text.Json.Nodes;
namespace EliteBGS;
public class DiscordPoster {
public static readonly int DiscordLimit = 2000;
public static void PostToDiscord(DiscordWebhook webhook, string log, string username = "EDBGS") {
JsonObject obj = new();
obj.Add("content", log);
obj.Add("username", username);
using (var client = new HttpClient()) {
var content = new StringContent(obj.ToString(), Encoding.UTF8, "application/json");
var response = client.PostAsync(webhook.Webhook, content);
if (response == null) {
throw new Exception("failed to post content to Discord webhook");
}
response.Wait();
var resp = response.Result;
if (!resp.IsSuccessStatusCode) {
throw new Exception(string.Format(
"failed to post content to webhook {0}: {1} / {2}",
webhook.Name, resp.StatusCode, resp.Content.ToString()));
}
}
}
}

View File

@ -1,12 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net7.0-windows</TargetFramework> <TargetFramework>net7.0</TargetFramework>
<OutputType>WinExe</OutputType> <OutputType>Exe</OutputType>
<Version>0.2.6</Version> <Version>0.4.3</Version>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo> <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<UseWindowsForms>true</UseWindowsForms>
<UseWPF>true</UseWPF>
<ImportWindowsDesktopTargets>true</ImportWindowsDesktopTargets>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<StartupObject>EliteBGSApplication</StartupObject> <StartupObject>EliteBGSApplication</StartupObject>
@ -16,29 +13,34 @@
<Title>BGS reporting and logging tool for Elite:Dangerous</Title> <Title>BGS reporting and logging tool for Elite:Dangerous</Title>
<Authors>nola</Authors> <Authors>nola</Authors>
<Copyright>Copyright 2019 by Florian Stinglmayr</Copyright> <Copyright>Copyright 2019 by Florian Stinglmayr</Copyright>
<RepositoryUrl>https://git.aror.org/florian/EDBGS</RepositoryUrl> <RepositoryUrl>https://codeberg.org/nola/EDBGS</RepositoryUrl>
<PackageTags>ED;Elite Dangerous;BGS</PackageTags> <PackageTags>ED;Elite Dangerous;BGS</PackageTags>
<PackageProjectUrl>https://bgs.n0la.org</PackageProjectUrl> <PackageProjectUrl>https://salusinvicta.org/bgstool/</PackageProjectUrl>
<PackageReadmeFile>README.md</PackageReadmeFile> <PackageReadmeFile>README.md</PackageReadmeFile>
<Description>Elite: Dangerous BGS logging and reporting tool
</Description>
<PackageIcon>logo_v5.png</PackageIcon>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<None Remove="main-page.png" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<Resource Include="main-page.png"> <Resource Include="main-page.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Resource> </Resource>
<None Update="logo_v5.png">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Update="README.md"> <None Update="README.md">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Pack>True</Pack> <Pack>True</Pack>
<PackagePath>\</PackagePath> <PackagePath>\</PackagePath>
</None> </None>
<None Update="docs\CHANGELOG.md"> <None Update="CHANGELOG.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None> </None>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Resource Include="docs\main-page.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Resource>
</ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="LICENCE.txt"> <Content Include="LICENCE.txt">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
@ -48,24 +50,15 @@
<Resource Include="Salus.ico" /> <Resource Include="Salus.ico" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Resource Include="logo_v4.png"> <PackageReference Include="Avalonia" Version="11.2.1" />
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <PackageReference Include="Avalonia.Controls.DataGrid" Version="11.2.1" />
</Resource>
</ItemGroup>
<ItemGroup>
<Resource Include="Resources\EliteBGS.ico" />
</ItemGroup>
<ItemGroup>
<Resource Include="EliteBGS.ico" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Extended.Wpf.Toolkit" Version="4.5.0" />
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" /> <PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="Microsoft.Windows.Compatibility" Version="7.0.0" /> <PackageReference Include="System.Configuration.ConfigurationManager" Version="9.0.0" />
<PackageReference Include="System.Drawing.Common" Version="9.0.0" />
<PackageReference Include="System.Resources.Extensions" Version="8.0.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="Ookii.Dialogs.Wpf" Version="5.0.1" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\EDPlayerJournal\EDPlayerJournal.csproj" /> <ProjectReference Include="..\EDPlayerJournal\EDPlayerJournal.csproj" />
@ -83,4 +76,7 @@
<LastGenOutput>Resources.Designer.cs</LastGenOutput> <LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource> </EmbeddedResource>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
</Project> </Project>

View File

@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31205.134
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "EliteBGS", "EliteBGS.csproj", "{73BFB315-C808-40E7-8D69-B651F875880C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{73BFB315-C808-40E7-8D69-B651F875880C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{73BFB315-C808-40E7-8D69-B651F875880C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{73BFB315-C808-40E7-8D69-B651F875880C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{73BFB315-C808-40E7-8D69-B651F875880C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {40F4B1BD-FC53-485B-9AEE-3357B375CED2}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,17 @@
using System.Collections.Generic;
namespace EliteBGS;
public class GenericDiscordLog : DiscordLogGenerator {
public override string ToString() {
return "Generic";
}
public override string Name {
get { return "Generic"; }
}
public override string[] SplitLog(string log, int maxcount = 2000) {
return SplitLogWithHeader(log, "**Date:**", maxcount);
}
}

View File

@ -0,0 +1,674 @@
 GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
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you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
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Some devices are designed to deny users access to install or run
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stand ready to extend this provision to those domains in future versions
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Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
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avoid the special danger that patents applied to a free program could
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patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
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received it, or any part of it, contains a notice stating that it is
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If you add terms to a covered work in accord with this section, you
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Additional terms, permissive or non-permissive, may be stated in the
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the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
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However, if you cease all violation of this License, then your
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finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
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violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
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Termination of your rights under this section does not terminate the
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reinstated, you do not qualify to receive new licenses for the same
material under section 10.
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You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
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work thus licensed is called the contributor's "contributor version".
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then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
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in a country, would infringe one or more identifiable patents in that
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If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
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you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
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or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
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covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
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License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
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Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
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Foundation. If the Program does not specify a version number of the
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If the Program specifies that a proxy can decide which future
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to choose that version for the Program.
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author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
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reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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<Window x:Class="EliteBGS.LoadEntriesWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:EliteBGS"
mc:Ignorable="d"
Title="Load Entries" Height="450" Width="600">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Label Content="Use this text field to manually load JSON events into the application." Grid.Row="0" Grid.Column="1"/>
<TextBox x:Name="Lines" AcceptsReturn="True" AcceptsTab="True" TextWrapping="Wrap" Grid.Row="1" Height="Auto" Grid.Column="0" Grid.ColumnSpan="3" VerticalScrollBarVisibility="Visible" />
<Grid Grid.Column="1" Grid.Row="2">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Button x:Name="Load" Content="Load Entries" Grid.Row="0" Margin="5,5,5,5" Height="Auto" Grid.Column="1" HorizontalAlignment="Center" VerticalAlignment="Center" Click="Load_Click" />
<Button x:Name="LoadFile" Content="Load File" Grid.Row="0" Margin="5,5,5,5" Height="Auto" Grid.Column="2" HorizontalAlignment="Center" VerticalAlignment="Center" Click="LoadFile_Click" />
<Button x:Name="DeleteUnimportant" Content="Remove Unimportant" Grid.Row="0" Margin="5,5,5,5" Height="Auto" Grid.Column="3" HorizontalAlignment="Center" VerticalAlignment="Center" Click="DeleteUnimportant_Click" />
<Button x:Name="Clear" Content="Clear" Grid.Row="0" Height="Auto" Margin="5,5,5,5" Grid.Column="4" Click="Clear_Click" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</Grid>
</Window>

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using System;
using System.Linq;
using System.Collections.Generic;
using System.IO;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Input;
using EDPlayerJournal.Entries;
using EliteBGS.Util;
using EDPlayerJournal.BGS;
namespace EliteBGS;
/// <summary>
/// Interaction logic for LoadEntriesWindow.xaml
/// </summary>
public partial class LoadEntriesWindow : Window {
public delegate void EntriesLoadedDelegate(List<Entry> entries);
public event EntriesLoadedDelegate EntriesLoaded;
Config config = new Config();
public LoadEntriesWindow() {
InitializeComponent();
}
private void Load_Click(object sender, RoutedEventArgs e) {
string lines = Lines.Text.Trim();
if (lines.Length <= 0) {
return;
}
try {
List<Entry> entries = new List<Entry>();
foreach (string line in lines.Split('\n')) {
if (string.IsNullOrEmpty(line)) {
continue;
}
Entry entry = Entry.Parse(line);
entries.Add(entry);
}
if (entries.Count > 0) {
EntriesLoaded?.Invoke(entries);
}
} catch (Exception exception) {
MessageBox.Show(string.Format("There was an error while parsing the JSON: {0}",
exception.ToString()));
}
}
private void Clear_Click(object sender, RoutedEventArgs e) {
Lines.Clear();
}
private void LoadFile_Click(object sender, RoutedEventArgs e) {
OpenFileDialog dialog = new OpenFileDialog();
dialog.DefaultExt = ".log";
dialog.Filter = "Log files (*.log)|*.log|All files (*.*)|*";
var location = AppConfig.DefaultJournalLocation;
if (Directory.Exists(location)) {
dialog.InitialDirectory = location;
}
bool result = dialog.ShowDialog(this) ?? false;
if (!result) {
return;
}
try {
using (FileStream stream = File.OpenRead(dialog.FileName)) {
using (StreamReader reader = new StreamReader(stream)) {
Lines.Text = reader.ReadToEnd();
}
}
} catch (Exception) {
}
}
private void DeleteUnimportant_Click(object sender, RoutedEventArgs e) {
string lines = Lines.Text.Trim();
if (lines.Length <= 0) {
return;
}
TransactionParser parser = new();
try {
List<Entry> entries = new List<Entry>();
foreach (string line in lines.Split('\n')) {
if (string.IsNullOrEmpty(line)) {
continue;
}
Entry entry = Entry.Parse(line);
if (parser.IsRelevant(entry)) {
entries.Add(entry);
}
}
if (entries.Count <= 0) {
return;
}
string[] text = entries
.ConvertAll(x => x.JSON.ToString(Newtonsoft.Json.Formatting.None))
.ToArray()
;
Lines.Text = string.Join("\n", text).Trim();
} catch (Exception exception) {
MessageBox.Show(string.Format("There was an error while parsing the JSON: {0}",
exception.ToString()));
}
}
}

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using System.Linq;
using System.Text;
using EDPlayerJournal;
using EDPlayerJournal.BGS;
namespace EliteBGS.LogGenerator;
public class CargoSoldFormatter : LogFormatter {
public string GenerateLog(Objective objective) {
StringBuilder builder = new StringBuilder();
SellCargo[] sold = objective.EnabledOfType<SellCargo>().ToArray();
if (sold == null || sold.Length <= 0) {
return "";
}
// This groups everything together by cargo sold, and then by market sold to.
// Dictionary<string Cargo, Dictionary<string Market, { Market, Amount, Profit }> >
var entries = sold.GroupBy(x => x.Cargo,
(key, cargos) => new {
Cargo = key,
Markets = cargos.GroupBy(y => y.Market,
(market, markets) => new {
Market = market,
Amount = markets.Sum(x => x.Amount),
Profit = markets.Sum(x => x.Profit)
})
}
)
;
foreach (var cargo in entries) {
foreach (var market in cargo.Markets) {
builder.AppendFormat("Sold {0} {1} to the {2}",
market.Amount,
cargo.Cargo,
market.Market
);
if (market.Profit != 0) {
builder.AppendFormat(" ({0} {1})",
Credits.FormatCredits(market.Profit),
market.Profit < 0 ? "loss" : "profit"
);
}
builder.Append("\n");
}
}
builder.AppendFormat("\n");
return builder.ToString();
}
public string GenerateSummary(Objective objective) {
SellCargo[] sold = objective.EnabledOfType<SellCargo>().ToArray();
long totalProfit = sold.Sum(x => x.Profit);
long tons = sold.Sum(x => x.Amount);
if (tons <= 0) {
return "";
}
StringBuilder builder = new();
builder.Append("Sold: ");
builder.AppendFormat("{0}t", tons);
if (totalProfit >= 100000) {
builder.AppendFormat(", {0} profit", Credits.FormatMillions(totalProfit));
}
return builder.ToString();
}
}

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using System.Linq;
using EDPlayerJournal;
using EDPlayerJournal.BGS;
namespace EliteBGS.LogGenerator;
public class CartographicsFormat : LogFormatter {
public string GenerateLog(Objective objective) {
var total = objective.EnabledOfType<Cartographics>();
var pages = total.Count();
long sum = total.Sum(x => x.TotalSum);
if (pages <= 0 || sum <= 0) {
return "";
}
return string.Format("Sold {0} page(s) worth of universal cartographics\n" +
"(Total value: {1})\n\n",
pages, Credits.FormatCredits(sum)
);
}
public string GenerateSummary(Objective objective) {
Cartographics[] sold = objective.EnabledOfType<Cartographics>().ToArray();
long totalProfit = sold.Sum(x => x.TotalSum);
if (totalProfit >= 100000) {
return string.Format("Explo: {0}", Credits.FormatMillions(totalProfit));
}
return "";
}
}

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using EDPlayerJournal;
using EDPlayerJournal.BGS;
using System.Linq;
using System.Text;
namespace EliteBGS.LogGenerator;
class CombatZoneFormat : LogFormatter {
public string GenerateLog(Objective objective) {
var logs = objective
.EnabledOfType<CombatZone>()
.OrderBy(x => (CombatZones.DifficultyRank(x.Grade) ?? 0))
.GroupBy(x => new { x.Type, x.Grade, x.Settlement })
.ToDictionary(x => x.Key, x => x.ToList())
;
StringBuilder builder = new StringBuilder();
if (logs == null || logs.Count() <= 0) {
return "";
}
foreach (var log in logs) {
int optionals = log.Value
.Sum(x => x.OptionalObjectivesCompleted)
;
var settlements = log.Value
.Select(x => x.Settlement)
.Distinct()
;
string settl = string.Join(", ", settlements);
if (!string.IsNullOrEmpty(log.Key.Grade)) {
builder.AppendFormat("Won {0}x {1} {2} Combat Zone(s)",
log.Value.Count,
log.Key.Grade,
log.Key.Type
);
} else {
builder.AppendFormat("Won {0}x {1} Combat Zone(s)",
log.Value.Count,
log.Key.Type
);
}
if (optionals > 0) {
builder.AppendFormat(" (with {0} optional objectives)", optionals);
}
if (!string.IsNullOrEmpty(settl)) {
builder.AppendFormat(" (at {0})", settl);
}
builder.Append("\n");
}
return builder.ToString().Trim();
}
public string GenerateSummary(Objective objective) {
var logs = objective
.EnabledOfType<CombatZone>()
.OrderBy(x => (CombatZones.DifficultyRank(x.Grade) ?? 0))
.GroupBy(x => new { x.Type, x.Grade })
.ToDictionary(x => x.Key, x => x.ToList())
;
StringBuilder builder = new StringBuilder();
if (logs == null || logs.Count() <= 0) {
return "";
}
foreach (var log in logs) {
int optionals = log.Value
.Sum(x => x.OptionalObjectivesCompleted)
;
if (builder.Length > 0) {
builder.Append(", ");
}
if (!string.IsNullOrEmpty(log.Key.Grade)) {
string grade = log.Key.Grade.Substring(0, 1);
if (log.Key.Grade == CombatZones.DifficultyVeryHigh) {
grade = "VH";
}
builder.AppendFormat("CZ: {0}x{1}{2}",
log.Value.Count,
grade,
log.Key.Type.Substring(0, 1)
);
} else {
builder.AppendFormat("CZ: {0}x?{1}",
log.Value.Count,
log.Key.Type.Substring(0, 1)
);
}
if (optionals > 0) {
builder.AppendFormat("+ {0} OPTS", optionals);
}
}
return builder.ToString().Trim();
}
}

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@ -0,0 +1,32 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EDPlayerJournal.BGS;
namespace EliteBGS.LogGenerator;
/// <summary>
/// Creates a generic log block, that is simply all LogEntries of type "Type"
/// per line
/// </summary>
/// <typeparam name="Type">LogEntry subtype to work on</typeparam>
public class GenericFormat<Type> : LogFormatter where Type : Transaction {
public string GenerateLog(Objective objective) {
IEnumerable<Type> logs = objective.EnabledOfType<Type>();
StringBuilder builder = new StringBuilder();
if (logs == null || logs.Count() <= 0) {
return "";
}
foreach (Type log in logs) {
builder.AppendLine(log.ToString());
}
return builder.ToString();
}
public virtual string GenerateSummary(Objective objective) {
throw new System.NotImplementedException();
}
}

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@ -0,0 +1,38 @@
using EDPlayerJournal;
using EDPlayerJournal.BGS;
using System.Linq;
using System.Text;
namespace EliteBGS.LogGenerator;
public class KillBondsFormat : GenericFormat<FactionKillBonds> {
public override string GenerateSummary(Objective objective) {
StringBuilder builder = new StringBuilder();
var bonds = objective
.EnabledOfType<FactionKillBonds>()
.GroupBy(x => x.VictimFaction)
.ToDictionary(x => x.Key, x => x.ToList())
;
if (bonds.Count <= 0) {
return "";
}
builder.Append("Killbonds: ");
foreach (var entry in bonds) {
long sum = (long)entry.Value.Sum(x => (decimal)x.TotalSum);
builder.AppendFormat("{0} against {1}, ",
Credits.FormatMillions(sum),
entry.Key
);
}
if (builder.Length > 2) {
// Remove trailing comma
builder.Remove(builder.Length - 2, 2);
}
return builder.ToString();
}
}

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@ -0,0 +1,6 @@
namespace EliteBGS.LogGenerator;
public interface LogFormatter {
string GenerateLog(Objective objective);
string GenerateSummary(Objective objective);
}

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@ -0,0 +1,17 @@
using EDPlayerJournal.BGS;
using System.Linq;
namespace EliteBGS.LogGenerator;
public class MarketBuyFormat : GenericFormat<BuyCargo> {
public override string GenerateSummary(Objective objective) {
long tons = objective
.EnabledOfType<BuyCargo>()
.Sum(x => x.Amount)
;
if (tons <= 0) {
return "";
}
return string.Format("Bought: {0}t", tons);
}
}

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@ -0,0 +1,23 @@
using System.Linq;
using EDPlayerJournal;
using EDPlayerJournal.BGS;
namespace EliteBGS.LogGenerator;
public class MicroResourcesFormat : LogFormatter {
public string GenerateLog(Objective objective) {
var total = objective.EnabledOfType<SellMicroResources>();
long sum = total.Sum(x => x.TotalSum);
if (total == null || total.Count() <= 0 || sum <= 0) {
return "";
}
return string.Format("Sold {0} worth of Micro Resources\n",
Credits.FormatCredits(sum));
}
public string GenerateSummary(Objective objective) {
return "";
}
}

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using System.Collections.Generic;
using System.Linq;
using System.Text;
using EDPlayerJournal.BGS;
namespace EliteBGS.LogGenerator;
public class MissionFormat : LogFormatter {
private string GenerateFailedLog(Objective objective) {
var missions = objective.EnabledOfType<MissionFailed>();
if (missions.Count <= 0) {
return "";
}
StringBuilder builder = new StringBuilder();
var grouping = missions
.GroupBy(x => x.Mission.IsOnFoot)
;
foreach (var group in grouping) {
int amount = group.Count();
if (group.Key) {
builder.AppendFormat("Failed {0} On Foot Mission(s)\n", amount);
} else {
builder.AppendFormat("Failed {0} Ship Mission(s)\n", amount);
}
}
return builder.ToString().Trim();
}
private string GenerateFailedSummary(Objective objective) {
var missions = objective.EnabledOfType<MissionFailed>();
if (missions.Count <= 0) {
return "";
}
StringBuilder sb = new();
int onFootFails = missions.Where(x => x.Mission.IsOnFoot).Count();
int shipFails = missions.Where(x => !x.Mission.IsOnFoot).Count();
sb.Append("Fails: ");
if (onFootFails > 0) {
sb.AppendFormat("{0} Ground", onFootFails);
}
if (shipFails > 0) {
if (onFootFails > 0) {
sb.Append(", ");
}
sb.AppendFormat("{0} Ship", shipFails);
}
return sb.ToString();
}
public string GenerateLog(Objective objective) {
Dictionary<string, Dictionary<string, int>> collated = new();
Dictionary<string, ulong> passengers = new();
StringBuilder output = new StringBuilder();
long total_influence = 0;
var missions = objective.EnabledOfType<MissionCompleted>();
var support = objective.EnabledOfType<InfluenceSupport>();
var failed = objective.EnabledOfType<MissionFailed>();
if ((missions == null || missions.Count == 0) &&
(support == null || support.Count == 0) &&
(failed == null || failed.Count == 0)) {
return "";
}
foreach (MissionCompleted m in missions) {
if (!collated.ContainsKey(m.MissionName)) {
collated[m.MissionName] = new Dictionary<string, int>();
}
if (!collated[m.MissionName].ContainsKey(m.Influence)) {
collated[m.MissionName][m.Influence] = 0;
}
++collated[m.MissionName][m.Influence];
total_influence += m.Influence.Length;
if (m.AcceptedEntry != null &&
m.AcceptedEntry.Mission != null &&
m.AcceptedEntry.Mission.IsPassengerMission) {
if (!passengers.ContainsKey(m.MissionName)) {
passengers[m.MissionName] = 0;
}
passengers[m.MissionName] += (m.AcceptedEntry.Mission.PassengerCount ?? 0);
}
}
foreach (var mission in collated) {
output.AppendFormat("{0}: ", mission.Key);
output.Append("(");
foreach (var influence in mission.Value.OrderBy(x => x.Key.Length)) {
output.AppendFormat("Inf{0} x{1}, ", influence.Key, influence.Value);
}
output.Remove(output.Length - 2, 2); // remove last ", "
output.Append(")");
if (passengers.ContainsKey(mission.Key)) {
output.AppendFormat(" ({0} Passengers)", passengers[mission.Key]);
}
output.Append("\n");
}
output.Append("\n");
// Handle failed missions, and add them to the log and influence tally
string failedlog = GenerateFailedLog(objective);
if (!string.IsNullOrEmpty(failedlog)) {
output.Append(failedlog);
output.Append("\n");
}
total_influence += failed.Sum(x => x.InfluenceAmount);
foreach (InfluenceSupport inf in support) {
output.Append(inf.ToString());
output.Append("\n");
total_influence += inf.Influence.InfluenceAmount;
}
if (support.Count() > 0) {
output.Append("\n");
}
if (total_influence != 0) {
output.AppendFormat("Total Influence: {0}", total_influence);
}
return output.ToString().Trim();
}
public string GenerateSummary(Objective objective) {
long influence = objective
.EnabledOfType<MissionCompleted>()
.Sum(x => x.Influence.Length)
;
long support = objective
.EnabledOfType<InfluenceSupport>()
.Sum(x => x.Influence.InfluenceAmount)
;
long failed = objective
.EnabledOfType<MissionFailed>()
.Sum(x => x.InfluenceAmount)
;
if (influence == 0 && support == 0 && failed == 0) {
return "";
}
string failedsummary = GenerateFailedSummary(objective);
string summary = string.Format("INF: {0}", influence + support + failed);
if (!string.IsNullOrEmpty(failedsummary)) {
string.Join("; ", summary, failedsummary);
}
return summary;
}
}

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using EDPlayerJournal;
using EDPlayerJournal.BGS;
using System.Text;
using System.Linq;
namespace EliteBGS.LogGenerator;
public class MurderFormat : LogFormatter {
public string GenerateLog(Objective objective) {
var logs = objective
.EnabledOfType<FoulMurder>()
.GroupBy(x => x.CrimeType)
.ToDictionary(x => x.Key, x => x.ToList())
;
StringBuilder builder = new StringBuilder();
if (logs == null || logs.Count() <= 0) {
return "";
}
foreach (var log in logs) {
string type;
if (string.Compare(log.Key, CrimeTypes.Murder) == 0) {
if (log.Value.Count > 1) {
type = "ships";
} else {
type = "ship";
}
} else {
if (log.Value.Count > 1) {
type = "people";
} else {
type = "person";
}
}
long bounties = log.Value.Sum(x => x.Bounties);
builder.AppendFormat("Murdered {0} {1} (Bounties: {2})\n",
log.Value.Count, type,
Credits.FormatMillions(bounties)
);
}
return builder.ToString().Trim();
}
public string GenerateSummary(Objective objective) {
long murders = objective
.EnabledOfType<FoulMurder>()
.Where(x => x.CrimeType == CrimeTypes.Murder || x.CrimeType == CrimeTypes.OnFootMurder)
.Count()
;
if (murders <= 0) {
return "";
}
return string.Format("Kills: {0}", murders);
}
}

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using EDPlayerJournal;
using EDPlayerJournal.BGS;
using System.Linq;
namespace EliteBGS.LogGenerator;
public class SearchAndRescueFormat : GenericFormat<SearchAndRescue> {
public override string GenerateSummary(Objective objective) {
long tons = objective
.EnabledOfType<SearchAndRescue>()
.Sum(x => x.Count)
;
long profit = objective
.EnabledOfType<SearchAndRescue>()
.Sum(x => x.Reward)
;
if (tons <= 0) {
return "";
}
return string.Format("S&R: {0}t, {1} profit", tons, Credits.FormatMillions(profit));
}
}

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using EDPlayerJournal;
using EDPlayerJournal.BGS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EliteBGS.LogGenerator;
public class ThargoidFormatter : LogFormatter {
public string GenerateLog(Objective objective) {
List<ThargoidKill> kills = objective.EnabledOfType<ThargoidKill>().ToList();
if (kills.Count == 0 ) {
return "";
}
Dictionary<ThargoidVessel, List<ThargoidKill>> sorted = kills
.GroupBy(x => x.ThargoidType)
.ToDictionary(x => x.Key, x => x.ToList())
;
StringBuilder builder = new StringBuilder();
foreach (var k in sorted) {
string name = Thargoid.GetVesselName(k.Key);
builder.AppendFormat("{0}x {1}(s) killed\n", k.Value.Count, name);
}
return builder.ToString();
}
public string GenerateSummary(Objective objective) {
List<ThargoidKill> kills = objective.EnabledOfType<ThargoidKill>().ToList();
if (kills.Count == 0 ) {
return "";
}
int drones = kills.Where(x => x.ThargoidType == ThargoidVessel.Revenant).Count();
int scouts = kills.Where(x => x.ThargoidType == ThargoidVessel.Scout).Count();
int interceptors = kills.Count - scouts - drones;
StringBuilder builder = new StringBuilder();
builder.Append("AX: ");
if (interceptors > 0) {
builder.AppendFormat("{0} INT", interceptors);
}
if (scouts > 0) {
if (interceptors > 0) {
builder.Append(", ");
}
builder.AppendFormat("{0} SCT", scouts);
}
if (drones > 0) {
if (interceptors > 0 || scouts > 0) {
builder.Append(", ");
}
builder.AppendFormat("{0} DRN", drones);
}
return builder.ToString();
}
}

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using EDPlayerJournal;
using EDPlayerJournal.BGS;
using System.Linq;
namespace EliteBGS.LogGenerator;
class VistaGenomicsFormat : GenericFormat<OrganicData> {
public override string GenerateSummary(Objective objective) {
long profit = objective
.EnabledOfType<OrganicData>()
.Sum(x => x.TotalValue)
;
if (profit <= 0) {
return "";
}
return string.Format("Organic: {0} Profit", Credits.FormatMillions(profit));
}
}

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using System.Linq;
using System.Text;
using EDPlayerJournal;
using EDPlayerJournal.BGS;
namespace EliteBGS.LogGenerator;
public class VoucherFormat : LogFormatter {
public string GenerateLog(Objective objective) {
StringBuilder builder = new StringBuilder();
var missions = objective
.EnabledOfType<Vouchers>()
.GroupBy(x => x.Type)
.ToDictionary(x => x.Key, x => x.ToList())
;
if (missions == null || missions.Count() <= 0) {
return "";
}
foreach (var m in missions) {
long total = (long)m.Value.Sum(x => (decimal)x.TotalSum);
builder.AppendFormat("Handed in {0} vouchers: {1}\n", m.Key, Credits.FormatMillions(total));
}
return builder.ToString().Trim();
}
public string GenerateSummary(Objective objective) {
long bounties = objective
.EnabledOfType<Vouchers>()
.Where(x => x.Type == "Bounty")
.Sum(x => x.TotalSum)
;
long bonds = objective
.EnabledOfType<Vouchers>()
.Where(x => x.Type == "Combat Bond")
.Sum(x => x.TotalSum)
;
StringBuilder sb = new();
if (bounties > 0) {
sb.AppendFormat("Bounties: {0}", Credits.FormatMillions(bounties));
}
if (bonds > 0) {
if (sb.Length > 0) {
sb.Append(", ");
}
sb.AppendFormat("Bonds: {0}", Credits.FormatMillions(bonds));
}
return sb.ToString();
}
}

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<Window
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:EliteBGS"
xmlns:Util="clr-namespace:EliteBGS.Util"
d:DataContext="{d:DesignInstance Type=Util:AppConfig}"
x:Name="window"
x:Class="EliteBGS.MainWindow"
mc:Ignorable="d"
Title="Elite: Dangerous BGS Helper" Height="620" Width="950" Icon="Salus.ico" Closing="window_Closing"
>
<Window.Resources>
<local:MinusFortyFiveConverter x:Key="MinusFortyFiveConverter" />
<Style x:Key="StretchingTreeViewStyle" TargetType="TreeViewItem" BasedOn="{StaticResource {x:Type TreeViewItem}}">
<Setter Property="HorizontalContentAlignment" Value="Stretch"/>
</Style>
<local:Report x:Key="ObjectivesBasedOnSystem" />
<Util:Config x:Key="Config" />
<DataTemplate DataType="{x:Type Util:DiscordWebhook}">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<TextBlock Text="Name: " Grid.Column="0" Margin="2,0,0,0"/>
<TextBox Text="{Binding Name}" Grid.Column="1"/>
<TextBlock Text="Webhook URL: " Grid.Column="2" Margin="2,0,0,0"/>
<TextBox Text="{Binding Webhook}" Grid.Column="3"/>
</Grid>
</DataTemplate>
<HierarchicalDataTemplate DataType="{x:Type local:SystemObjectives}" ItemsSource="{Binding Path=Objectives}">
<Grid
HorizontalAlignment="Stretch"
Width="{Binding ActualWidth, ElementName=entries, Converter={StaticResource MinusFortyFiveConverter}}"
>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<StackPanel Grid.Column="0" Orientation="Horizontal" VerticalAlignment="Center" Margin="0,2,0,2">
<CheckBox Focusable="False" IsChecked="{Binding IsEnabled}" VerticalAlignment="Center"/>
<TextBlock Text="System: " Margin="2,0,0,0"/>
<TextBlock Text="{Binding SystemName}" FontWeight="DemiBold"/>
</StackPanel>
</Grid>
</HierarchicalDataTemplate>
<HierarchicalDataTemplate DataType="{x:Type local:Objective}"
ItemsSource="{Binding Path=UITransactions}"
ItemContainerStyle="{StaticResource StretchingTreeViewStyle}">
<Grid
HorizontalAlignment="Stretch"
Width="{Binding ActualWidth, ElementName=entries, Converter={StaticResource MinusFortyFiveConverter}}"
>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<StackPanel Grid.Column="0" Orientation="Horizontal" VerticalAlignment="Center" Margin="0,2,0,2">
<CheckBox Focusable="False" IsChecked="{Binding IsEnabled}" VerticalAlignment="Center"/>
<TextBlock Text="Faction: " Margin="2,0,0,0"/>
<TextBlock Text="{Binding Faction}" FontWeight="DemiBold"/>
</StackPanel>
<Separator Visibility="Hidden" Grid.Column="1" HorizontalAlignment="Stretch" HorizontalContentAlignment="Stretch" />
<StackPanel Grid.Column="2" HorizontalAlignment="Right" VerticalAlignment="Center" Orientation="Horizontal">
<ToggleButton x:Name="ToggleAll" Content="Toggle All" Click="ToggleAll_Click" IsChecked="True" IsThreeState="False"/>
<Separator Margin="2,0,2,0" />
<Button x:Name="AddCombatZone" Content="Add Combat Zone" Click="AddCombatZone_Click" />
</StackPanel>
</Grid>
</HierarchicalDataTemplate>
<DataTemplate DataType="{x:Type local:UITransaction}">
<!-- This will stretch out the width of the item-->
<Grid Initialized="Transaction_Initialized"
HorizontalAlignment="Left"
Width="{Binding ActualWidth, ElementName=entries, Converter={StaticResource MinusFortyFiveConverter}}"
Margin="0,2,0,2"
>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<StackPanel Grid.Column="0" Orientation="Horizontal" HorizontalAlignment="Stretch" VerticalAlignment="Center">
<CheckBox Focusable="False" IsChecked="{Binding IsEnabled}" VerticalAlignment="Center"/>
<TextBlock Text="{Binding CompletedAt}" Margin="2,0,2,0" HorizontalAlignment="Right" TextAlignment="Center"/>
<TextBlock Text="{Binding Name}" FontWeight="DemiBold" TextAlignment="Center"/>
</StackPanel>
<StackPanel Grid.Column="2" Orientation="Horizontal" HorizontalAlignment="Right" x:Name="CombatZone" Visibility="{Binding IsCombatZone}">
<Expander Header="Optional Objectives" Visibility="{Binding IsShipCombatZone}">
<StackPanel Orientation="Vertical">
<ToggleButton x:Name="CapitalShip" Margin="2,0,2,0" Content="Capital Ship" IsChecked="{Binding HasCapitalShip, Mode=TwoWay}" IsThreeState="False"/>
<ToggleButton x:Name="AlliedCaptain" Margin="2,0,2,0" Content="Allied Captain" IsChecked="{Binding HasAlliedCaptain, Mode=TwoWay}" IsThreeState="False"/>
<ToggleButton x:Name="EnemyCaptain" Margin="2,0,2,0" Content="Enemy Captain" IsChecked="{Binding HasEnemyCaptain, Mode=TwoWay}" IsThreeState="False"/>
<ToggleButton x:Name="AlliedCorrespondent" Margin="2,0,2,0" Content="Allied Correspondent" IsChecked="{Binding HasAlliedCorrespondent, Mode=TwoWay}" IsThreeState="False"/>
<ToggleButton x:Name="EnemyCorrespondent" Margin="2,0,2,0" Content="Enemy Correspondent" IsChecked="{Binding HasEnemyCorrespondent, Mode=TwoWay}" IsThreeState="False"/>
<ToggleButton x:Name="SpecOps" Margin="2,0,2,0" Content="Spec Ops" IsChecked="{Binding HasSpecOps, Mode=TwoWay}" IsThreeState="False"/>
</StackPanel>
</Expander>
<Expander Header="Difficulty">
<StackPanel Orientation="Vertical">
<Button x:Name="Low" Content="Low" Click="Low_Click"/>
<Button x:Name="Med" Content="Med" Click="Med_Click"/>
<Button x:Name="High" Content="High" Click="High_Click"/>
<Button x:Name="VeryHigh" Content="Very High" Click="VeryHigh_Click" />
</StackPanel>
</Expander>
<Expander Header="Type">
<StackPanel Orientation="Vertical">
<Button Content="Ground" x:Name="Ground" Click="Ground_Click"/>
<Button Content="Ship" x:Name="Ship" Click="Ship_Click"/>
<Button Content="AX" x:Name="Thargoid" Click="Thargoid_Click"/>
</StackPanel>
</Expander>
</StackPanel>
<StackPanel Grid.Column="2" Orientation="Horizontal" HorizontalAlignment="Right" x:Name="SellCargo" Visibility="{Binding IsSellCargo}">
<TextBlock Text="Adjust Profit: " TextAlignment="Center" />
<TextBox x:Name="Profit" MinWidth="80" HorizontalContentAlignment="Right" Text="{Binding Profit, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" LostFocus="Profit_LostFocus" KeyUp="Profit_KeyUp"/>
</StackPanel>
</Grid>
</DataTemplate>
</Window.Resources>
<!--
<mah:MetroWindow.RightWindowCommands>
<mah:WindowCommands ShowSeparators="False">
<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center" Margin="5,0,5,0">
<Hyperlink x:Name="URL" NavigateUri="https://salusinvicta.org/bgstool/" RequestNavigate="URL_RequestNavigate">Homepage</Hyperlink>
</TextBlock>
<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center" Margin="5,0,15,0">
<Hyperlink x:Name="SRC" NavigateUri="https://codeberg.org/nola/EDBGS" RequestNavigate="URL_RequestNavigate">Source</Hyperlink>
</TextBlock>
<mah:ToggleSwitch Content="Dark Theme" x:Name="SwitchTheme" IsOn="True" Toggled="SwitchTheme_Toggled"/>
</mah:WindowCommands>
</mah:MetroWindow.RightWindowCommands>
-->
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<TabControl Style="{DynamicResource MahApps.Styles.TabControl.Animated}">
<TabItem Header="Current Objectives">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition/>
<RowDefinition Height="Auto"/>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<ToolBar VerticalAlignment="Top" Grid.Row="0" Width="Auto" Margin="0,0,0,0" Height="Auto" Grid.ColumnSpan="3" HorizontalAlignment="Left">
<Button x:Name="ParseJournal" Content="Parse Journal" VerticalAlignment="Center" Click="ParseJournal_Click" HorizontalAlignment="Center"/>
<Separator Margin="1" VerticalAlignment="Center" MinWidth="1" HorizontalAlignment="Center" MinHeight="22"/>
<Label Content="From (UTC):" VerticalAlignment="Center" VerticalContentAlignment="Center" HorizontalAlignment="Center"/>
<DatePicker x:Name="startdate" Height="26.2857142857143" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<Label Content="To (UTC):" Height="26.2857142857143" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<DatePicker x:Name="enddate" Height="26.2857142857143" VerticalAlignment="Center" HorizontalAlignment="Center"/>
<Separator Margin="1" VerticalAlignment="Center" MinWidth="1" HorizontalAlignment="Center" MinHeight="22"/>
<Button x:Name="ResetTime" Content="Reset Time" Click="ResetTime_Click" />
<Separator Margin="1" VerticalAlignment="Center" MinWidth="1" HorizontalAlignment="Center" MinHeight="22"/>
<Button x:Name="ManuallyParse" Content="Manually Parse" Click="ManuallyParse_Click" />
</ToolBar>
<ToolBar Grid.Row="1" HorizontalAlignment="Left" Height="Auto" VerticalAlignment="Top" Width="Auto" Grid.ColumnSpan="3">
<Button x:Name="GenerateDiscord" Content="Generate Discord Report" VerticalAlignment="Stretch" Margin="0,0,0,0" VerticalContentAlignment="Center" Click="GenerateDiscord_Click"/>
<Separator />
<ComboBox x:Name="LogType" VerticalAlignment="Stretch" Margin="0,3,0,3" Width="140" SelectionChanged="LogType_SelectionChanged" />
<Separator />
<CheckBox x:Name="SelectAll" Content="Select All" IsChecked="True" Click="SelectAll_Click"/>
<Separator />
<Label Content="Post log as" VerticalAlignment="Center" Margin="0,3,0,3" />
<ComboBox x:Name="Commanders" VerticalAlignment="Stretch" Margin="0,3,0,3" Width="180" />
<Label Content="to" VerticalAlignment="Center" Margin="0,3,0,3" />
<ComboBox x:Name="PostToDiscord" Content="Discord" />
</ToolBar>
<TreeView CheckBox.Checked="TreeView_CheckBox_Updated"
CheckBox.Unchecked="TreeView_CheckBox_Updated"
x:Name="entries" Margin="0,0,0,0"
Grid.ColumnSpan="3"
Grid.Row="2"
KeyUp="entries_KeyUp"
HorizontalAlignment="Stretch"
HorizontalContentAlignment="Stretch"
ItemsSource="{Binding Source={StaticResource ObjectivesBasedOnSystem}}"
>
<TreeView.ItemContainerStyle>
<Style TargetType="TreeViewItem">
<Setter Property="IsExpanded" Value="{Binding IsExpanded, Mode=TwoWay}" />
</Style>
</TreeView.ItemContainerStyle>
</TreeView>
<GridSplitter Background="LightSkyBlue" Grid.Row="3" Height="5" HorizontalAlignment="Stretch" VerticalAlignment="Top" Grid.ColumnSpan="3" ResizeBehavior="PreviousAndNext"/>
<TextBox x:Name="DiscordLog" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Row="4" Height="Auto" TextWrapping="Wrap" FontFamily="Consolas" FontSize="14" Grid.ColumnSpan="3" AcceptsReturn="True" AcceptsTab="True"/>
</Grid>
</TabItem>
<TabItem Header="Settings">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<GroupBox Header="Location of Player Journal" Height="Auto" Grid.Row="0" VerticalAlignment="Top" Width="Auto" Grid.ColumnSpan="3" Margin="0,0,0,0">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Label Content="Location on disk for the player journal. There is usually no need to change this setting." Grid.Row="0" Grid.ColumnSpan="2" HorizontalAlignment="Left" Margin="0,0,0,0" VerticalAlignment="Top" RenderTransformOrigin="-0.08,0.496"/>
<TextBox x:Name="journallocation" IsReadOnly="true" Text="" Grid.Row="1" Grid.Column="0" Margin="5,0,5,10" TextWrapping="Wrap" />
<Button x:Name="browsejournallocation" Content="Browse" Grid.Row="1" Grid.Column="1" Margin="0,0,0,0" Width="Auto" VerticalAlignment="Top" HorizontalAlignment="Left" Click="browsejournallocation_Click"/>
<Button x:Name="OpenInExplorer" Content="Open Folder" Grid.Row="1" Grid.Column="2" Margin="5,0,0,0" Width="Auto" VerticalAlignment="Top" HorizontalAlignment="Left" Click="OpenInExplorer_Click" />
</Grid>
</GroupBox>
<GroupBox Header="Theme Colour" Height="Auto" Grid.Row="1" VerticalAlignment="Top" Width="Auto" Grid.ColumnSpan="3" Margin="0,5,0,0">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Label Content="Colour of the current theme." Grid.Row="0" Grid.ColumnSpan="2" HorizontalAlignment="Left" Margin="0,0,0,0" VerticalAlignment="Top"/>
<ComboBox x:Name="Colour" IsEditable="False" Grid.Row="1" Grid.Column="0" VerticalAlignment="Center" Width="Auto" SelectionChanged="Colour_SelectionChanged"/>
</Grid>
</GroupBox>
<GroupBox Header="Advanced Parsing Options" Grid.Row="2" VerticalAlignment="Top" Width="Auto" Grid.ColumnSpan="3" Margin="0,5,0,0">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<ToggleButton x:Name="NoInfluenceSupport" Grid.Row="0" Grid.ColumnSpan="2" Content="Ignore secondary influence support given out by certain missions" Toggled="NoInfluenceSupport_Toggled"/>
<ToggleButton x:Name="NoMarketBuy" Grid.Row="1" Grid.ColumnSpan="2" Content="Ignore commodities bought at stations" Toggled="NoMarketBuy_Toggled"/>
<ToggleButton x:Name="NoFleetCarrier" Grid.Row="2" Grid.ColumnSpan="2" Content="Ignore transactions done on a Fleet Carrier" Toggled="NoFleetCarrier_Toggled" />
</Grid>
</GroupBox>
<GroupBox Header="Discord Webhooks" Grid.Row="3" VerticalAlignment="Top" Width="Auto" Grid.ColumnSpan="3" Margin="0,5,0,0">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<DataGrid x:Name="Webhooks"
Grid.Row="0"
ItemsSource="{Binding Webhooks}"
AutoGenerateColumns="False"
ScrollViewer.CanContentScroll="True"
ScrollViewer.VerticalScrollBarVisibility="Auto"
ScrollViewer.HorizontalScrollBarVisibility="Auto"
MaxHeight="100"
MinHeight="100"
KeyUp="Webhooks_KeyUp"
CellEditEnding="Webhooks_CellEditEnding"
>
<DataGrid.Columns>
<DataGridTextColumn Header="Name" Binding="{Binding Name}"/>
<DataGridTextColumn Header="Webhook URL" Binding="{Binding Webhook}" Width="*"/>
</DataGrid.Columns>
</DataGrid>
<StackPanel Grid.Row="1" Orientation="Horizontal" HorizontalAlignment="Left" Margin="5,10,5,0">
<Button x:Name="AddWebHook" Content="Add" Click="AddWebHook_Click"/>
<Button x:Name="RemoveWebHook" Content="Remove" Click="RemoveWebHook_Click" />
</StackPanel>
</Grid>
</GroupBox>
</Grid>
</TabItem>
<TabItem Header="Event Log">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<TextBox IsReadOnly="True" Grid.Row="1" x:Name="log" Height="Auto" Margin="5" TextWrapping="Wrap" FontFamily="Courier New" />
<RichTextBox IsReadOnly="True" HorizontalAlignment="Left" Height="Auto" Margin="5" Width="Auto" VerticalContentAlignment="Stretch" VerticalAlignment="Top" BorderBrush="{x:Null}" SelectionBrush="{x:Null}">
<FlowDocument>
<Paragraph>
<Run Text="This tool does not recognise every option and/or configuration that E:D outputs through its JSON files."/>
</Paragraph>
<Paragraph>
<Run Text="Within this log you will find error messages that are of interest to the author (CMDR Hekateh). If something appears here please send it to me via Discord."/>
</Paragraph>
</FlowDocument>
</RichTextBox>
</Grid>
</TabItem>
</TabControl>
</Grid>
</Window>

View File

@ -0,0 +1,714 @@
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using EDPlayerJournal;
using EDPlayerJournal.BGS;
using EDPlayerJournal.Entries;
using EliteBGS.BGS;
using EliteBGS.Util;
using System.Globalization;
using System.Diagnostics;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Input;
namespace EliteBGS;
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window {
private PlayerJournal journal;
private Report report;
public Config Config { get; set; } = new Config();
private LoadEntriesWindow loadentries = null;
private static readonly List<DiscordLogGenerator> logtypes = new List<DiscordLogGenerator>() {
new GenericDiscordLog(),
new NonaDiscordLog(),
new OneLineDiscordLog(),
};
public MainWindow() {
InitializeComponent();
try {
Config.LoadGlobal();
} catch (Exception) {
/* ignored */
}
Webhooks.ItemsSource = Config.Global.Webhooks;
RefreshPostMenu();
foreach (DiscordLogGenerator type in logtypes) {
LogType.Items.Add(type);
}
string lastused = Config.Global.LastUsedDiscordTemplate;
int lastindex = logtypes.FindIndex(x => x.ToString() == lastused);
if (lastindex > -1) {
LogType.SelectedIndex = lastindex;
} else {
LogType.SelectedIndex = 0;
}
this.NoInfluenceSupport.IsOn = Config.Global.IgnoreInfluenceSupport;
this.NoMarketBuy.IsOn = Config.Global.IgnoreMarketBuy;
this.NoFleetCarrier.IsOn = Config.Global.IgnoreFleetCarrier;
// Apply theme
try {
AddCustomThemes();
string[] colours = ThemeManager.Current.Themes
.Select(x => x.ColorScheme)
.DistinctBy(x => x)
.OrderBy(x => x)
.ToArray()
;
foreach (var colour in colours) {
Colour.Items.Add(colour);
if (!string.IsNullOrEmpty(Config.Global.Colour) &&
string.Compare(colour, Config.Global.Colour, true) == 0) {
Colour.SelectedIndex = Colour.Items.Count - 1;
}
}
if (Colour.SelectedIndex < 0) {
Colour.SelectedIndex = 0;
}
SwitchTheme.IsOn = (string.Compare(Config.Global.Theme, "dark", true) == 0);
ThemeManager.Current.ChangeTheme(this, Config.Global.FullTheme);
} catch (Exception) {
// Theme is invalid, revert back to our standard dark theme
Config.Global.Colour = "Amber";
Config.Global.Theme = "Dark";
}
journal = new PlayerJournal(Config.Global.JournalLocation);
// Set both to now
InitialiseTime();
journallocation.Text = Config.Global.JournalLocation;
}
private void AddCustomThemes() {
Dictionary<string, Color> colorThemes = new() {
//{ "HouseSalus", Color.FromRgb(0xBC, 0x94, 0x39) },
{ "HouseSalus", Color.FromRgb(0xED, 0xDA, 0x70) },
{ "NovaNavy", Color.FromRgb(0xA1, 0xA4, 0xDB) },
// Official Red of the Polish Flag
{ "PolskaGurom", Color.FromRgb(0xD4, 0x21, 0x3D) },
// Official Blue in the Armenian Flag
{ "ArmeniaBlue", Color.FromRgb(0x00, 0x33, 0xA0) },
};
foreach (var colourtheme in colorThemes) {
var brush = new SolidColorBrush(colourtheme.Value);
// Add light theme
ThemeManager.Current.AddTheme(new Theme(
"Light." + colourtheme.Key,
"Light." + colourtheme.Key,
"Light",
colourtheme.Key,
colourtheme.Value,
brush,
true,
false)
);
// Add dark theme
ThemeManager.Current.AddTheme(new Theme(
"Dark." + colourtheme.Key,
"Dark." + colourtheme.Key,
"Dark",
colourtheme.Key,
colourtheme.Value,
brush,
true,
false)
);
}
}
private void InitialiseTime() {
DateTime today = DateTime.Today;
DateTime tomorrow = today.AddDays(1);
// HOCHKULTUR
startdate.Culture = enddate.Culture = CultureInfo.GetCultureInfo("de-AT");
startdate.SelectedDateTime = today;
enddate.SelectedDateTime = tomorrow;
}
private void TreeView_CheckBox_Updated(object sender, RoutedEventArgs args) {
GenerateLog();
}
private void Report_OnLog(string message) {
StringBuilder builder = new StringBuilder();
builder.Append(DateTime.Now.ToString());
builder.Append(": ");
builder.Append(message);
builder.Append("\n");
log.AppendText(builder.ToString());
}
private void Log(string message) {
Report_OnLog(message);
}
private void HandleEntries(List<Entry> entries, DateTime start, DateTime end) {
try {
TransactionParser parser = new();
TransactionParserOptions options = new();
options.IgnoreInfluenceSupport = Config.Global.IgnoreInfluenceSupport;
options.IgnoreMarketBuy = Config.Global.IgnoreMarketBuy;
options.IgnoreFleetCarrierFaction = Config.Global.IgnoreFleetCarrier;
List<Transaction> transactions = parser.Parse(entries, options);
Commanders.ItemsSource = parser.Commanders;
if (Commanders.Items.Count > 0) {
Commanders.SelectedIndex = 0;
}
// Filter the transactions down to the given time frame
transactions = transactions
.Where(t => t.CompletedAtDateTime >= start && t.CompletedAtDateTime <= end)
.ToList()
;
List<IncompleteTransaction> incompletes = transactions.OfType<IncompleteTransaction>().ToList();
// Log incomplete and remove them from the results.
foreach (var incomplete in incompletes) {
Log(incomplete.Reason);
}
transactions.RemoveAll(x => incompletes.Contains(x));
report = new Report(transactions);
this.entries.ItemsSource = report.SystemObjectives;
} catch (Exception exception) {
Log("Something went terribly wrong while parsing the E:D player journal.");
Log("Please send this to CMDR Hekateh:");
Log(exception.ToString());
}
}
private void HandleEntries(List<Entry> entries) {
HandleEntries(entries, startdate.SelectedDateTime ?? DateTime.Now, enddate.SelectedDateTime ?? DateTime.Now);
}
private void Loadentries_EntriesLoaded(List<Entry> lines) {
HandleEntries(lines);
}
private void ParseJournal_Click(object sender, RoutedEventArgs e) {
try {
TransactionParser parser = new TransactionParser();
DateTime start = startdate.SelectedDateTime ?? DateTime.Now;
DateTime end = enddate.SelectedDateTime ?? DateTime.Now;
journal.Open(); // Load all files
// Log files only get rotated if you restart the game client. This means that there might
// be - say - entries from the 4th of May in the file with a timestamp of 3rd of May. This
// happens if you happen to play a session late into the night.
// At first I tried extracting the first and last line of a file to see the date range, but
// if you have a lot of files this becomes quite slow, and quite the memory hog (as journal
// files have to be read in their entirety to check this). So we assume that you can't play
// three days straight, and keep the code fast.
DateTime actualstart = start.AddDays(-3);
DateTime actualend = end.AddDays(1);
List<Entry> entries = journal.Files
.Where(f => f.NormalisedDateTime >= actualstart && f.NormalisedDateTime <= actualend)
.SelectMany(e => e.Entries)
.ToList()
;
HandleEntries(entries, start, end);
GenerateLog();
var errors = journal.AllErrors;
foreach (var error in errors) {
Log("An error has occured in the Journal file, please send this to CMDR Hekateh:");
Log(error.ToString());
}
} catch (Exception exception) {
Log("Something went terribly wrong while parsing the E:D player journal.");
Log("Please send this to CMDR Hekateh:");
Log(exception.ToString());
}
}
private void GenerateLog() {
try {
DiscordLogGenerator discord = LogType.SelectedItem as DiscordLogGenerator;
string report = discord.GenerateDiscordLog(this.report);
DiscordLog.Text = report;
} catch (Exception exception) {
Log("Something went terribly wrong while generating the Discord log.");
Log("Please send this to CMDR Hekateh:");
Log(exception.ToString());
}
}
private void GenerateDiscord_Click(object sender, RoutedEventArgs e) {
GenerateLog();
}
private void RemoveCurrentObjective() {
if (entries.SelectedItem == null) {
return;
}
object obj = entries.SelectedItem;
bool removed = false;
if (obj.GetType() == typeof(SystemObjectives)) {
removed = report.SystemObjectives.Remove(obj as SystemObjectives);
} else if (obj.GetType() == typeof(Objective)) {
report
.SystemObjectives
.ForEach(x => {
if (x.Objectives.Remove(obj as Objective)) {
removed = true;
}
});
} else if (obj.GetType() == typeof(UITransaction) ||
obj.GetType().IsSubclassOf(typeof(UITransaction))) {
report
.SystemObjectives
.SelectMany(x =>
x.Objectives
.Where(x => x.UITransactions.Contains(obj as UITransaction))
)
.ToList()
.ForEach(x => removed = x.UITransactions.Remove(obj as UITransaction))
;
}
if (removed) {
RefreshView();
}
}
private void entries_KeyUp(object sender, KeyEventArgs e) {
if (e.Key == Key.Delete) {
RemoveCurrentObjective();
}
}
private void browsejournallocation_Click(object sender, RoutedEventArgs e) {
var dialog = new VistaFolderBrowserDialog();
if ((bool)!dialog.ShowDialog()) {
return;
}
Config.Global.JournalLocation = dialog.SelectedPath;
journallocation.Text = Config.Global.JournalLocation;
journal = new PlayerJournal(Config.Global.JournalLocation);
}
private Objective GetObjectiveFromControl(object sender) {
Control control = sender as Control;
if (control == null || control.DataContext == null) {
return null;
}
return control.DataContext as Objective;
}
private void AddCombatZone_Click(object sender, RoutedEventArgs e) {
Objective objective = GetObjectiveFromControl(sender);
if (objective == null) {
return;
}
CombatZone zone = new CombatZone {
Faction = objective.Faction,
System = objective.System,
Grade = "Low",
Type = "Ship",
};
UITransaction uitransaction = new UITransaction(zone);
objective.UITransactions.Add(uitransaction);
RefreshView();
}
private void RefreshView() {
entries.Items.Refresh();
GenerateLog();
}
private void LogType_SelectionChanged(object sender, SelectionChangedEventArgs e) {
if (LogType.SelectedItem == null) {
return;
}
string template = LogType.SelectedItem.ToString();
Config.Global.LastUsedDiscordTemplate = template;
GenerateLog();
}
private void ManuallyParse_Click(object sender, RoutedEventArgs e) {
if (loadentries != null) {
loadentries.Show();
return;
}
loadentries = new LoadEntriesWindow();
loadentries.Closed += Loadentries_Closed;
loadentries.EntriesLoaded += Loadentries_EntriesLoaded;
loadentries.Show();
}
private void Loadentries_Closed(object sender, EventArgs e) {
loadentries = null;
}
private void window_Closing(object sender, System.ComponentModel.CancelEventArgs e) {
loadentries?.Close();
loadentries = null;
try {
Config.SaveGlobal();
} catch (Exception error) {
MessageBox.Show("There was an error saving your settings: " + error.Message);
}
}
private void Transaction_Initialized(object sender, EventArgs e) {
}
private TransactionType GetTransaction<TransactionType>(object sender) where TransactionType : Transaction {
Control button = sender as Control;
if (button == null || button.DataContext == null) {
return null;
}
UITransaction transaction = button.DataContext as UITransaction;
if (transaction == null) {
return null;
}
return transaction.Transaction as TransactionType;
}
private void Low_Click(object sender, RoutedEventArgs e) {
CombatZone transaction = GetTransaction<CombatZone>(sender);
if (transaction == null) {
return;
}
transaction.Grade = CombatZones.DifficultyLow;
RefreshView();
}
private void Med_Click(object sender, RoutedEventArgs e) {
CombatZone transaction = GetTransaction<CombatZone>(sender);
if (transaction == null) {
return;
}
transaction.Grade = CombatZones.DifficultyMedium;
RefreshView();
}
private void High_Click(object sender, RoutedEventArgs e) {
CombatZone transaction = GetTransaction<CombatZone>(sender);
if (transaction == null) {
return;
}
transaction.Grade = CombatZones.DifficultyHigh;
RefreshView();
}
private void VeryHigh_Click(object sender, RoutedEventArgs e) {
CombatZone transaction = GetTransaction<CombatZone>(sender);
if (transaction == null) {
return;
}
transaction.Grade = CombatZones.DifficultyVeryHigh;
RefreshView();
}
private void Ground_Click(object sender, RoutedEventArgs e) {
CombatZone transaction = GetTransaction<CombatZone>(sender);
if (transaction == null) {
return;
}
transaction.Type = CombatZones.GroundCombatZone;
RefreshView();
}
private void Ship_Click(object sender, RoutedEventArgs e) {
CombatZone transaction = GetTransaction<CombatZone>(sender);
if (transaction == null) {
return;
}
transaction.Type = CombatZones.ShipCombatZone;
RefreshView();
}
private void Thargoid_Click(object sender, RoutedEventArgs e) {
CombatZone transaction = GetTransaction<CombatZone>(sender);
if (transaction == null) {
return;
}
transaction.Type = CombatZones.AXCombatZone;
RefreshView();
}
private void Profit_LostFocus(object sender, RoutedEventArgs e) {
RefreshView();
}
private void Profit_KeyUp(object sender, KeyEventArgs e) {
if (e.Key == Key.Enter) {
RefreshView();
}
}
private DateTime ResetTimeToZero(DateTime d) {
DateTime obj = d;
obj = obj.AddHours(d.Hour * -1);
obj = obj.AddMinutes(d.Minute * -1);
obj = obj.AddSeconds(d.Second * -1);
return obj;
}
private void ResetTime_Click(object sender, RoutedEventArgs e) {
DateTime? d = startdate.SelectedDateTime;
if (d != null) {
startdate.SelectedDateTime = ResetTimeToZero(d.Value);
}
d = enddate.SelectedDateTime;
if (d != null) {
enddate.SelectedDateTime = ResetTimeToZero(d.Value);
}
}
private void ToggleAll_Click(object sender, RoutedEventArgs e) {
ToggleButton button = sender as ToggleButton;
Objective objective = GetObjectiveFromControl(sender);
if (objective == null) {
return;
}
objective.UITransactions
.ForEach(x => x.IsEnabled = (button.IsChecked ?? true))
;
}
private void UpdateTheme() {
ThemeManager.Current.ChangeTheme(this, Config.Global.FullTheme);
}
private void SwitchTheme_Toggled(object sender, RoutedEventArgs e) {
ToggleSwitch toggle = sender as ToggleSwitch;
if (toggle.IsOn) {
Config.Global.Theme = "Dark";
} else {
Config.Global.Theme = "Light";
}
UpdateTheme();
}
private void Colour_SelectionChanged(object sender, SelectionChangedEventArgs e) {
if (Colour.SelectedItem == null) {
return;
}
Config.Global.Colour = Colour.SelectedItem.ToString();
UpdateTheme();
}
/*
private void URL_RequestNavigate(object sender, RequestNavigateEventArgs e) {
ProcessStartInfo info = new ProcessStartInfo();
info.UseShellExecute = true;
info.FileName = e.Uri.AbsoluteUri;
Process.Start(info);
e.Handled = true;
}
*/
private void NoInfluenceSupport_Toggled(object sender, RoutedEventArgs e) {
Config.Global.IgnoreInfluenceSupport = this.NoInfluenceSupport.IsOn;
}
private void NoMarketBuy_Toggled(object sender, RoutedEventArgs e) {
Config.Global.IgnoreMarketBuy = this.NoMarketBuy.IsOn;
}
private void NoFleetCarrier_Toggled(object sender, RoutedEventArgs e) {
Config.Global.IgnoreFleetCarrier = this.NoFleetCarrier.IsOn;
}
private void OpenInExplorer_Click(object sender, RoutedEventArgs e) {
try {
Process.Start(new ProcessStartInfo(Config.Global.JournalLocation) {
UseShellExecute = true,
});
} catch (Exception) {
}
}
private void SelectAll_Click(object sender, RoutedEventArgs e) {
if (report == null) {
return;
}
report.SystemObjectives.ForEach(t => { t.IsEnabled = (bool)SelectAll.IsChecked; });
}
private void AddWebHook_Click(object sender, RoutedEventArgs e) {
Config.Global.Webhooks.Add(new DiscordWebhook {
Name = "Discord Server Name",
Webhook = "..."
});
Webhooks.Items.Refresh();
RefreshPostMenu();
}
private void RemoveWebHook_Click(object sender, RoutedEventArgs e) {
if (Webhooks.SelectedItems.Count <= 0) {
return;
}
var selection = Webhooks.SelectedItems
.OfType<DiscordWebhook>()
.ToList()
;
foreach (var item in selection) {
Config.Global.Webhooks.Remove(item);
}
Webhooks.Items.Refresh();
RefreshPostMenu();
}
private void Webhooks_KeyUp(object sender, KeyEventArgs e) {
DataGridCell cell = e.OriginalSource as DataGridCell;
/* We also get keypresses from DataGridCells that are currently
* editing their content. Filter those out. We don't want to delete
* the row when the user presses DEL while editing the cells content
*/
if (cell == null || cell.IsEditing) {
return;
}
if (e.Key == Key.Delete) {
RemoveWebHook_Click(this, new RoutedEventArgs());
}
}
private void Webhooks_CellEditEnding(object sender, DataGridCellEditEndingEventArgs e) {
try {
Config.SaveGlobal();
} catch (Exception) { }
e.Cancel = false;
RefreshPostMenu();
}
private void RefreshPostMenu() {
MenuItem menu;
PostToDiscord.Items.Clear();
if (Config.Global.Webhooks.Count <= 0) {
PostToDiscord.IsEnabled = false;
} else {
PostToDiscord.IsEnabled = true;
foreach (var item in Config.Global.Webhooks) {
menu = new MenuItem();
menu.Header = item.Name;
menu.Click += DiscordWebhook_Click;
PostToDiscord.Items.Add(menu);
}
PostToDiscord.Items.Add(new Separator());
menu = new MenuItem();
menu.Header = "All";
menu.Click += PostToAll_Click;
PostToDiscord.Items.Add(menu);
}
}
private void PostToDiscordWebhook(IEnumerable<DiscordWebhook> hooks) {
if (string.IsNullOrEmpty(DiscordLog.Text)) {
return;
}
DiscordLogGenerator discord = LogType.SelectedItem as DiscordLogGenerator;
string[] chunks;
try {
chunks = discord.SplitLog(DiscordLog.Text);
} catch (Exception) {
MessageBox.Show(
"The log could not be split into discord appropriate length.\n" +
"This happens with the bigger logs formats if you do lots of things in one system.\n" +
"Try posting the log in the OneLine format.",
"Sorry!", MessageBoxButton.OK, MessageBoxImage.Error
);
return;
}
string commander = "EDBGS";
if (Commanders.SelectedIndex >= 0) {
commander = Commanders.SelectedItem.ToString();
}
foreach (var hook in hooks) {
try {
foreach (var chunk in chunks) {
DiscordPoster.PostToDiscord(hook, chunk, commander);
}
Log(string.Format("successfully posted to discord webhook `{0}`", hook.Name));
} catch (Exception ex) {
Log(string.Format("failed to post to discord webhook `{0}`: {1}",
hook.Name, ex.Message));
}
}
}
private void DiscordWebhook_Click(object sender, RoutedEventArgs e) {
MenuItem item = sender as MenuItem;
if (item == null) {
return;
}
DiscordWebhook hook = Config.Global.Webhooks
.Find(x => string.Compare(x.Name, item.Header.ToString()) == 0)
;
if (hook == null) {
return;
}
PostToDiscordWebhook(new DiscordWebhook[] { hook });
}
private void PostToAll_Click(object sender, RoutedEventArgs e) {
PostToDiscordWebhook(Config.Global.Webhooks);
}
}

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using System.Globalization;
using System;
using Avalonia.Data.Converters;
namespace EliteBGS;
public class MinusFortyFiveConverter : IValueConverter {
/// <inheritdoc/>
public object Convert(
object value, Type targetType, object parameter, CultureInfo culture) {
return (double)value - 110;
}
/// <inheritdoc/>
public object ConvertBack(
object value, Type targetType, object parameter, CultureInfo culture) {
throw new NotSupportedException("Cannot convert back");
}
}

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using System;
using System.Text;
using System.Globalization;
using EDPlayerJournal;
using System.Linq;
namespace EliteBGS.BGS;
public class NonaDiscordLog : DiscordLogGenerator {
protected override string BotHeader() {
var sb = new StringBuilder();
sb.AppendFormat(":robot: `Bot-Header:` {0}; {1}\n", GetToolVersion(), this.Name);
return sb.ToString();
}
private string FormatDate() {
CultureInfo cultureInfo = CultureInfo.InvariantCulture;
StringBuilder date = new StringBuilder();
DateTime today = DateTime.UtcNow;
string suffix;
if (today.Day == 1 || today.Day == 21 || today.Day == 31) {
suffix = "st";
} else if (today.Day == 2 || today.Day == 22) {
suffix = "nd";
// Shakaka wins the price for finding this "bug"!
} else if (today.Day == 3 || today.Day == 23) {
suffix = "rd";
} else {
suffix = "th";
}
date.AppendFormat("{0} {1}{2}, {3}",
cultureInfo.DateTimeFormat.GetMonthName(today.Month),
today.Day, suffix,
today.Year + EliteDangerous.YearOffset
);
return date.ToString();
}
protected override string GenerateObjectiveHeader(Objective objective) {
StringBuilder log = new StringBuilder();
string location;
if (!string.IsNullOrEmpty(objective.System) && !string.IsNullOrEmpty(objective.Faction)) {
location = string.Format("{0}, {1}", objective.System, objective.Faction);
} else if (!string.IsNullOrEmpty(objective.System)) {
location = objective.System;
} else {
location = "Unknown Location";
}
int legacycount = objective.Transactions
.Where(x => x.IsLegacy)
.Count()
;
string summary = GenerateSummary(objective);
log.AppendFormat(":globe_with_meridians: `Target:` {0}\n", location);
if (!string.IsNullOrEmpty(summary)) {
log.AppendFormat(":scroll: `Summary:` {0}\n", summary);
}
if (legacycount > 0) {
log.Append(":rotating_light: `Warning`: Some actions were done in E:D Legacy\n");
}
log.Append(":clipboard: `Conducted:`\n");
log.Append("```\n");
return log.ToString();
}
protected override string GenerateObjectiveFooter(Objective objective) {
return "```\n";
}
protected override string GenerateHeader() {
return string.Format(":clock2: `Date:` {0}\n", FormatDate());
}
protected override string GenerateFooter() {
return "\n";
}
public override string ToString() {
return "Nova Navy";
}
public override string Name {
get { return "NovaNavy"; }
}
public override string[] SplitLog(string log, int maxcount = 2000) {
return SplitLogWithHeader(log, ":clock2: `Date:`", maxcount);
}
}

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using System.Collections.Generic;
using System;
using System.Text;
using Newtonsoft.Json;
using EDPlayerJournal.BGS;
using System.Linq;
using System.Windows;
using EDPlayerJournal;
using System.ComponentModel;
namespace EliteBGS;
public class UITransaction : INotifyPropertyChanged {
private bool isenabled = true;
public event PropertyChangedEventHandler PropertyChanged;
public bool IsEnabled {
get { return isenabled; }
set {
isenabled = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("IsEnabled"));
}
}
public bool IsExpanded { get; set; } = true;
public bool IsCombatZone {
get {
return (Transaction != null && Transaction.GetType() == typeof(CombatZone));
}
}
public bool IsSellCargo {
get {
return (Transaction != null && Transaction.GetType() == typeof(SellCargo));
}
}
public bool IsGroundCombatZone {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return false;
}
if (string.Compare(combat.Type, CombatZones.GroundCombatZone) == 0) {
return true;
}
return false;
}
}
public bool IsShipCombatZone {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return false;
}
if (string.Compare(combat.Type, CombatZones.ShipCombatZone) == 0) {
return true;
}
return false;
}
}
public bool IsAXCombatZone {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return false;
}
if (string.Compare(combat.Type, CombatZones.AXCombatZone) == 0) {
return true;
}
return false;
}
}
public bool HasSpecOps {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return false;
}
return combat.SpecOps ?? false;
}
set {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return;
}
combat.SpecOps = value;
}
}
public bool HasCapitalShip {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return false;
}
return combat.CapitalShip ?? false;
}
set {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return;
}
combat.CapitalShip = value;
}
}
public bool HasEnemyCaptain {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return false;
}
return combat.EnemyCaptain ?? false;
}
set {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return;
}
combat.EnemyCaptain = value;
}
}
public bool HasAlliedCaptain {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return false;
}
return combat.AlliedCaptain ?? false;
}
set {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return;
}
combat.AlliedCaptain = value;
}
}
public bool HasEnemyCorrespondent {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return false;
}
return combat.EnemyCorrespondent ?? false;
}
set {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return;
}
combat.EnemyCorrespondent = value;
}
}
public bool HasAlliedCorrespondent {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return false;
}
return combat.AlliedCorrespondent ?? false;
}
set {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return;
}
combat.AlliedCorrespondent = value;
}
}
/// <summary>
/// Profit from selling, used in the XAML ui for binding
/// </summary>
public string Profit {
get {
SellCargo cargo = Transaction as SellCargo;
if (cargo == null) {
return "";
}
return cargo.Profit.ToString();
}
set {
SellCargo cargo = Transaction as SellCargo;
if (cargo == null) {
return;
}
try {
long profit_as_number = Convert.ToInt64(value);
cargo.Profit = profit_as_number;
} catch (FormatException) {
}
}
}
public Transaction Transaction { get; set; }
public UITransaction() { }
public UITransaction(Transaction transaction) {
Transaction = transaction;
}
public string Name {
get { return ToString(); }
}
public string CompletedAt {
get { return Transaction.CompletedAt; }
}
public override string ToString() {
return Transaction.ToString();
}
}
public class Objective : IComparable<Objective> {
public bool IsEnabled { get; set; } = true;
public List<UITransaction> UITransactions { get; } = new List<UITransaction>();
public List<Transaction> Transactions {
get { return UITransactions.Select(x => x.Transaction).ToList<Transaction>(); }
}
public bool HasSystem {
get { return string.IsNullOrEmpty(System); }
}
public bool HasFaction {
get { return string.IsNullOrEmpty(Faction); }
}
public string Name {
get { return this.ToString(); }
}
public bool IsExpanded { get; set; }
public void Clear() {
if (Transactions == null) {
return;
}
Transactions.Clear();
}
public bool Matches(string system, string faction) {
return string.Compare(system, System) == 0 &&
string.Compare(faction, Faction) == 0;
}
public bool Matches(string system) {
return string.Compare(system, System) == 0;
}
public int CompareTo(Objective other) {
return (other.System == System &&
other.Faction == Faction) ? 0 : -1;
}
public bool IsValid {
get { return !string.IsNullOrEmpty(System) && !string.IsNullOrEmpty(Faction); }
}
public string System { get; set; }
public string Faction { get; set; }
public override string ToString() {
StringBuilder str = new StringBuilder();
if (!string.IsNullOrEmpty(System)) {
str.AppendFormat("System: {0}", System);
} else {
str.AppendFormat("System: Unknown");
}
if (!string.IsNullOrEmpty(Faction)) {
if (str.Length > 0) {
str.Append(", ");
}
str.AppendFormat("Faction: {0}", Faction);
}
return str.ToString();
}
public List<Type> EnabledOfType<Type>() where Type : Transaction {
return UITransactions
.Where(x => x.IsEnabled)
.Select(x => x.Transaction)
.OfType<Type>()
.ToList()
;
}
}

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@ -0,0 +1,97 @@
using EliteBGS.LogGenerator;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EliteBGS;
public class OneLineDiscordLog : DiscordLogGenerator {
protected override string GenerateObjectiveHeader(Objective objective) {
if (!string.IsNullOrEmpty(objective.Faction)) {
return string.Format("**{0}** for **{1}**: ", objective.System, objective.Faction);
} else {
return string.Format("**{0}**: ", objective.System);
}
}
protected override string GenerateObjectiveFooter(Objective objective) {
return "\n";
}
protected override string GenerateFooter() {
return "";
}
protected override string GenerateHeader() {
return "";
}
public override string[] SplitLog(string log, int maxcount = 2000) {
string[] lines = log.Split('\n');
List<string> chunks = new();
string chunk = string.Empty;
// Optimisation
if (log.Length <= maxcount) {
return new string[] { log };
}
for (int i = 0; i < lines.Length; i++) {
string line = lines[i];
if ((chunk.Length + line.Length) > maxcount || i == lines.Length - 1) {
chunks.Add(chunk.Trim());
chunk = string.Empty;
chunk = chunk.Insert(0, BotHeader()).Trim();
} else {
chunk = chunk + "\n" + line;
}
}
return chunks.ToArray();
}
public override string GenerateDiscordLog(Report report) {
StringBuilder log = new StringBuilder();
if (report == null) {
return "";
}
var objectives = report.Objectives
.Where(x => x.IsEnabled && x.Transactions.Count() > 0)
;
if (objectives == null || objectives.Count() <= 0) {
return "";
}
log.AppendFormat("{0}", BotHeader());
foreach (Objective objective in objectives) {
log.AppendFormat("{0}", GenerateObjectiveHeader(objective));
foreach (LogFormatter formatter in formatters) {
string text = formatter.GenerateSummary(objective);
text = text.Trim();
if (!string.IsNullOrEmpty(text)) {
log.AppendFormat("{0}; ", text);
}
}
log.AppendFormat("{0}", GenerateObjectiveFooter(objective));
}
log.AppendFormat("{0}", GenerateFooter());
return log.ToString().Trim();
}
public override string ToString() {
return "One Line";
}
public override string Name {
get { return "OneLine"; }
}
}

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@ -0,0 +1,43 @@
using System.Reflection;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("EliteBGS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("EliteBGS")]
[assembly: AssemblyCopyright("Copyright © 2021 by Florian Stinglmayr")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.4.3.0")]
[assembly: AssemblyFileVersion("0.4.3.0")]

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@ -0,0 +1,73 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace EliteBGS.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("EliteBGS.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon EliteBGS {
get {
object obj = ResourceManager.GetObject("EliteBGS", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace EliteBGS.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

239
Avalonia.EliteBGS/README.md Normal file
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# EDBGS
This tool is meant to help people contributing to the BGS effort to create BGS reports.
The tool allows you to configure BGS objectives, and will then parse your player journal
for tasks you completed relating to that BGS objective. Once the JSON player journal has
been parsed, you may then generate a BGS report you can copy/paste into Discord.
Source code is available at [https://codeberg.org/nola/edbgs](https://codeberg.org/nola/edbgs).
Binary downloads can be found here: [https://salusinvicta.org/bgstool/](https://salusinvicta.org/bgstool/).
## How To
Press "Parse Journal", which will check your Elite Dangerous player journal for completed
transactions. Currently the tool recognises the following transactions:
* Buying of cargo from stations (new in Update 10)
* Completed missions
* Failed missions
* Murders
* Search and Rescue contributions
* Selling cartography data
* Selling of cargo to stations
* Selling of micro resources (Odyssey only)
* Vouchers, including bounty vouchers, combat bonds, and settlement vouchers (aka intel packages)
* Thargoid kills
* Contributions to Thargoid war effort
The following transactions are recognised but not listed, because they do not affect BGS:
* Selling of organic data (Odyssey only)
Vouchers help the faction that is listed for them. If said faction is not present in the
current system, then there is no BGS impact. So the tool looks for all system factions, and
makes sure that your vouchers actually have a BGS impact, otherwise it won't list them.
Selling cargo attempts to discern the profit and/or loss, which is helpful to gauge BGS
impact. But the player journal does not tell the amount of profit in the sell message.
So the tool looks for a buy a message related to the same commodity, and calculates loss
and/or profit from that. If the buy of the commodity is not within the time and date range,
or some other shenanigans happen that the tool does not yet support, the profit/loss could
be wrong. You can use the "Adjust Trade Profit" button to manually adjust the trade profit,
or you could simply edit the discord log manually.
Please note that cartography data, and micro resources only help the controlling faction
of a station. The tool is clever enough to exclude these if the station you turn them in at, is not
controlled by the faction you specified in the objective.
Some missions may show up having zero influence for the given faction. This happens if you do
missions for a faction which is currently in an election state. You do not gain influence for
the faction so the influence reads as zero. But you contribute towards the election, so the
missions are selected anyway.
There is no entry in the journal if you win a combat zone. So you have to add those manually. Select
an objective for which you wish to log a combat zone. The faction in the objective, must be the
faction you fought for in the combat zone. Then click "Add Combat Zone Win". Select type,
either "On Foot" for Odyssey, or "Ship" for regular ones. Then select the grade (low, medium or
high), and how many you won. Then press "Accept". Select "Cancel" to abort. You can of course remove
the combat zone entries by selecting them, and pressing "DEL".
If you deliberately fail a mission (to log negative INF towards a faction), the tool cannot detect
it, if the day you accepted the mission is outside of the given date range. It needs the journal
entry where you accept the mission to connect the mission to a faction, system and station. The tool
will warn you if this happens, with a message in the error log in the fourth tab.
When committing murder, the journal entry contains the faction information of the faction that gave
you the bounty. And not the faction of the victim. The tool will look for an event in which you
scanned your victim, and gleem the victim's faction from that. If you did not scan your victim, then
sadly the tool cannot connect the victim's faction to the victim.
![Main Window with entries](main-page.png)
The window will then list all the journal entries it has found, and group them by objectives. You
can select which objectives you wish to report, by using the checkmarks.
You can exclude a specific entry within an objective by deselecting the checkbox next to them.
This way said entry will not appear in the final log. You can also remove individual entries
(if you think the tool detected something you thought was wrong), by selecting the entry,
and pressing the "DEL" key.
Once you are satisfied with the result, the discord report should be displayed below, ready to be
copy and pasted. Before you copy/paste it into the discord of your squadron, you should check the log.
You can of course edit it, if something is wrong or the tool itself missed something. If you want to
regenerate it, just click "Generate Log".
## Known Issues and Bugs
### Settlement Vouchers
Settlement vouchers (aka Intel Packages) help every faction aligned with the given superpower.
So if you turn in an Imperial intel package on an imperial station, all factions aligned with
the Empire will gain a bit of INF boost. The tool currently cannot handle that. All intel packages
are displayed instead.
### Bugged bounty vouchers
Sometimes bounty vouchers are not properly recognised. This is a bug in the player journal, where
the faction information is not properly written out in the journal:
```
{
"timestamp":"2021-10-07T14:57:50Z", "event":"RedeemVoucher",
"Type":"bounty", "Amount":20750,
"Factions":[ { "Faction":"", "Amount":500 }, { "Faction":"", "Amount":20250 }]
}
```
Since the tool does not know for which faction these bounties were redeemed for, it cannot assign
it to an objective.
### Combat Zones
The player journal currently does not make an entry when you win or lose a combat zone. This is a
an ommission from FDev:
* [https://issues.frontierstore.net/issue-detail/43509](https://issues.frontierstore.net/issue-detail/43509)
Please upvote the issue to get it fixed. Until then, you have to add combat zone wins manually.
### On-Foot NPC givers
Up until update 13 missions accepted from NPCs in Odyssey concourses do not get a player journal entry.
This has been fixed in update 13. Any on foot missions from NPCs accepted before update 13, do not have
an entry in the player journal.
### Failed vs. Abandoned Missions
The tool also currently cannot differentiate between missions you have abandoned in the transaction
tab before it was completed, and those that you have failed - either delibaretly or by time-out. So
it will find and add them all, and you simply can remove those that you have abandoned manually.
### Influence given to empty/non-existent faction
Sometimes the log will state that it gave positive or negative influence to a faction, but the
faction name is empty:
```
"FactionEffects": [
{
"Faction": "",
"Effects": [
{
"Effect": "$MISSIONUTIL_Interaction_Summary_EP_down;",
"Effect_Localised": "The economic status of $#MinorFaction; has declined in the $#System; system.",
"Trend": "DownBad"
}
],
"Influence": [
{
"SystemAddress": 251012319587,
"Trend": "DownBad",
"Influence": "+"
}
],
"ReputationTrend": "DownBad",
"Reputation": "+"
}
]
```
This happens for example if you do a scan/heist mission from a surface POI, but no one owns said
surface POI. Randomly generated surface POIs sometimes have no owner, and said non-existant owner
then gets the negative influence.
### Mission Completed but no one gains influence
Sometimes missions are completed but no one gains any influence:
```
{
"timestamp": "2022-02-25T21:30:45Z",
"event": "MissionCompleted",
"Faction": "Social LHS 6103 Confederation",
"Name": "Mission_Courier_Elections_name",
"MissionID": 850025233,
"TargetFaction": "Delphin Blue Federal PLC",
"DestinationSystem": "Delphin",
"DestinationStation": "Aristotle Orbital",
"Reward": 122300,
"FactionEffects": [
{
"Faction": "Social LHS 6103 Confederation",
"Effects": [
{
"Effect": "$MISSIONUTIL_Interaction_Summary_EP_up;",
"Effect_Localised": "The economic status of $#MinorFaction; has improved in the $#System; system.",
"Trend": "UpGood"
}
],
"Influence": [],
"ReputationTrend": "UpGood",
"Reputation": "+"
},
{
"Faction": "Delphin Blue Federal PLC",
"Effects": [],
"Influence": [],
"ReputationTrend": "UpGood",
"Reputation": "+"
}
]
}
```
Here the is known that at the time of completion the Confederation was in an Election and could not
have gained any influence regardless. It is unclear whether this also holds true for Delphin Blue
Federal PLC. So to be save, the tool assumes that if no influence was gained for the source faction,
it still has to make an entry for the source system. The same applies for the target faction: if no
influence is gained for the target faction, still add an entry for the target faction in the missions
target system.
Since it is not possible to differentiate between missions that give no influence no matter what, and
no influence gained because of an election, we have to assume it *gave* influence and let the user
decide whether it was because of an election, or not.
Future tool versions should probably take faction states into account in such matters.
## Nothing's Perfect
The tool itself is still a work in progress, and it might miss something. If you think the tool
missed a task you have done, please contact `Hekateh` on the Elite Dangerous community discord.
It would be helpful if you included the JSON player journal. This player journal can be found here:
```
%userprofile%\saved Games\Frontier Developments\Elite Dangerous\
```
## Build Dependencies
The project also requires:
* `Ookii.Dialogs.WPF`
* `Newtonsoft.Json`
* `MahApps`
## About
This tool was made by CMDR Hekateh (Discord: `nola#2457`).
Long live the Empire.

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using EDPlayerJournal.BGS;
namespace EliteBGS;
public class SystemObjectives : INotifyPropertyChanged, IComparable<SystemObjectives> {
public event PropertyChangedEventHandler PropertyChanged;
private bool isenabled = true;
public bool IsEnabled {
get { return isenabled; }
set {
isenabled = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("IsEnabled"));
}
}
public bool IsExpanded { get; set; } = false;
public string SystemName { get; set; } = string.Empty;
public List<Objective> Objectives { get; set; } = new();
public int CompareTo(SystemObjectives other) {
if (other == null) return 1;
return string.Compare(SystemName, other.SystemName, StringComparison.OrdinalIgnoreCase);
}
}
public class Report {
public List<SystemObjectives> SystemObjectives { get; set; } = new();
public Report() { }
public Report(List<Transaction> transactions) {
Populate(transactions);
}
public List<Objective> Objectives {
get {
return SystemObjectives
.Where(t => t.IsEnabled)
.SelectMany(x => x.Objectives)
.ToList()
;
}
}
private void Populate(List<Transaction> transactions) {
if (transactions == null || transactions.Count == 0) {
return;
}
foreach (Transaction t in transactions) {
var o = SystemObjectives.Find(x => string.Compare(x.SystemName, t.System) == 0);
if (o == null) {
o = new SystemObjectives() { SystemName = t.System };
SystemObjectives.Add(o);
}
var objective = o.Objectives.Find(x => x.Matches(t.System, t.Faction));
if (objective == null) {
objective = new Objective() { Faction = t.Faction, System = t.System };
o.Objectives.Add(objective);
}
objective.UITransactions.Add(new UITransaction(t));
}
SystemObjectives.Sort();
}
}

84
Avalonia.EliteBGS/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace EliteBGS {
using System;
using System.Drawing;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
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// class via a tool like ResGen or Visual Studio.
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// with the /str option, or rebuild your VS project.
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
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}
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get {
if (object.ReferenceEquals(resourceMan, null)) {
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/// <summary>
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return ((Bitmap)(obj));
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}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
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public static Icon Salus {
get {
object obj = ResourceManager.GetObject("Salus", resourceCulture);
return ((Icon)(obj));
}
}
}
}

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{"timestamp":"2022-02-12T19:27:51Z","event":"MissionAccepted","Faction":"Social LHS 6103 Confederation","Name":"Chain_SalvageJustice","LocalisedName":"Assassinate Known Pirate: Zuriel Z'ev","TargetType":"$MissionUtil_FactionTag_PirateLord;","TargetType_Localised":"Known Pirate","TargetFaction":"Wong Sher Jet Ring","DestinationSystem":"Wong Sher","DestinationStation":"Zudov City","Target":"Zuriel Z'ev","Expiry":"2022-02-13T19:27:00Z","Wing":false,"Influence":"++","Reputation":"++","Reward":3129026,"MissionID":846188327}
{"timestamp":"2022-02-12T19:27:58Z","event":"MissionAccepted","Faction":"Social LHS 6103 Confederation","Name":"Mission_Assassinate","LocalisedName":"Assassinate Known Pirate: Helders","TargetType":"$MissionUtil_FactionTag_PirateLord;","TargetType_Localised":"Known Pirate","TargetFaction":"Wong Sher Jet Ring","DestinationSystem":"Wong Sher","DestinationStation":"Zudov City","Target":"Helders","Expiry":"2022-02-13T19:26:02Z","Wing":true,"Influence":"++","Reputation":"++","Reward":3578406,"MissionID":846188378}
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{"timestamp":"2022-02-12T20:01:09Z","event":"ShipTargeted","TargetLocked":true,"Ship":"independant_trader","Ship_Localised":"Keelback","ScanStage":0}
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{"timestamp":"2022-02-13T10:23:35Z","event":"ShipTargeted","TargetLocked":true,"Ship":"type9","Ship_Localised":"Type-9 Heavy","ScanStage":0}
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{"timestamp":"2022-02-13T10:52:28Z","event":"MissionAccepted","Faction":"Nova Paresa","Name":"Mission_Assassinate","LocalisedName":"Assassinate Known Pirate: Zac Barnard","TargetType":"$MissionUtil_FactionTag_PirateLord;","TargetType_Localised":"Known Pirate","TargetFaction":"Madngela Blue Rats","DestinationSystem":"Madngela","DestinationStation":"Merril Terminal","Target":"Zac Barnard","Expiry":"2022-02-14T10:52:01Z","Wing":true,"Influence":"++","Reputation":"++","Reward":4510749,"MissionID":846447335}
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{"timestamp":"2022-02-17T21:13:25Z","event":"MissionAccepted","Faction":"Traditional Yao Tzu Liberty Party","Name":"Mission_Collect","LocalisedName":"Source and return 45 units of Performance Enhancers","Commodity":"$PerformanceEnhancers_Name;","Commodity_Localised":"Performance Enhancers","Count":45,"DestinationSystem":"Kazahua","DestinationStation":"Rabinowitz Colony","Expiry":"2022-02-18T21:12:35Z","Wing":false,"Influence":"++","Reputation":"++","Reward":737283,"MissionID":847892168}
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{"timestamp":"2022-02-17T21:31:16Z","event":"MissionAccepted","Faction":"Traditional Yao Tzu Liberty Party","Name":"Mission_AltruismCredits","LocalisedName":"Donate 300,000 Cr to the cause","Donation":"300000","Expiry":"2022-02-18T00:36:39Z","Wing":false,"Influence":"++","Reputation":"+","MissionID":847896711}
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{"timestamp":"2022-02-17T21:38:17Z","event":"MissionAccepted","Faction":"Traditional Yao Tzu Liberty Party","Name":"MISSION_Scan","LocalisedName":"Planetary Scan Job","DestinationSystem":"Arugua","DestinationStation":"Noon Base","Expiry":"2022-02-24T01:14:27Z","Wing":false,"Influence":"++","Reputation":"++","Reward":2423488,"MissionID":847898503}
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{"timestamp":"2022-02-17T21:38:20Z","event":"MissionAccepted","Faction":"Traditional Yao Tzu Liberty Party","Name":"MISSION_Scan","LocalisedName":"Planetary Scan Job","DestinationSystem":"Sangenses","DestinationStation":"Paola Plant","Expiry":"2022-02-24T06:36:03Z","Wing":false,"Influence":"++","Reputation":"++","Reward":2546050,"MissionID":847898515}
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@ -0,0 +1,21 @@
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{ "timestamp":"2022-02-11T12:31:28Z", "event":"FSDJump", "Taxi":false, "Multicrew":false, "StarSystem":"CD-60 278", "SystemAddress":672027715001, "StarPos":[89.87500,-153.87500,40.87500], "SystemAllegiance":"Empire", "SystemEconomy":"$economy_Military;", "SystemEconomy_Localised":"Military", "SystemSecondEconomy":"$economy_HighTech;", "SystemSecondEconomy_Localised":"High Tech", "SystemGovernment":"$government_Patronage;", "SystemGovernment_Localised":"Patronage", "SystemSecurity":"$SYSTEM_SECURITY_medium;", "SystemSecurity_Localised":"Medium Security", "Population":201705, "Body":"CD-60 278", "BodyID":0, "BodyType":"Star", "JumpDist":6.190, "FuelUsed":0.529440, "FuelLevel":17.500498, "Factions":[ { "Name":"CD-60 278 Emperor's Grace", "FactionState":"CivilWar", "Government":"Patronage", "Influence":0.141294, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000, "ActiveStates":[ { "State":"CivilWar" } ] }, { "Name":"Svari Emperor's Grace", "FactionState":"None", "Government":"Patronage", "Influence":0.559204, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000 }, { "Name":"Wardhara Imperial Society", "FactionState":"Retreat", "Government":"Patronage", "Influence":0.009950, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":-42.000000, "ActiveStates":[ { "State":"Retreat" } ] }, { "Name":"CD-60 278 Crimson Organisation", "FactionState":"None", "Government":"Anarchy", "Influence":0.074627, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000 }, { "Name":"CD-60 278 Crimson Life Company", "FactionState":"None", "Government":"Corporate", "Influence":0.051741, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000 }, { "Name":"Workers of CD-60 278 Values Party", "FactionState":"CivilWar", "Government":"Democracy", "Influence":0.141294, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000, "ActiveStates":[ { "State":"CivilWar" } ] }, { "Name":"CD-60 278 Crimson Gang", "FactionState":"None", "Government":"Anarchy", "Influence":0.021891, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000 } ], "SystemFaction":{ "Name":"Svari Emperor's Grace" }, "Conflicts":[ { "WarType":"civilwar", "Status":"active", "Faction1":{ "Name":"CD-60 278 Emperor's Grace", "Stake":"Weinbaum Silo", "WonDays":0 }, "Faction2":{ "Name":"Workers of CD-60 278 Values Party", "Stake":"", "WonDays":0 } } ] }
{ "timestamp":"2022-02-11T12:36:19Z", "event":"ShipTargeted", "TargetLocked":true, "Ship":"anaconda", "ScanStage":0 }
{ "timestamp":"2022-02-11T12:36:20Z", "event":"ShipTargeted", "TargetLocked":true, "Ship":"anaconda", "ScanStage":1, "PilotName":"$npc_name_decorate:#name=Shortland;", "PilotName_Localised":"Shortland", "PilotRank":"Dangerous" }
{ "timestamp":"2022-02-11T12:36:22Z", "event":"ShipTargeted", "TargetLocked":true, "Ship":"anaconda", "ScanStage":2, "PilotName":"$npc_name_decorate:#name=Shortland;", "PilotName_Localised":"Shortland", "PilotRank":"Dangerous", "ShieldHealth":100.000000, "HullHealth":100.000000 }
{ "timestamp":"2022-02-11T12:36:24Z", "event":"ShipTargeted", "TargetLocked":true, "Ship":"anaconda", "ScanStage":3, "PilotName":"$npc_name_decorate:#name=Shortland;", "PilotName_Localised":"Shortland", "PilotRank":"Dangerous", "ShieldHealth":100.000000, "HullHealth":100.000000, "Faction":"Dei Muata Society", "LegalStatus":"Clean" }
{ "timestamp":"2022-02-11T12:36:26Z", "event":"ShipTargeted", "TargetLocked":true, "Ship":"vulture", "ScanStage":3, "PilotName":"$ShipName_Military_Empire;", "PilotName_Localised":"Imperial Navy Vessel", "PilotRank":"Competent", "ShieldHealth":100.000000, "HullHealth":100.000000, "Faction":"Dei Muata Society", "LegalStatus":"Clean" }
{ "timestamp":"2022-02-11T12:36:26Z", "event":"ShipTargeted", "TargetLocked":true, "Ship":"anaconda", "ScanStage":3, "PilotName":"$npc_name_decorate:#name=Shortland;", "PilotName_Localised":"Shortland", "PilotRank":"Dangerous", "ShieldHealth":100.000000, "HullHealth":100.000000, "Faction":"Dei Muata Society", "LegalStatus":"Clean" }
{ "timestamp":"2022-02-11T12:36:27Z", "event":"ShipTargeted", "TargetLocked":true, "Ship":"vulture", "ScanStage":3, "PilotName":"$ShipName_Military_Empire;", "PilotName_Localised":"Imperial Navy Vessel", "PilotRank":"Competent", "ShieldHealth":100.000000, "HullHealth":100.000000, "Faction":"Dei Muata Society", "LegalStatus":"Clean" }
{ "timestamp":"2022-02-11T12:36:28Z", "event":"ShipTargeted", "TargetLocked":true, "Ship":"anaconda", "ScanStage":3, "PilotName":"$npc_name_decorate:#name=Shortland;", "PilotName_Localised":"Shortland", "PilotRank":"Dangerous", "ShieldHealth":100.000000, "HullHealth":100.000000, "Faction":"Dei Muata Society", "LegalStatus":"Clean" }
{ "timestamp":"2022-02-11T12:36:29Z", "event":"ShipTargeted", "TargetLocked":true, "Ship":"vulture", "ScanStage":3, "PilotName":"$ShipName_Military_Empire;", "PilotName_Localised":"Imperial Navy Vessel", "PilotRank":"Competent", "ShieldHealth":100.000000, "HullHealth":100.000000, "Faction":"Dei Muata Society", "LegalStatus":"Clean" }
{ "timestamp":"2022-02-11T12:36:31Z", "event":"ShipTargeted", "TargetLocked":true, "Ship":"anaconda", "ScanStage":3, "PilotName":"$npc_name_decorate:#name=Shortland;", "PilotName_Localised":"Shortland", "PilotRank":"Dangerous", "ShieldHealth":100.000000, "HullHealth":100.000000, "Faction":"Dei Muata Society", "LegalStatus":"Clean" }
{ "timestamp":"2022-02-11T12:36:36Z", "event":"ReceiveText", "From":"$npc_name_decorate:#name=Shortland;", "From_Localised":"Shortland", "Message":"$BountyHunter_Attack02;", "Message_Localised":"You appear to be a fish worth catching.", "Channel":"npc" }
{ "timestamp":"2022-02-11T12:36:37Z", "event":"CommitCrime", "CrimeType":"assault", "Faction":"Wardhara Imperial Society", "Victim":"Shortland", "Bounty":200 }
{ "timestamp":"2022-02-11T12:38:26Z", "event":"CommitCrime", "CrimeType":"murder", "Faction":"Wardhara Imperial Society", "Victim":"Shortland", "Bounty":4238500 }

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{ "timestamp":"2022-02-24T17:32:03Z", "event":"FSDJump", "StarSystem":"Dewikum", "SystemAddress":9467315955081, "StarPos":[19.37500,-0.28125,-68.93750], "SystemAllegiance":"Independent", "SystemEconomy":"$economy_Refinery;", "SystemEconomy_Localised":"Refinery", "SystemSecondEconomy":"$economy_Extraction;", "SystemSecondEconomy_Localised":"Extraction", "SystemGovernment":"$government_Democracy;", "SystemGovernment_Localised":"Democracy", "SystemSecurity":"$SYSTEM_SECURITY_low;", "SystemSecurity_Localised":"Low Security", "Population":83688, "Body":"Dewikum A", "BodyID":1, "BodyType":"Star", "Powers":[ "Zachary Hudson" ], "PowerplayState":"Exploited", "JumpDist":9.563, "FuelUsed":0.107795, "FuelLevel":26.950878, "Factions":[ { "Name":"LHS 1857 Jet Galactic Systems", "FactionState":"Election", "Government":"Corporate", "Influence":0.098098, "Allegiance":"Federation", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000, "ActiveStates":[ { "State":"Election" } ] }, { "Name":"Social LHS 6103 Confederation", "FactionState":"Election", "Government":"Confederacy", "Influence":0.290290, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand1;", "Happiness_Localised":"Elated", "MyReputation":41.395901, "ActiveStates":[ { "State":"Boom" }, { "State":"Election" } ] }, { "Name":"Susanoo Jet Fortune Corporation", "FactionState":"Election", "Government":"Corporate", "Influence":0.098098, "Allegiance":"Federation", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000, "ActiveStates":[ { "State":"Election" } ] }, { "Name":"Dewikum League", "FactionState":"None", "Government":"Confederacy", "Influence":0.125125, "Allegiance":"Federation", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000 }, { "Name":"Dewikum Blue Ring", "FactionState":"None", "Government":"Anarchy", "Influence":0.010010, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000 }, { "Name":"Silver Dynamic Limited", "FactionState":"None", "Government":"Corporate", "Influence":0.088088, "Allegiance":"Federation", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000 }, { "Name":"Flotta Stellare", "FactionState":"Election", "Government":"Democracy", "Influence":0.290290, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":0.000000, "PendingStates":[ { "State":"Expansion", "Trend":0 } ], "RecoveringStates":[ { "State":"InfrastructureFailure", "Trend":0 } ], "ActiveStates":[ { "State":"CivilUnrest" }, { "State":"Election" } ] } ], "SystemFaction":{ "Name":"Flotta Stellare", "FactionState":"Election" }, "Conflicts":[ { "WarType":"election", "Status":"active", "Faction1":{ "Name":"LHS 1857 Jet Galactic Systems", "Stake":"Barnett Dredging Complex", "WonDays":1 }, "Faction2":{ "Name":"Susanoo Jet Fortune Corporation", "Stake":"Ware Dredging Reserve", "WonDays":0 } }, { "WarType":"election", "Status":"active", "Faction1":{ "Name":"Social LHS 6103 Confederation", "Stake":"Mahto Metallurgic Territory", "WonDays":1 }, "Faction2":{ "Name":"Flotta Stellare", "Stake":"Wyeth Platform", "WonDays":0 } } ] }
{ "timestamp":"2022-02-24T17:56:07Z", "event":"MissionAccepted", "Faction":"Social LHS 6103 Confederation", "Name":"Mission_Hack_BLOPS_Elections", "LocalisedName":"Poll Data Retrieval", "DestinationSystem":"LF 8 +16 41", "Target":"$MissionUtil_Settlement_Target_PostBox;", "Target_Localised":"Hub Access Terminal", "Expiry":"2022-02-26T12:08:34Z", "Wing":false, "Influence":"+", "Reputation":"+", "Reward":508025, "MissionID":849749964 }
{ "timestamp":"2022-02-24T19:11:13Z", "event":"MissionRedirected", "MissionID":849749964, "Name":"Mission_Hack_BLOPS_Elections", "NewDestinationStation":"Wyeth Platform", "NewDestinationSystem":"Dewikum", "OldDestinationStation":"Stephenson Landing +", "OldDestinationSystem":"LF 8 +16 41" }
{ "timestamp":"2022-02-24T19:42:38Z", "event":"MissionCompleted", "Faction":"Social LHS 6103 Confederation", "Name":"Mission_Hack_BLOPS_Elections_name", "MissionID":849749964, "NewDestinationSystem":"Dewikum", "DestinationSystem":"LF 8 +16 41", "Target":"$MissionUtil_Settlement_Target_PostBox;", "Target_Localised":"Hub Access Terminal", "Reward":14266, "FactionEffects":[ { "Faction":"", "Effects":[ { "Effect":"$MISSIONUTIL_Interaction_Summary_EP_down;", "Effect_Localised":"The economic status of $#MinorFaction; has declined in the $#System; system.", "Trend":"DownBad" } ], "Influence":[ { "SystemAddress":251012319587, "Trend":"DownBad", "Influence":"+" } ], "ReputationTrend":"DownBad", "Reputation":"+" }, { "Faction":"Social LHS 6103 Confederation", "Effects":[ ], "Influence":[ ], "ReputationTrend":"UpGood", "Reputation":"+" } ] }

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This happens when target and source faction are the same faction
{ "timestamp":"2022-01-26T23:14:26Z", "event":"MissionAccepted", "Faction":"Peraesii Empire Consulate", "Name":"Mission_Courier_Famine", "LocalisedName":"Famine Data Transportation", "TargetFaction":"Peraesii Empire Consulate", "DestinationSystem":"Madngela", "DestinationStation":"Napier Dock", "Expiry":"2022-01-27T23:10:47Z", "Wing":false, "Influence":"++", "Reputation":"+", "Reward":94062, "MissionID":840783745 }
{ "timestamp":"2022-01-26T23:42:37Z", "event":"MissionCompleted", "Faction":"Peraesii Empire Consulate", "Name":"Mission_Courier_Famine_name", "MissionID":840783745, "TargetFaction":"Peraesii Empire Consulate", "DestinationSystem":"Madngela", "DestinationStation":"Napier Dock", "Reward":11002, "FactionEffects":[ { "Faction":"Peraesii Empire Consulate", "Effects":[ { "Effect":"$MISSIONUTIL_Interaction_Summary_EP_up;", "Effect_Localised":"The economic status of $#MinorFaction; has improved in the $#System; system.", "Trend":"UpGood" }, { "Effect":"$MISSIONUTIL_Interaction_Summary_EP_up;", "Effect_Localised":"The economic status of $#MinorFaction; has improved in the $#System; system.", "Trend":"UpGood" } ], "Influence":[ { "SystemAddress":7269097350585, "Trend":"UpGood", "Influence":"+++" }, { "SystemAddress":2557887746778, "Trend":"UpGood", "Influence":"+++" } ], "ReputationTrend":"UpGood", "Reputation":"++" } ] }
{
"timestamp": "2022-01-26T23:42:37Z",
"event": "MissionCompleted",
"Faction": "Peraesii Empire Consulate",
"Name": "Mission_Courier_Famine_name",
"MissionID": 840783745,
"TargetFaction": "Peraesii Empire Consulate",
"DestinationSystem": "Madngela",
"DestinationStation": "Napier Dock",
"Reward": 11002,
"FactionEffects": [
{
"Faction": "Peraesii Empire Consulate",
"Effects": [
{
"Effect": "$MISSIONUTIL_Interaction_Summary_EP_up;",
"Effect_Localised": "The economic status of $#MinorFaction; has improved in the $#System; system.",
"Trend": "UpGood"
},
{
"Effect": "$MISSIONUTIL_Interaction_Summary_EP_up;",
"Effect_Localised": "The economic status of $#MinorFaction; has improved in the $#System; system.",
"Trend": "UpGood"
}
],
"Influence": [
{
"SystemAddress": 7269097350585,
"Trend": "UpGood",
"Influence": "+++"
},
{
"SystemAddress": 2557887746778,
"Trend": "UpGood",
"Influence": "+++"
}
],
"ReputationTrend": "UpGood",
"Reputation": "++"
}
]
}

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{ "timestamp":"2022-02-06T16:36:53Z", "event":"Fileheader", "part":1, "language":"English/UK", "Odyssey":true, "gameversion":"4.0.0.1102", "build":"r280672/r0 " }
{ "timestamp":"2022-02-06T18:10:13Z", "event":"Music", "MusicTrack":"NoTrack" }
{ "timestamp":"2022-02-06T18:10:26Z", "event":"ReceiveText", "From":"", "Message":"$COMMS_entered:#name=Akualanu;", "Message_Localised":"Entered Channel: Akualanu", "Channel":"npc" }
{ "timestamp":"2022-02-06T18:10:26Z", "event":"FSDJump", "Taxi":false, "Multicrew":false, "StarSystem":"Akualanu", "SystemAddress":5069805856169, "StarPos":[63.78125,-128.50000,3.00000], "SystemAllegiance":"Empire", "SystemEconomy":"$economy_Tourism;", "SystemEconomy_Localised":"Tourism", "SystemSecondEconomy":"$economy_HighTech;", "SystemSecondEconomy_Localised":"High Tech", "SystemGovernment":"$government_Patronage;", "SystemGovernment_Localised":"Patronage", "SystemSecurity":"$SYSTEM_SECURITY_low;", "SystemSecurity_Localised":"Low Security", "Population":787019, "Body":"Akualanu A", "BodyID":1, "BodyType":"Star", "Powers":[ "A. Lavigny-Duval" ], "PowerplayState":"Exploited", "JumpDist":40.001, "FuelUsed":4.849240, "FuelLevel":22.573641, "Factions":[ { "Name":"Akualanu United & Co", "FactionState":"War", "Government":"Corporate", "Influence":0.158000, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand3;", "Happiness_Localised":"Discontented", "MyReputation":100.000000, "RecoveringStates":[ { "State":"InfrastructureFailure", "Trend":0 } ], "ActiveStates":[ { "State":"Lockdown" }, { "State":"Famine" }, { "State":"War" } ] }, { "Name":"Alacagui Holdings", "FactionState":"War", "Government":"Corporate", "Influence":0.086000, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":55.000000, "RecoveringStates":[ { "State":"PirateAttack", "Trend":0 } ], "ActiveStates":[ { "State":"War" } ] }, { "Name":"Left Party of Akualanu", "FactionState":"War", "Government":"Communism", "Influence":0.086000, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand3;", "Happiness_Localised":"Discontented", "MyReputation":95.899399, "RecoveringStates":[ { "State":"InfrastructureFailure", "Trend":0 } ], "ActiveStates":[ { "State":"Lockdown" }, { "State":"Famine" }, { "State":"War" } ] }, { "Name":"Cartel of Akualanu", "FactionState":"Famine", "Government":"Anarchy", "Influence":0.028000, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand2;", "Happiness_Localised":"Happy", "MyReputation":29.040001, "RecoveringStates":[ { "State":"InfrastructureFailure", "Trend":0 } ], "ActiveStates":[ { "State":"Famine" } ] }, { "Name":"Revolutionary Akualanu Liberals", "FactionState":"Bust", "Government":"Democracy", "Influence":0.085000, "Allegiance":"Independent", "Happiness":"$Faction_HappinessBand3;", "Happiness_Localised":"Discontented", "MyReputation":43.093700, "PendingStates":[ { "State":"Lockdown", "Trend":0 } ], "ActiveStates":[ { "State":"InfrastructureFailure" }, { "State":"Bust" } ] }, { "Name":"Conservatives of Cockaigne", "FactionState":"War", "Government":"Dictatorship", "Influence":0.138000, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand3;", "Happiness_Localised":"Discontented", "MyReputation":70.000000, "ActiveStates":[ { "State":"CivilUnrest" }, { "State":"InfrastructureFailure" }, { "State":"War" } ] }, { "Name":"Nova Paresa", "FactionState":"Investment", "Government":"Patronage", "Influence":0.419000, "Allegiance":"Empire", "Happiness":"$Faction_HappinessBand1;", "Happiness_Localised":"Elated", "SquadronFaction":true, "MyReputation":100.000000, "ActiveStates":[ { "State":"Investment" }, { "State":"CivilLiberty" } ] } ], "SystemFaction":{ "Name":"Nova Paresa", "FactionState":"Investment" }, "Conflicts":[ { "WarType":"war", "Status":"active", "Faction1":{ "Name":"Akualanu United & Co", "Stake":"Konig Institution", "WonDays":0 }, "Faction2":{ "Name":"Conservatives of Cockaigne", "Stake":"", "WonDays":1 } }, { "WarType":"war", "Status":"active", "Faction1":{ "Name":"Alacagui Holdings", "Stake":"Ware Cultivation Facility", "WonDays":2 }, "Faction2":{ "Name":"Left Party of Akualanu", "Stake":"", "WonDays":2 } } ] }
{ "timestamp":"2022-02-06T18:10:26Z", "event":"Music", "MusicTrack":"DestinationFromHyperspace" }
{ "timestamp":"2022-02-06T18:10:31Z", "event":"Music", "MusicTrack":"Supercruise" }
{ "timestamp":"2022-02-06T18:12:18Z", "event":"FSSSignalDiscovered", "SystemAddress":5069805856169, "SignalName":"P.T.N. RACKMOBILE H0H-W6T", "IsStation":true }
{ "timestamp":"2022-02-06T18:12:18Z", "event":"FSSSignalDiscovered", "SystemAddress":5069805856169, "SignalName":"BARON VON ZOOMSKI K8L-04G", "IsStation":true }
{ "timestamp":"2022-02-06T18:12:18Z", "event":"FSSSignalDiscovered", "SystemAddress":5069805856169, "SignalName":"Hughes Vista", "IsStation":true }
{ "timestamp":"2022-02-06T18:12:18Z", "event":"FSSSignalDiscovered", "SystemAddress":5069805856169, "SignalName":"GOTHAM CITY J8T-1VM", "IsStation":true }
{ "timestamp":"2022-02-06T18:12:18Z", "event":"FSSSignalDiscovered", "SystemAddress":5069805856169, "SignalName":"NAUVOO JNB-BHF", "IsStation":true }
{ "timestamp":"2022-02-06T18:12:18Z", "event":"SupercruiseExit", "Taxi":false, "Multicrew":false, "StarSystem":"Akualanu", "SystemAddress":5069805856169, "Body":"Hughes Vista", "BodyID":29, "BodyType":"Station" }
{ "timestamp":"2022-02-06T18:12:18Z", "event":"Music", "MusicTrack":"DestinationFromSupercruise" }
{ "timestamp":"2022-02-06T18:12:23Z", "event":"Music", "MusicTrack":"NoTrack" }
{ "timestamp":"2022-02-06T18:12:23Z", "event":"ReceiveText", "From":"Hughes Vista", "Message":"$STATION_NoFireZone_entered;", "Message_Localised":"No fire zone entered.", "Channel":"npc" }
{ "timestamp":"2022-02-06T18:12:23Z", "event":"DockingRequested", "MarketID":3222969088, "StationName":"Hughes Vista", "StationType":"Coriolis", "LandingPads":{ "Small":13, "Medium":16, "Large":8 } }
{ "timestamp":"2022-02-06T18:12:24Z", "event":"ReceiveText", "From":"Hughes Vista", "Message":"$DockingChatter_Allied;", "Message_Localised":"An ally like you is always welcome here.", "Channel":"npc" }
{ "timestamp":"2022-02-06T18:12:24Z", "event":"ReceiveText", "From":"Hughes Vista", "Message":"$STATION_docking_granted;", "Message_Localised":"Docking request granted.", "Channel":"npc" }
{ "timestamp":"2022-02-06T18:12:24Z", "event":"DockingGranted", "LandingPad":37, "MarketID":3222969088, "StationName":"Hughes Vista", "StationType":"Coriolis" }
{ "timestamp":"2022-02-06T18:12:26Z", "event":"Music", "MusicTrack":"DockingComputer" }
{ "timestamp":"2022-02-06T18:13:30Z", "event":"Docked", "StationName":"Hughes Vista", "StationType":"Coriolis", "Taxi":false, "Multicrew":false, "StarSystem":"Akualanu", "SystemAddress":5069805856169, "MarketID":3222969088, "StationFaction":{ "Name":"Nova Paresa", "FactionState":"Investment" }, "StationGovernment":"$government_Patronage;", "StationGovernment_Localised":"Patronage", "StationAllegiance":"Empire", "StationServices":[ "dock", "autodock", "commodities", "contacts", "exploration", "missions", "outfitting", "crewlounge", "rearm", "refuel", "repair", "shipyard", "tuning", "engineer", "missionsgenerated", "facilitator", "flightcontroller", "stationoperations", "powerplay", "searchrescue", "stationMenu", "shop", "livery", "socialspace", "bartender", "vistagenomics", "pioneersupplies", "apexinterstellar", "frontlinesolutions" ], "StationEconomy":"$economy_Tourism;", "StationEconomy_Localised":"Tourism", "StationEconomies":[ { "Name":"$economy_Tourism;", "Name_Localised":"Tourism", "Proportion":1.000000 } ], "DistFromStarLS":78.917615, "LandingPads":{ "Small":13, "Medium":16, "Large":8 } }
{ "timestamp":"2022-02-06T18:16:08Z", "event":"Disembark", "SRV":false, "Taxi":false, "Multicrew":false, "ID":65, "StarSystem":"Akualanu", "SystemAddress":5069805856169, "Body":"Hughes Vista", "BodyID":29, "OnStation":true, "OnPlanet":false, "StationName":"Hughes Vista", "StationType":"Coriolis", "MarketID":3222969088 }
{ "timestamp":"2022-02-06T18:16:12Z", "event":"ReceiveText", "From":"Hughes Vista", "Message":"$STATION_NoFireZone_entered;", "Message_Localised":"No fire zone entered.", "Channel":"npc" }
{ "timestamp":"2022-02-06T18:17:44Z", "event":"Promotion", "Exobiologist":1 }
{ "timestamp":"2022-02-06T18:17:44Z", "event":"SellOrganicData", "MarketID":3222969088, "BioData":[ { "Genus":"$Codex_Ent_Stratum_Genus_Name;", "Genus_Localised":"Stratum", "Species":"$Codex_Ent_Stratum_07_Name;", "Species_Localised":"Stratum Tectonicas", "Value":806300, "Bonus":0 }, { "Genus":"$Codex_Ent_Aleoids_Genus_Name;", "Genus_Localised":"Aleoida", "Species":"$Codex_Ent_Aleoids_05_Name;", "Species_Localised":"Aleoida Gravis", "Value":596500, "Bonus":0 } ] }

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using Newtonsoft.Json;
using System.Collections.Generic;
using System.ComponentModel;
namespace EliteBGS.Util;
public class AppConfig {
private static readonly string default_journal_location = "%UserProfile%\\Saved Games\\Frontier Developments\\Elite Dangerous";
private string journal_location = default_journal_location;
private string colour = "Amber";
private string theme = "Dark";
public static string DefaultJournalLocation => default_journal_location;
public string LastUsedDiscordTemplate { get; set; }
public string JournalLocation {
get {
if (journal_location == null) {
return DefaultJournalLocation;
}
return journal_location;
}
set {
journal_location = value;
}
}
public string Theme {
get {
return theme;
}
set {
if (string.IsNullOrEmpty(value)) {
theme = "Dark";
} else {
theme = value;
}
}
}
public string Colour {
get {
return colour;
}
set {
if (string.IsNullOrEmpty(value)) {
colour = "Blue";
} else {
colour = value;
}
}
}
/// <summary>
/// Whether we ignore influence support scenarios form parsing.
/// </summary>
public bool IgnoreInfluenceSupport { get; set; } = false;
/// <summary>
/// Whether we ignore market buy entries during parsing.
/// </summary>
public bool IgnoreMarketBuy { get; set; } = false;
/// <summary>
/// Whether to ignore fleet carrier stuff when parsing.
/// </summary>
public bool IgnoreFleetCarrier { get; set; } = true;
/// <summary>
/// List of Webhooks configured
/// </summary>
public List<DiscordWebhook> Webhooks { get; set; } = new List<DiscordWebhook>();
[JsonIgnore]
public string FullTheme {
get { return Theme + "." + Colour; }
}
}

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@ -0,0 +1,58 @@
using System;
using System.Text;
using System.IO;
using Newtonsoft.Json;
using System.ComponentModel;
namespace EliteBGS.Util {
public class Config {
private string config_folder = null;
private string config_file = null;
private AppConfig global_config = new AppConfig();
public Config() {
DetermineConfigFolder();
}
public string ConfigPath => config_folder;
public AppConfig Global => global_config;
private void DetermineConfigFolder() {
string folder = Environment.ExpandEnvironmentVariables("%appdata%\\EliteBGS");
if (!Directory.Exists(folder)) {
Directory.CreateDirectory(folder);
}
config_folder = folder;
config_file = Path.Combine(config_folder, "config.json");
}
public void SaveGlobal() {
var serializer = JsonSerializer.CreateDefault();
using (FileStream filestream = File.OpenWrite(config_file)) {
filestream.SetLength(0);
filestream.Flush();
using (StreamWriter file = new StreamWriter(filestream, Encoding.UTF8)) {
var stream = new JsonTextWriter(file);
stream.Formatting = Formatting.Indented;
serializer.Serialize(stream, global_config);
}
}
}
public void LoadGlobal() {
var serializer = JsonSerializer.CreateDefault();
using (var file = new StreamReader(File.OpenRead(config_file), Encoding.UTF8)) {
var stream = new JsonTextReader(file);
var app = serializer.Deserialize<AppConfig>(stream);
if (app != null) {
this.global_config = app;
}
}
}
}
}

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namespace EliteBGS.Util;
public class DiscordWebhook {
/// <summary>
/// Webhook URL
/// </summary>
public string Webhook { get; set; } = string.Empty;
/// <summary>
/// Human readable name for easier identification
/// </summary>
public string Name { get; set; } = string.Empty;
}

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# Combat Zones
Starting with version 0.2.0, the EliteBGS tool will attempt to figure out when you
have participated in a combat zone.
Since there is no official journal entry for combat zones as of yet (Update 13), the
tool has to make an educated guess on what sort of combat zone it is.
For Odyssey on foot combat zones the tool can attempt to determine the difficulty
from the from the highest combat bond you have been awarded. Enforcers in high on foot
combat zones nets you roughly 88k credits, and the payout reduces from there.
Ship combat zones are more difficult. If you ship scan one of the warzone NPCs (either
a captain, spec ops, or a correspondent), the tool can assume you are either in a medium
or a high combat zone. If you get more than 10 kills, you are also either in a medium or
high combat zone (a low combat zone is complete with 8 kills).
None of this perfect however, and the tool *will* get it wrong. For your convenience there
are several small buttons next to the combat zone entry, where you can fix the result:
![combat zone](combatzone.png)

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# EliteBGS
This tool is meant to help people contributing to the BGS effort to create BGS reports.
The tool allows you to configure BGS objectives, and will then parse your player journal
for tasks you completed relating to that BGS objective. Once the JSON player journal has
been parsed, you may then generate a BGS report you can copy/paste into Discord.
Source code is available [here](https://codeberg.org/nola/EDBGS).
Binary downloads can be found here: [https://bgs.n0la.org/](https://bgs.n0la.org/).
## How To
Press "Parse Journal", which will check your Elite Dangerous player journal for completed
missions. Currently the tool recognises the following completed tasks:
* Buying of cargo from stations (new in Update 10)
* Completed missions
* Failed missions
* Murders
* Search and Rescue contributions
* Selling cartography data
* Selling of cargo to stations
* Selling of micro resources (Odyssey only)
* Vouchers, including bounty vouchers, combat bonds, and settlement vouchers (aka intel packages)
* Thargoid kills
* Combat zones (experimental)
The following transactions are recognised but not listed, because they do not affect BGS:
* Selling of organic data (Odyssey only)
Combat zone detection is highly wonky at this time. There is no direct event for detecting
combat zones, and so the tool makes a few assumptions and goes from there. If you disembark
it will assume on foot combat zones, and if you don't, it will assume a ship CZ. This
detection can, and will be wrong, so caution is advised.
Vouchers help the faction that is listed for them. If said faction is not present in the
current system, then there is no BGS impact. So the tool looks for all system factions, and
makes sure that your vouchers actually have a BGS impact, otherwise it won't list them.
Selling cargo attempts to discern the profit and/or loss, which is helpful to gauge BGS
impact. But the player journal does not tell the amount of profit in the sell message.
So the tool looks for a buy a message related to the same commodity, and calculates loss
and/or profit from that. If the buy of the commodity is not within the time and date range,
or some other shenanigans happen that the tool does not yet support, the profit/loss could
be wrong. You can use the "Adjust Trade Profit" button to manually adjust the trade profit,
or you could simply edit the discord log manually.
Please note that cartography data, and micro resources only help the controlling faction
of a station. The tool is clever enough to exclude these if the station you turn them in at, is not
controlled by the faction you specified in the objective.
Some missions may show up having zero influence for the given faction. This happens if you do
missions for a faction which is currently in an election state. You do not gain influence for
the faction so the influence reads as zero. But you contribute towards the election, so the
missions are selected anyway.
There is no entry in the journal if you win a combat zone. So you have to add those manually. Select
an objective for which you wish to log a combat zone. The faction in the objective, must be the
faction you fought for in the combat zone. Then click "Add Combat Zone Win". Select type,
either "On Foot" for Odyssey, or "Ship" for regular ones. Then select the grade (low, medium or
high), and how many you won. Then press "Accept". Select "Cancel" to abort. You can of course remove
the combat zone entries by selecting them, and pressing "DEL".
If you deliberately fail a mission (to log negative INF towards a faction), the tool cannot detect
it, if the day you accepted the mission is outside of the given date range. It needs the journal
entry where you accept the mission to connect the mission to a faction, system and station. The tool
will warn you if this happens, with a message in the error log in the fourth tab.
When committing murder, the journal entry contains the faction information of the faction that gave
you the bounty. And not the faction of the victim. The tool will look for an event in which you
scanned your victim, and gleem the victim's faction from that. If you did not scan your victim, then
sadly the tool cannot connect the victim's faction to the victim.
![Main Window with entries](main-page.png)
The window will then list all the journal entries it has found, and group them by objectives. You
can select which objectives you wish to report, by using the checkmarks.
You can exclude a specific entry within an objective by deselecting the checkbox next to them.
This way said entry will not appear in the final log. You can also remove individual entries
(if you think the tool detected something you thought was wrong), by selecting the entry,
and pressing the "DEL" key.
Once you are satisfied with the result, you can copy and paste the final report to the discord
server of your choice. Before you copy/paste it into the discord of your squadron, you should
check the log. You can of course also edit it, either if something is wrong because the tool
missed something, or you just wish to add a note the report itself.
If you wish to regenerate the discord log, simply click "Generate Log".
## Known Issues and Bugs
### Settlement Vouchers
Settlement vouchers (aka Intel Packages) help every faction aligned with the given superpower.
So if you turn in an Imperial intel package on an imperial station, all factions aligned with
the Empire will gain a bit of INF boost. The tool currently cannot handle that. All intel packages
are displayed instead.
### Bugged bounty vouchers
Sometimes bounty vouchers are not properly recognised. This is a bug in the player journal, where
the faction information is not properly written out in the journal:
```
{
"timestamp":"2021-10-07T14:57:50Z", "event":"RedeemVoucher",
"Type":"bounty", "Amount":20750,
"Factions":[ { "Faction":"", "Amount":500 }, { "Faction":"", "Amount":20250 }]
}
```
Since the tool does not know for which faction these bounties were redeemed for, it cannot assign
it to an objective.
### Combat Zones
The player journal currently does not make an entry when you win or lose a combat zone. This is a
an ommission from FDev:
* [https://issues.frontierstore.net/issue-detail/43509](https://issues.frontierstore.net/issue-detail/43509)
Please upvote the issue to get it fixed. Until then, you have to add combat zone wins manually.
### On-Foot NPC givers
Up until update 13 missions accepted from NPCs in Odyssey concourses do not get a player journal entry.
This has been fixed in update 13. Any on foot missions from NPCs accepted before update 13, do not have
an entry in the player journal.
### Failed vs. Abandoned Missions
The tool also currently cannot differentiate between missions you have abandoned in the transaction
tab before it was completed, and those that you have failed - either delibaretly or by time-out. So
it will find and add them all, and you simply can remove those that you have abandoned manually.
### Influence given to empty/non-existent faction
Sometimes the log will state that it gave positive or negative influence to a faction, but the
faction name is empty:
```
"FactionEffects": [
{
"Faction": "",
"Effects": [
{
"Effect": "$MISSIONUTIL_Interaction_Summary_EP_down;",
"Effect_Localised": "The economic status of $#MinorFaction; has declined in the $#System; system.",
"Trend": "DownBad"
}
],
"Influence": [
{
"SystemAddress": 251012319587,
"Trend": "DownBad",
"Influence": "+"
}
],
"ReputationTrend": "DownBad",
"Reputation": "+"
}
]
```
This happens for example if you do a scan/heist mission from a surface POI, but no one owns said
surface POI. Randomly generated surface POIs sometimes have no owner, and said non-existant owner
then gets the negative influence.
### Mission Completed but no one gains influence
Sometimes missions are completed but no one gains any influence:
```
{
"timestamp": "2022-02-25T21:30:45Z",
"event": "MissionCompleted",
"Faction": "Social LHS 6103 Confederation",
"Name": "Mission_Courier_Elections_name",
"MissionID": 850025233,
"TargetFaction": "Delphin Blue Federal PLC",
"DestinationSystem": "Delphin",
"DestinationStation": "Aristotle Orbital",
"Reward": 122300,
"FactionEffects": [
{
"Faction": "Social LHS 6103 Confederation",
"Effects": [
{
"Effect": "$MISSIONUTIL_Interaction_Summary_EP_up;",
"Effect_Localised": "The economic status of $#MinorFaction; has improved in the $#System; system.",
"Trend": "UpGood"
}
],
"Influence": [],
"ReputationTrend": "UpGood",
"Reputation": "+"
},
{
"Faction": "Delphin Blue Federal PLC",
"Effects": [],
"Influence": [],
"ReputationTrend": "UpGood",
"Reputation": "+"
}
]
}
```
Here the is known that at the time of completion the Confederation was in an Election and could not
have gained any influence regardless. It is unclear whether this also holds true for Delphin Blue
Federal PLC. So to be save, the tool assumes that if no influence was gained for the source faction,
it still has to make an entry for the source system. The same applies for the target faction: if no
influence is gained for the target faction, still add an entry for the target faction in the missions
target system.
Since it is not possible to differentiate between missions that give no influence no matter what, and
no influence gained because of an election, we have to assume it *gave* influence and let the user
decide whether it was because of an election, or not.
Future tool versions should probably take faction states into account in such matters.
## Nothing's Perfect
The tool itself is still a work in progress, and it might miss something. If you think the tool
missed a task you have done, please contact `Hekateh` on the Elite Dangerous community discord.
It would be helpful if you included the JSON player journal. This player journal can be found here:
```
%userprofile%\saved Games\Frontier Developments\Elite Dangerous\
```
## Build Dependencies
The project also requires `Ookii.Dialogs.WPF` controls, which contains the auto complete text box.
And of course, `Newtonsoft.Json` as the JSON parser.
`MahApps` is used to generate a prettier look, and for its dark themes.

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## FAQ
Most frequently asked questions:
### Windows complains that it does not wish to run the application, what gives?
The tool contains no viruses, but it is not seen as "trustworthy". You can however
right-click EliteBGS.exe and "Unblock" the application.
### Does this work for console players?
Sorry, no. Console players don't have a player journal per se, and the tool does
not support Frontier Commander API.
### Why won't the tool start anymore?
Open the file explorer, and go to the path `%AppData%`. Once there, delete the
folder called `EliteBGS` to delete the tool's configuration and cache. If it
still doesn't work, contact me directly.
### Why is it unable to find my player journal?
Usually your player journal lives in the Saved Games folder in your home
directory. If, for some reason, this doesn't match up, you can point the
tool towards your player journal in the third tab.
### Why do some of the objective not show up in the final discord log?
Only objectives with the little checkbox enabled show up there. Those
that the tool generates by itself are not enabled per default.
### Can I delete an objective or an entry?
Click on an objective or entry and press the Delete key.
### I deleted something I didn't want to. What now?
Just press "Parse Journal" again, and the tool will generate all
the entries again.
### What are micro resources?
Odyssey cargo that you sell at the bartender. Just like normal cargo,
they aid the controlling faction of the station where you sold them.
### Why are missions accepted in a concourse or in a settlement from an NPC missing?
Because up until Update 13, they did not show up in player journal. This should
now be fixed.
### Some mission names are weird. What gives?
That's because the tool uses the game generated mission name, if it doesn't
have a clean and nice mission name on file for the certain mission type. The
fourth tab "Event Log" should have an entry about it, so please post those
names into this channel.
### Some missions say they have 0 influence?
That happens for missions that aid an Election. The faction in question does
not gain influence during an election, as influence is locked during conflicts.
But since you are contributing towards the election win of that faction,
the tool picks them anyway.
### Why are some failed missions not showing up?
The time span you specify must include the day where you accepted the mission,
as well as the day where you failed the mission. Otherwise the tool cannot handle
that failed mission.
Prior to update 15 missions only failed once you dismissed them from your transaction
tab. With update 15, this behaviour should be fixed.
### The tool complains about missing factions for an NPC I murdered.
The player journal only tells the faction that issued the bounty upon murder, and
not the faction of the NPC killed. The tool has to fetch that from you scanning the
ship. If you didn't fully scan the ship before murdering it, the tool won't know
the faction of the NPC.
### Why does cartography data, and sold cargo show up for the wrong faction, but for the right station/system?
Because they only aid the controlling faction of the station.
### Why are some of my bounty vouchers missing?
Sometimes, due to a bug, the bounty vouchers in the journal have no faction information
associated with them. Here the tool simply cannot associate the vouchers to a faction
or station. If you are sure they aided in BGS, simply add them by editing the Discord
report.

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# EliteBGS
EliteBGS is a Windows desktop application, that helps you sum up your BGS related actions.
It then creates a report from your actions, so you can post it your Squadron's discord.
The tool originated from the [Nova Navy](https://inara.cz/elite/squadron/5058/), which required
BGS contributions to be posted to the Navy's discord, in a very specific format. Writing those
logs manually was a lot of work, so CMDR Hekateh created a tool to automate this process.
## Downloads
The tool requires .NET 7.0, you can download it from Microsoft here:
* [https://dotnet.microsoft.com/en-us/download/dotnet/7.0](https://dotnet.microsoft.com/en-us/download/dotnet/7.0)
If you have problems with the installer, you might try running the following in the Windows
command line:
```
winget install Microsoft.DotNet.DesktopRuntime.7
```
You can download the **latest** version **0.3.7** at CodeBerg:
* [https://codeberg.org/nola/EDBGS/releases](https://codeberg.org/nola/EDBGS/releases)
Or alternatively from my server:
* [https://bgs.n0la.org/elitebgs-0.3.7.zip](https://bgs.n0la.org/elitebgs-0.3.7.zip)
## Old Versions
The latest version of the **old** EliteBGS **0.1.7** is available for download here:
* [https://bgs.n0la.org/archive/elitebgs-0.1.7.zip](https://bgs.n0la.org/archive/elitebgs-0.1.7.zip)
Older versions are available in the archive:
* [https://bgs.n0la.org/archive/](https://bgs.n0la.org/archive/)
## Overview
EliteBGS reads through your player journal for BGS relevant activity, and sorts them into
"categories". These are based upon the star system, station and the faction for which the
action was taken. So for example if you contributed bounty vouchers for Nova Paresa in
Paresa, but also did some missions for Nova Paresa in Adachit, those actions will be
split into two categories.
You can then select which of the two actions goes into the final log.
### What it detects:
* Buying of cargo from stations (BGS relevant since Update 10)
* Completed missions
* Failed missions
* Murders
* Search and Rescue contributions
* Selling cartography data
* Selling of cargo to stations
* Selling of micro resources (Odyssey only)
* Vouchers, including bounty vouchers, combat bonds, and settlement vouchers (aka intel packages)
* Thargoid kills
* Combat zones (experimental feature)
The following transactions are recognised but not listed, because they do not affect BGS:
* Selling of organic data (Odyssey only)
### What it does not detect:
* Combat zone objectives
* Megaship scenarios
* On foot missions accepted by NPCs in stations (pre Update 13)
* Murders of NPCs you haven't fully scanned
## Open Source
The tool itself is Open Source, licenced unter the GPLv3.
The source code can be found here:
* [https://codeberg.org/nola/edbgs](https://codeberg.org/nola/edbgs)
## Contact
I can be reached over discord: `nola#2457`
Or by joining either the [Salus Invicta](https://discord.com/invite/FeEtjqBRkg) or the
[Nova Navy](https://discord.gg/WEJeFQw) discord.

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using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
public class MeritsGained : Transaction {
public MeritsGained() { }
public MeritsGained(Entry entry) {
Entries.Add(entry);
}
/// <summary>
/// Number of merits gained
/// </summary>
public long Merits { get; set; } = 0;
/// <summary>
/// For what power those merits were gained
/// </summary>
public string Power { get; set; } = string.Empty;
public override string ToString() {
return string.Format("{0} Merits gained for {1}", Merits, Power);
}
}

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@ -0,0 +1,31 @@
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS.Parsers;
internal class PowerplayParser : ITransactionParserPart {
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
PowerplayEntry? p = entry as PowerplayEntry;
if (p == null) {
return;
}
if (context.LastMerits == null) {
context.LastMerits = p.Merits;
}
context.CurrentMerits = p.Merits;
if (context.LastMerits != context.CurrentMerits) {
if (!options.IgnorePowerplay) {
transactions.Add(new MeritsGained(entry) {
Merits = ((long)(context.CurrentMerits - context.LastMerits)),
Power = p.Power,
System = context.CurrentSystem,
Faction = p.Power,
});
}
}
context.LastMerits = context.CurrentMerits;
}
}

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@ -16,6 +16,12 @@ public class TransactionParserOptions {
/// </summary> /// </summary>
public bool IgnoreInfluenceSupport { get; set; } = false; public bool IgnoreInfluenceSupport { get; set; } = false;
/// <summary>
/// Whether we ignore power play and merits gained for now. Support for this
/// is experimental at the moment, so that is why it ist `true`.
/// </summary>
public bool IgnorePowerplay { get; set; } = true;
/// <summary> /// <summary>
/// Whether to ignore market buy. Buying from a market gives a small amount /// Whether to ignore market buy. Buying from a market gives a small amount
/// of INF if it is sold to a high demand market, but generally one buys from /// of INF if it is sold to a high demand market, but generally one buys from
@ -638,6 +644,7 @@ public class TransactionParser {
{ Events.Missions, new MissionsParser() }, { Events.Missions, new MissionsParser() },
{ Events.MultiSellExplorationData, new MultiSellExplorationDataParser() }, { Events.MultiSellExplorationData, new MultiSellExplorationDataParser() },
{ Events.Music, new MusicParser() }, { Events.Music, new MusicParser() },
{ Events.Powerplay, new PowerplayParser() },
{ Events.ReceiveText, new ReceiveTextParser() }, { Events.ReceiveText, new ReceiveTextParser() },
{ Events.RedeemVoucher, new RedeemVoucherParser() }, { Events.RedeemVoucher, new RedeemVoucherParser() },
{ Events.SearchAndRescue, new SearchAndRescueParser() }, { Events.SearchAndRescue, new SearchAndRescueParser() },

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@ -69,6 +69,16 @@ internal class TransactionParserContext {
/// </summary> /// </summary>
public string? Settlement { get; set; } = null; public string? Settlement { get; set; } = null;
/// <summary>
/// Current Merits
/// </summary>
public long? CurrentMerits { get; set; } = null;
/// <summary>
/// Merits from last login
/// </summary>
public long? LastMerits { get; set; } = null;
/// <summary> /// <summary>
/// Returns true if the current session is legacy /// Returns true if the current session is legacy
/// </summary> /// </summary>

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@ -39,6 +39,7 @@ public class Entry {
{ Events.Missions, typeof(MissionsEntry) }, { Events.Missions, typeof(MissionsEntry) },
{ Events.MultiSellExplorationData, typeof(MultiSellExplorationDataEntry) }, { Events.MultiSellExplorationData, typeof(MultiSellExplorationDataEntry) },
{ Events.Music, typeof(MusicEntry) }, { Events.Music, typeof(MusicEntry) },
{ Events.Powerplay, typeof(PowerplayEntry) },
{ Events.ReceiveText, typeof(ReceiveTextEntry) }, { Events.ReceiveText, typeof(ReceiveTextEntry) },
{ Events.RedeemVoucher, typeof(RedeemVoucherEntry) }, { Events.RedeemVoucher, typeof(RedeemVoucherEntry) },
{ Events.SearchAndRescue, typeof(SearchAndRescueEntry) }, { Events.SearchAndRescue, typeof(SearchAndRescueEntry) },

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@ -29,6 +29,7 @@ public class Events {
public static readonly string Missions = "Missions"; public static readonly string Missions = "Missions";
public static readonly string MultiSellExplorationData = "MultiSellExplorationData"; public static readonly string MultiSellExplorationData = "MultiSellExplorationData";
public static readonly string Music = "Music"; public static readonly string Music = "Music";
public static readonly string Powerplay = "Powerplay";
public static readonly string ReceiveText = "ReceiveText"; public static readonly string ReceiveText = "ReceiveText";
public static readonly string RedeemVoucher = "RedeemVoucher"; public static readonly string RedeemVoucher = "RedeemVoucher";
public static readonly string SearchAndRescue = "SearchAndRescue"; public static readonly string SearchAndRescue = "SearchAndRescue";

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@ -0,0 +1,32 @@
using System.Reflection;
namespace EDPlayerJournal.Entries {
public class PowerplayEntry : Entry {
/// <summary>
/// Name of the power
/// </summary>
public string Power { get; set; } = string.Empty;
/// <summary>
/// Player rank
/// </summary>
public int Rank { get; set; } = 0;
/// <summary>
/// Current merits of the player
/// </summary>
public long Merits { get; set; } = 0;
/// <summary>
/// Time pledged (in seconds?)
/// </summary>
public long TimePledged { get; set; } = 0;
protected override void Initialise() {
Power = JSON.Value<string>("Power") ?? string.Empty;
Rank = JSON.Value<int?>("Rank") ?? 0;
Merits = JSON.Value<long?>("Merits") ?? 0;
TimePledged = JSON.Value<long?>("TimePledged") ?? 0;
}
}
}

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@ -4,6 +4,8 @@
* Add support for Power Conflict Zones * Add support for Power Conflict Zones
* Show no inf as "Zero INF", so the Nova Navy bot can parse it properly * Show no inf as "Zero INF", so the Nova Navy bot can parse it properly
* Add support for MeritsGained, but disable it for now, as the player
journal is massively lacking in terms of Powerplay 2.0 support.
## 0.4.3 on 18.09.2024 ## 0.4.3 on 18.09.2024

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@ -21,6 +21,7 @@ public class DiscordLogGenerator {
new CargoSoldFormatter(), new CargoSoldFormatter(),
new VistaGenomicsFormat(), new VistaGenomicsFormat(),
new SearchAndRescueFormat(), new SearchAndRescueFormat(),
new MeritsGainedFormat(),
}; };
protected virtual string GetToolVersion() { protected virtual string GetToolVersion() {

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@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EDPlayerJournal;
using EDPlayerJournal.BGS;
namespace EliteBGS.LogGenerator;
public class MeritsGainedFormat : LogFormatter {
public string GenerateLog(Objective objective) {
var builder = new StringBuilder();
var merits = objective
.EnabledOfType<MeritsGained>()
.GroupBy(x => x.Power)
.ToDictionary(x => x.Key, x => x.Sum(x => x.Merits))
;
if (merits == null || merits.Count == 0) {
return "";
}
foreach (var merit in merits) {
builder.AppendFormat("{0} merits gained for {1}\n", merit.Value, merit.Key);
}
return builder.ToString().Trim();
}
public string GenerateSummary(Objective objective) {
var builder = new StringBuilder();
var merits = objective
.EnabledOfType<MeritsGained>()
.GroupBy(x => x.Power)
.ToDictionary(x => x.Key, x => x.Sum(x => x.Merits))
;
if (merits == null || merits.Count == 0) {
return "";
}
foreach (var merit in merits) {
builder.AppendFormat("MRT: {0}, {1}; ", merit.Key, merit.Value);
}
return builder.ToString().Trim().TrimEnd(';');
}
}

View File

@ -262,6 +262,7 @@
<RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions> </Grid.RowDefinitions>
<Grid.ColumnDefinitions> <Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/> <ColumnDefinition Width="*"/>
@ -270,6 +271,7 @@
<mah:ToggleSwitch x:Name="NoInfluenceSupport" Grid.Row="0" Grid.ColumnSpan="2" Content="Ignore secondary influence support given out by certain missions" Toggled="NoInfluenceSupport_Toggled"/> <mah:ToggleSwitch x:Name="NoInfluenceSupport" Grid.Row="0" Grid.ColumnSpan="2" Content="Ignore secondary influence support given out by certain missions" Toggled="NoInfluenceSupport_Toggled"/>
<mah:ToggleSwitch x:Name="NoMarketBuy" Grid.Row="1" Grid.ColumnSpan="2" Content="Ignore commodities bought at stations" Toggled="NoMarketBuy_Toggled"/> <mah:ToggleSwitch x:Name="NoMarketBuy" Grid.Row="1" Grid.ColumnSpan="2" Content="Ignore commodities bought at stations" Toggled="NoMarketBuy_Toggled"/>
<mah:ToggleSwitch x:Name="NoFleetCarrier" Grid.Row="2" Grid.ColumnSpan="2" Content="Ignore transactions done on a Fleet Carrier" Toggled="NoFleetCarrier_Toggled" /> <mah:ToggleSwitch x:Name="NoFleetCarrier" Grid.Row="2" Grid.ColumnSpan="2" Content="Ignore transactions done on a Fleet Carrier" Toggled="NoFleetCarrier_Toggled" />
<mah:ToggleSwitch x:Name="NoPowerplay" Grid.Row="3" Grid.ColumnSpan="2" Content="Ignore Powerplay Merits" Toggled="NoPowerplay_Toggled" />
</Grid> </Grid>
</GroupBox> </GroupBox>
<GroupBox Header="Discord Webhooks" Grid.Row="3" VerticalAlignment="Top" Width="Auto" Grid.ColumnSpan="3" Margin="0,5,0,0"> <GroupBox Header="Discord Webhooks" Grid.Row="3" VerticalAlignment="Top" Width="Auto" Grid.ColumnSpan="3" Margin="0,5,0,0">

View File

@ -64,6 +64,7 @@ public partial class MainWindow : MetroWindow {
this.NoInfluenceSupport.IsOn = Config.Global.IgnoreInfluenceSupport; this.NoInfluenceSupport.IsOn = Config.Global.IgnoreInfluenceSupport;
this.NoMarketBuy.IsOn = Config.Global.IgnoreMarketBuy; this.NoMarketBuy.IsOn = Config.Global.IgnoreMarketBuy;
this.NoFleetCarrier.IsOn = Config.Global.IgnoreFleetCarrier; this.NoFleetCarrier.IsOn = Config.Global.IgnoreFleetCarrier;
this.NoPowerplay.IsOn = Config.Global.IgnorePowerplay;
// Apply theme // Apply theme
try { try {
@ -182,6 +183,7 @@ public partial class MainWindow : MetroWindow {
options.IgnoreInfluenceSupport = Config.Global.IgnoreInfluenceSupport; options.IgnoreInfluenceSupport = Config.Global.IgnoreInfluenceSupport;
options.IgnoreMarketBuy = Config.Global.IgnoreMarketBuy; options.IgnoreMarketBuy = Config.Global.IgnoreMarketBuy;
options.IgnoreFleetCarrierFaction = Config.Global.IgnoreFleetCarrier; options.IgnoreFleetCarrierFaction = Config.Global.IgnoreFleetCarrier;
options.IgnorePowerplay = Config.Global.IgnorePowerplay;
List<Transaction> transactions = parser.Parse(entries, options); List<Transaction> transactions = parser.Parse(entries, options);
@ -583,6 +585,10 @@ public partial class MainWindow : MetroWindow {
Config.Global.IgnoreFleetCarrier = this.NoFleetCarrier.IsOn; Config.Global.IgnoreFleetCarrier = this.NoFleetCarrier.IsOn;
} }
private void NoPowerplay_Toggled(object sender, RoutedEventArgs e) {
Config.Global.IgnorePowerplay = this.NoPowerplay.IsOn;
}
private void OpenInExplorer_Click(object sender, RoutedEventArgs e) { private void OpenInExplorer_Click(object sender, RoutedEventArgs e) {
try { try {
Process.Start(new ProcessStartInfo(Config.Global.JournalLocation) { Process.Start(new ProcessStartInfo(Config.Global.JournalLocation) {
@ -723,5 +729,4 @@ public partial class MainWindow : MetroWindow {
private void PostToAll_Click(object sender, RoutedEventArgs e) { private void PostToAll_Click(object sender, RoutedEventArgs e) {
PostToDiscordWebhook(Config.Global.Webhooks); PostToDiscordWebhook(Config.Global.Webhooks);
} }
} }

View File

@ -67,6 +67,11 @@ public class AppConfig {
/// </summary> /// </summary>
public bool IgnoreFleetCarrier { get; set; } = true; public bool IgnoreFleetCarrier { get; set; } = true;
/// <summary>
/// Ignore power play?
/// </summary>
public bool IgnorePowerplay { get; set; } = true;
/// <summary> /// <summary>
/// List of Webhooks configured /// List of Webhooks configured
/// </summary> /// </summary>