move mission related logic to mission class
This commit is contained in:
@@ -25,8 +25,8 @@ public class InfluenceSupport : Transaction {
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StringBuilder builder = new StringBuilder();
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string? missionname;
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if (RelevantMission != null) {
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missionname = RelevantMission.HumanReadableName;
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if (RelevantMission != null && RelevantMission.Mission != null) {
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missionname = RelevantMission.Mission.LocalisedName;
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} else {
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missionname = "UNKNOWN MISSION";
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}
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@@ -12,14 +12,14 @@ public class MissionCompleted : Transaction {
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public string MissionName {
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get {
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MissionCompletedEntry? c = Entries[0] as MissionCompletedEntry;
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if (c == null) {
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if (c == null || c.Mission == null) {
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return "";
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}
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if (string.IsNullOrEmpty(c.HumanReadableName)) {
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return (c.Name ?? "");
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if (string.IsNullOrEmpty(c.Mission.LocalisedName)) {
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return (c.Mission.Name ?? "");
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} else {
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return c.HumanReadableName;
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return c.Mission.LocalisedName;
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}
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}
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}
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@@ -28,15 +28,11 @@ public class MissionCompleted : Transaction {
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get {
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MissionCompletedEntry? e = (Entries[0] as MissionCompletedEntry);
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if (e == null || Faction == null) {
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if (e == null || Faction == null || e.Mission == null) {
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return "";
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}
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if (SystemAddress == 0) {
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return (e.GetInfluenceForFaction(Faction) ?? "");
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} else {
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return (e.GetInfluenceForFaction(Faction, SystemAddress) ?? "");
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}
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return (e.Mission.GetInfluenceForFaction(Faction, SystemAddress) ?? "");
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}
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}
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@@ -48,11 +44,11 @@ public class MissionCompleted : Transaction {
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StringBuilder builder = new StringBuilder();
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var entry = Entries[0] as MissionCompletedEntry;
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if (entry == null) {
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if (entry == null || entry.Mission == null) {
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return "";
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}
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var influence = entry.GetInfluenceForFaction(Faction, SystemAddress);
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var influence = entry.Mission.GetInfluenceForFaction(Faction, SystemAddress);
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builder.AppendFormat("{0}", MissionName);
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if (influence != "") {
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@@ -231,7 +231,7 @@ public class Report {
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MissionCompletedEntry? completed = e as MissionCompletedEntry;
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if (completed == null ||
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completed.MissionID == null) {
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completed.Mission == null) {
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continue;
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}
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@@ -240,48 +240,38 @@ public class Report {
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ulong accepted_address;
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string? accepted_system;
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string? target_faction_name = completed.TargetFaction;
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string? source_faction_name = completed.Faction;
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string? target_faction_name = completed.Mission.TargetFaction;
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string? source_faction_name = completed.Mission.Faction;
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if (!acceptedMissions.TryGetValue(completed.MissionID.Value, out accepted)) {
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if (!acceptedMissions.TryGetValue(completed.Mission.MissionID, out accepted)) {
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OnLog?.Invoke(string.Format(
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"Unable to find mission acceptance for mission \"{0}\". " +
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"Please extend range to include the mission acceptance.", completed.HumanReadableName
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"Please extend range to include the mission acceptance.", completed.Mission.LocalisedName
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));
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continue;
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}
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if (!acceptedSystems.TryGetValue(completed.MissionID.Value, out accepted_address)) {
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if (!acceptedSystems.TryGetValue(completed.Mission.MissionID, out accepted_address)) {
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OnLog?.Invoke(string.Format(
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"Unable to figure out in which system mission \"{0}\" was accepted.", completed.HumanReadableName
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"Unable to figure out in which system mission \"{0}\" was accepted.", completed.Mission.LocalisedName
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));
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continue;
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}
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if (!systems.TryGetValue(accepted_address, out accepted_system)) {
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OnLog?.Invoke(string.Format(
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"Unable to figure out in which system mission \"{0}\" was accepted.", completed.HumanReadableName
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"Unable to figure out in which system mission \"{0}\" was accepted.", completed.Mission.LocalisedName
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));
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continue;
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}
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if (completed.HumanReadableNameWasGenerated) {
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/* If the human readable name was generated, we send a log message. Because the
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* generated names all sort of suck, we should have more human readable names in
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* in the lookup dictionary.
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*/
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OnLog?.Invoke("Human readable name for mission \"" +
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completed.Name +
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"\" was generated, please report this.");
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}
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foreach (var other in completed.Influences) {
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foreach (var other in completed.Mission.Influences) {
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string faction = other.Key;
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if (string.IsNullOrEmpty(faction)) {
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OnLog?.Invoke(string.Format(
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"Mission \"{0}\" has empty faction name in influence block, "+
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"so this influence support was ignored. " +
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"Please check the README on why this happens.", completed.HumanReadableName)
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"Please check the README on why this happens.", completed.Mission.LocalisedName)
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);
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continue;
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}
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@@ -294,7 +284,7 @@ public class Report {
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"Mission \"{0}\" gave no influence to \"{1}\", so we assume this is because the " +
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"faction is in a conflict and cannot gain influence right now. " +
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"If this assessment is wrong, just remove the entry from the objective list.",
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completed.HumanReadableName, faction
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completed.Mission.LocalisedName, faction
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));
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if (string.Compare(target_faction_name, faction, true) == 0) {
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@@ -310,7 +300,7 @@ public class Report {
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"Mission \"{0}\" gave no influence to \"{1}\". Since \"{1}\" is the target faction " +
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"of the mission, we assume the influence was gained in \"{2}\". " +
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"Please remove the entry if this assumption is wrong.",
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completed.HumanReadableName, faction, current_system
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completed.Mission.LocalisedName, faction, current_system
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));
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} else if (string.Compare(source_faction_name, faction, true) == 0) {
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/* source faction of the mission is not getting any influence. This could be because
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@@ -324,7 +314,7 @@ public class Report {
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"Mission \"{0}\" gave no influence to \"{1}\". Since \"{1}\" is the source faction " +
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"of the mission, we assume the influence was gained in \"{2}\". " +
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"Please remove the entry if this assumption is wrong.",
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completed.HumanReadableName, faction, accepted_system
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completed.Mission.LocalisedName, faction, accepted_system
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));
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/* check if source/target faction are equal, in which case we also need an entry
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@@ -338,7 +328,7 @@ public class Report {
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"Mission \"{0}\" gave no influence to \"{1}\". Since \"{1}\" is the source and target faction " +
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"of the mission, we assume the influence was also gained in target system \"{2}\". " +
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"Please remove the entry if this assumption is wrong.",
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completed.HumanReadableName, faction, current_system
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completed.Mission.LocalisedName, faction, current_system
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));
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}
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}
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@@ -349,7 +339,7 @@ public class Report {
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string? system;
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string? accepted_station;
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if (completed.MissionID == null) {
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if (completed.Mission == null) {
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continue;
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}
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@@ -360,9 +350,9 @@ public class Report {
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continue;
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}
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if (!acceptedStations.TryGetValue(completed.MissionID.Value, out accepted_station)) {
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if (!acceptedStations.TryGetValue(completed.Mission.MissionID, out accepted_station)) {
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OnLog?.Invoke(string.Format(
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"Unable to figure out in which station mission \"{0}\" was accepted.", completed.HumanReadableName
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"Unable to figure out in which station mission \"{0}\" was accepted.", completed.Mission.LocalisedName
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));
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continue;
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}
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@@ -272,38 +272,34 @@ internal class MissionAcceptedParser : TransactionParserPart {
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internal class MissionCompletedParser : TransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
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MissionCompletedEntry? entry = e as MissionCompletedEntry;
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if (entry == null) {
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if (entry == null || entry.Mission == null) {
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throw new NotImplementedException();
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}
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if (entry.MissionID == null) {
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throw new InvalidJournalEntryException("mission completed has no mission ID");
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}
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MissionAcceptedEntry? accepted = null;
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Location? accepted_location = null;
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string? target_faction_name = entry.TargetFaction;
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string? source_faction_name = entry.Faction;
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string? target_faction_name = entry.Mission.TargetFaction;
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string? source_faction_name = entry.Mission.Faction;
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// We did not find when the mission was accepted.
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if (!context.AcceptedMissions.TryGetValue(entry.MissionID.Value, out accepted)) {
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if (!context.AcceptedMissions.TryGetValue(entry.Mission.MissionID, out accepted)) {
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transactions.AddIncomplete(new MissionCompleted(),
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String.Format("Mission acceptance for mission id {0} was not found",
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entry.MissionID.Value));
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entry.Mission.MissionID));
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return;
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}
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if (!context.AcceptedMissionLocation.TryGetValue(entry.MissionID.Value, out accepted_location)) {
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if (!context.AcceptedMissionLocation.TryGetValue(entry.Mission.MissionID, out accepted_location)) {
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transactions.AddIncomplete(new MissionCompleted(),
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String.Format("Location for acceptance for mission id {0} was not found",
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entry.MissionID.Value));
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entry.Mission.MissionID));
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return;
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}
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// This block does some preliminary "repairs" on the influences block of a completed
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// mission. Sometimes these entries are broken, or are missing information for later
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// parsing.
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foreach (var other in entry.Influences) {
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foreach (var other in entry.Mission.Influences) {
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string faction = other.Key;
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if (string.IsNullOrEmpty(faction)) {
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// Target faction might be empty string, in special cases. For example if you
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