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6 Commits
0.4.3
...
1da6f41ec8
| Author | SHA1 | Date | |
|---|---|---|---|
| 1da6f41ec8 | |||
| 2c6eb9190a | |||
| 8a92cac02a | |||
| 4fe77e6946 | |||
| 912e8b602f | |||
| be3bceb880 |
@@ -92,6 +92,13 @@ public class CombatZone : Transaction {
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get { return string.Compare(Type, CombatZones.AXCombatZone) == 0; }
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}
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/// <summary>
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/// Returns true if it is a power combat zone
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/// </summary>
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public bool IsPower {
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get { return string.Compare(Type, CombatZones.PowerCombatZone) == 0; }
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}
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public override int CompareTo(Transaction? obj) {
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if (obj == null || obj.GetType() != typeof(CombatZone)) {
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return -1;
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@@ -581,14 +581,25 @@ internal class ReceiveTextParser : ITransactionParserPart {
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}
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}
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internal class SelfDestructParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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context.SelfDestruct = true;
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}
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}
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internal class DiedParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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// Death only matters in ship. On foot you can just redeploy with the dropship.
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if (context.IsOnFoot) {
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return;
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}
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// You can't complete a combat zone if you die in it. Others might keep it open
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// for you, but still you will not have completed it unless you jump back in.
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if (context.SelfDestruct != null && context.SelfDestruct == true) {
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// Some people just suicide to fast track back to stations after a CZ,
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// especially since combat bonds don't disappear on death. So count the CZ
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// on self destruct
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context.DiscernCombatZone(transactions, entry);
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context.SelfDestruct = null;
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}
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context.ResetCombatZone();
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// Dying also moves you back to another instance
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context.LeftInstance();
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@@ -630,6 +641,7 @@ public class TransactionParser {
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{ Events.ReceiveText, new ReceiveTextParser() },
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{ Events.RedeemVoucher, new RedeemVoucherParser() },
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{ Events.SearchAndRescue, new SearchAndRescueParser() },
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{ Events.SelfDestruct, new SelfDestructParser() },
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{ Events.SellExplorationData, new SellExplorationDataParser() },
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{ Events.SellMicroResources, new SellMicroResourcesParser() },
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{ Events.SellOrganicData, new SellOrganicDataParser() },
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@@ -62,6 +62,8 @@ internal class TransactionParserContext {
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public bool HaveSeenAlliedCorrespondent { get; set; } = false;
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public bool HaveSeenEnemyCorrespondent { get; set; } = false;
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public bool? SelfDestruct { get; set; } = null;
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/// <summary>
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/// Current Odyssey settlement.
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/// </summary>
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@@ -128,16 +130,29 @@ internal class TransactionParserContext {
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Settlement = null;
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}
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private bool HadCombatZone() {
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if (CurrentInstanceType != null &&
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Instances.IsInstance(CurrentInstanceType, Instances.PowerWarzoneMedium)) {
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return true;
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}
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if (HighestCombatBond == null &&
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LastRecordedAwardingFaction == null &&
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HaveSeenAXWarzoneNPC == false &&
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CurrentInstanceType == null) {
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return false;
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}
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return true;
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}
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public void DiscernCombatZone(TransactionList transactions, Entry e) {
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string? grade = CombatZones.DifficultyLow;
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string cztype;
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ulong highest = HighestCombatBond ?? 0;
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string? faction = LastRecordedAwardingFaction;
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if (HighestCombatBond == null &&
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LastRecordedAwardingFaction == null &&
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HaveSeenAXWarzoneNPC == false &&
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CurrentInstanceType == null) {
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if (!HadCombatZone()) {
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return;
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}
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@@ -157,7 +172,8 @@ internal class TransactionParserContext {
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return;
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}
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if (LastRecordedAwardingFaction == null &&
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Instances.IsHumanWarzone(CurrentInstanceType)) {
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(Instances.IsHumanWarzone(CurrentInstanceType) ||
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Instances.IsPowerWarzone(CurrentInstanceType))) {
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transactions.AddIncomplete(new CombatZone(),
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"Could not discern for whom you fought for, " +
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"as it seems you haven't killed anyone in the ship combat zone.",
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@@ -187,6 +203,9 @@ internal class TransactionParserContext {
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} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneThargoidVeryHigh)) {
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cztype = CombatZones.AXCombatZone;
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grade = CombatZones.DifficultyVeryHigh;
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} else if (Instances.IsInstance(CurrentInstanceType, Instances.PowerWarzoneMedium)) {
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cztype = CombatZones.PowerCombatZone;
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grade = CombatZones.DifficultyMedium;
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} else {
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transactions.AddIncomplete(new CombatZone(),
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"Unknown conflict zone difficulty",
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@@ -14,6 +14,11 @@ public class CombatZones {
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/// </summary>
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public static readonly string ShipCombatZone = "Ship";
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/// <summary>
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/// Power combat zones, new in Ascendancy update.
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/// </summary>
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public static readonly string PowerCombatZone = "Power";
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/// <summary>
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/// AX combat zone
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/// </summary>
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@@ -42,6 +42,7 @@ public class Entry {
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{ Events.ReceiveText, typeof(ReceiveTextEntry) },
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{ Events.RedeemVoucher, typeof(RedeemVoucherEntry) },
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{ Events.SearchAndRescue, typeof(SearchAndRescueEntry) },
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{ Events.SelfDestruct, typeof(SelfDestructEntry) },
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{ Events.SellExplorationData, typeof(SellExplorationDataEntry) },
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{ Events.SellMicroResources, typeof(SellMicroResourcesEntry) },
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{ Events.SellOrganicData, typeof(SellOrganicDataEntry) },
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@@ -32,6 +32,7 @@ public class Events {
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public static readonly string ReceiveText = "ReceiveText";
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public static readonly string RedeemVoucher = "RedeemVoucher";
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public static readonly string SearchAndRescue = "SearchAndRescue";
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public static readonly string SelfDestruct = "SelfDestruct";
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public static readonly string SellExplorationData = "SellExplorationData";
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public static readonly string SellMicroResources = "SellMicroResources";
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public static readonly string SellOrganicData = "SellOrganicData";
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5
EDPlayerJournal/Entries/SelfDestructEntry.cs
Normal file
5
EDPlayerJournal/Entries/SelfDestructEntry.cs
Normal file
@@ -0,0 +1,5 @@
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namespace EDPlayerJournal.Entries {
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public class SelfDestructEntry : Entry {
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// Has no data
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}
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}
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@@ -18,6 +18,11 @@ public class Instances {
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/// </summary>
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public static readonly string WarzoneHigh = "$Warzone_PointRace_High";
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/// <summary>
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/// Medium power play conflict zone, new in PP 2.0 Ascendancy update
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/// </summary>
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public static readonly string PowerWarzoneMedium = "$Warzone_Powerplay_Med";
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/// <summary>
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/// Low Thargoid combat zone
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/// </summary>
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@@ -52,8 +57,17 @@ public class Instances {
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;
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}
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public static bool IsPowerWarzone(string type) {
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return
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IsInstance(type, PowerWarzoneMedium)
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;
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}
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public static bool IsWarzone(string type) {
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return IsHumanWarzone(type) || IsThargoidWarzone(type);
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return IsHumanWarzone(type) ||
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IsThargoidWarzone(type) ||
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IsPowerWarzone(type)
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;
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}
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public static bool IsInstance(string type, string instance) {
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@@ -1,5 +1,10 @@
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# EliteBGS changelog
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## 0.4.4 on ??.??.202?
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* Add support for Power Conflict Zones
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* Show no inf as "Zero INF", so the Nova Navy bot can parse it properly
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## 0.4.3 on 18.09.2024
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* Add possibility to post log reports to Discord webhooks.
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@@ -64,6 +64,7 @@ public class MissionFormat : LogFormatter {
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Dictionary<string, ulong> passengers = new();
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StringBuilder output = new StringBuilder();
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long total_influence = 0;
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bool hadmissions = false;
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var missions = objective.EnabledOfType<MissionCompleted>();
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var support = objective.EnabledOfType<InfluenceSupport>();
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@@ -85,6 +86,7 @@ public class MissionFormat : LogFormatter {
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++collated[m.MissionName][m.Influence];
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hadmissions = true;
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total_influence += m.Influence.Length;
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if (m.AcceptedEntry != null &&
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@@ -121,19 +123,23 @@ public class MissionFormat : LogFormatter {
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output.Append(failedlog);
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output.Append("\n");
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}
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if (failed.Count > 0) {
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hadmissions = true;
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}
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total_influence += failed.Sum(x => x.InfluenceAmount);
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foreach (InfluenceSupport inf in support) {
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output.Append(inf.ToString());
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output.Append("\n");
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hadmissions = true;
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total_influence += inf.Influence.InfluenceAmount;
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}
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if (support.Count() > 0) {
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if (support.Count > 0) {
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output.Append("\n");
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}
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if (total_influence != 0) {
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if (hadmissions) {
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output.AppendFormat("Total Influence: {0}", total_influence);
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}
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@@ -141,6 +147,10 @@ public class MissionFormat : LogFormatter {
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}
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public string GenerateSummary(Objective objective) {
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bool hadmissions = objective
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.EnabledOfType<MissionCompleted>()
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.Count > 0
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;
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long influence = objective
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.EnabledOfType<MissionCompleted>()
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.Sum(x => x.Influence.Length)
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@@ -154,7 +164,7 @@ public class MissionFormat : LogFormatter {
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.Sum(x => x.InfluenceAmount)
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;
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if (influence == 0 && support == 0 && failed == 0) {
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if (influence == 0 && support == 0 && failed == 0 && !hadmissions) {
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return "";
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}
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@@ -121,6 +121,7 @@
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<Button Content="Ground" x:Name="Ground" Click="Ground_Click"/>
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<Button Content="Ship" x:Name="Ship" Click="Ship_Click"/>
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<Button Content="AX" x:Name="Thargoid" Click="Thargoid_Click"/>
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<Button Content="Power" x:Name="Power" Click="Power_Click"/>
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</StackPanel>
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</Expander>
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</StackPanel>
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@@ -476,6 +476,16 @@ public partial class MainWindow : MetroWindow {
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RefreshView();
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}
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private void Power_Click(object sender, RoutedEventArgs e) {
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CombatZone transaction = GetTransaction<CombatZone>(sender);
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if (transaction == null) {
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return;
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}
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transaction.Type = CombatZones.PowerCombatZone;
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RefreshView();
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}
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private void Thargoid_Click(object sender, RoutedEventArgs e) {
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CombatZone transaction = GetTransaction<CombatZone>(sender);
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if (transaction == null) {
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@@ -713,4 +723,5 @@ public partial class MainWindow : MetroWindow {
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private void PostToAll_Click(object sender, RoutedEventArgs e) {
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PostToDiscordWebhook(Config.Global.Webhooks);
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}
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}
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@@ -59,7 +59,9 @@ public class UITransaction : INotifyPropertyChanged {
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return Visibility.Hidden;
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}
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if (string.Compare(combat.Type, CombatZones.ShipCombatZone) == 0) {
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// Both normal and power combat zones have special objectives
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if (string.Compare(combat.Type, CombatZones.ShipCombatZone) == 0 ||
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string.Compare(combat.Type, CombatZones.PowerCombatZone) == 0) {
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return Visibility.Visible;
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}
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Reference in New Issue
Block a user