move mission related logic to mission class
This commit is contained in:
@@ -1,159 +1,9 @@
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using System.Collections.Generic;
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using System.Text;
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using System.Linq;
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using Newtonsoft.Json.Linq;
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namespace EDPlayerJournal.Entries;
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namespace EDPlayerJournal.Entries;
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public class MissionCompletedEntry : Entry {
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public Dictionary<string, Dictionary<ulong, string>> Influences { get; set; } = new Dictionary<string, Dictionary<ulong, string>>();
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private List<string> Affected { get; set; } = new List<string>();
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private string? readable_name = null;
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private bool readable_name_generated = false;
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public Mission? Mission { get; set; }
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protected override void Initialise() {
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MissionID = JSON.Value<ulong?>("MissionID") ?? 0;
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Name = JSON.Value<string>("Name");
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Faction = JSON.Value<string>("Faction") ?? "";
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TargetFaction = JSON.Value<string>("TargetFaction") ?? "";
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if (JSON.ContainsKey("Commodity_Localised")) {
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Commodity = JSON.Value<string>("Commodity_Localised");
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}
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if (JSON.ContainsKey("Count")) {
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Count = JSON.Value<int>("Count");
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}
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if (JSON.ContainsKey("Donated")) {
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Donated = JSON.Value<int>("Donated");
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}
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MakeHumanReadableName();
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BuildInfluenceList();
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}
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private void BuildInfluenceList() {
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Influences.Clear();
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Affected.Clear();
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var effects = JSON.Value<JArray>("FactionEffects");
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if (effects == null) {
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return;
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}
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foreach (var effect in effects.Children<JObject>()) {
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string? faction = effect.Value<string>("Faction");
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if (faction == null) {
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continue;
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}
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Affected.Add(faction);
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var influence = effect.Value<JArray>("Influence");
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if (influence == null || influence.Count == 0) {
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// No influence reward, happens sometimes, but we have to accept it
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Influences.Add(faction, new Dictionary<ulong, string>());
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} else {
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foreach (var infl in influence.Children<JObject>()) {
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infl.TryGetValue("Influence", out JToken? result);
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infl.TryGetValue("SystemAddress", out JToken? systemaddr);
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if (result != null && result.Type == JTokenType.String &&
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systemaddr != null && systemaddr.Type == JTokenType.Integer) {
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ulong system = systemaddr.ToObject<ulong?>() ?? 0;
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string inf = result.ToString();
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if (!Influences.ContainsKey(faction)) {
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Influences.Add(faction, new Dictionary<ulong, string>());
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}
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if (!Influences[faction].ContainsKey(system)) {
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Influences[faction].Add(system, inf);
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}
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}
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}
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}
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}
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}
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public string? Name { get; set; }
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public string? Commodity { get; set; }
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public int? Count { get; set; }
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public int? Donated { get; set; }
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public ulong? MissionID { get; set; }
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public string? Faction { get; set; }
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public string? TargetFaction { get; set; }
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private void MakeHumanReadableName() {
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if (readable_name != null || Name == null) {
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return;
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}
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string? readable = HumanReadableMissionName.MakeHumanReadableName(Name);
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StringBuilder builder = new StringBuilder();
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if (readable == null) {
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builder = new StringBuilder(Name);
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builder.Replace("Mission_", "");
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builder.Replace("_name", "");
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builder.Replace("_MB", "");
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builder.Replace('_', ' ');
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builder.Replace("Illegal", " (Illegal)");
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builder.Replace("OnFoot", "On Foot");
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builder.Replace(" BS", "");
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builder.Replace("HackMegaship", "Hack Megaship");
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builder.Replace("Boom", "");
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builder.Replace("RebootRestore", "Reboot/Restore");
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builder.Replace("CivilLiberty", "");
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readable_name_generated = true;
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} else {
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builder.Append(readable);
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}
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if (Count > 0 && Commodity != null) {
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builder.AppendFormat(" ({0} {1})", Count, Commodity);
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}
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if (Donated != null || Donated > 0) {
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builder.AppendFormat(" ({0})", Credits.FormatCredits(Donated ?? 0));
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}
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readable_name = builder.ToString().Trim();
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}
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public string? HumanReadableName {
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get {
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MakeHumanReadableName();
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return readable_name;
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}
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}
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public bool HumanReadableNameWasGenerated {
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get {
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MakeHumanReadableName();
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return readable_name_generated;
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}
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}
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public string[] AffectedFactions => Affected.ToArray();
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public string? GetInfluenceForFaction(string faction) {
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if (Influences == null || !Influences.ContainsKey(faction)) {
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return null;
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}
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var inf = Influences[faction];
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return string.Join("", inf.Values);
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}
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public string? GetInfluenceForFaction(string faction, ulong systemaddr) {
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if (!Influences.ContainsKey(faction)) {
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return null;
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}
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if (!Influences[faction].ContainsKey(systemaddr)) {
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return null;
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}
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return Influences[faction][systemaddr];
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Mission = Mission.FromMissionCompleted(JSON);
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}
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}
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