diff --git a/EDPlayerJournal/BGS/CombatZone.cs b/EDPlayerJournal/BGS/CombatZone.cs
index d1d8c66..0f6fbf5 100644
--- a/EDPlayerJournal/BGS/CombatZone.cs
+++ b/EDPlayerJournal/BGS/CombatZone.cs
@@ -13,11 +13,6 @@ public class CombatZone : Transaction {
///
public string Grade { get; set; } = "Low";
- ///
- /// How many?
- ///
- public int Amount { get; set; } = 1;
-
///
/// Whether spec ops were won.
///
@@ -89,6 +84,6 @@ public class CombatZone : Transaction {
}
public override string ToString() {
- return string.Format("Won {0} x {1} {2} Combat Zone(s)", Amount, Grade, Type);
+ return string.Format("Won {0} {1} Combat Zone", Grade, Type);
}
}
diff --git a/EDPlayerJournal/BGS/TransactionParser.cs b/EDPlayerJournal/BGS/TransactionParser.cs
index 2103943..2afe1b7 100644
--- a/EDPlayerJournal/BGS/TransactionParser.cs
+++ b/EDPlayerJournal/BGS/TransactionParser.cs
@@ -116,7 +116,6 @@ internal class TransactionParserContext {
SpecOps = HaveSeenSpecOps ? true : null,
Correspondent = HaveSeenCorrespondent ? true : null,
Captain = HaveSeenCaptain ? true : null,
- Amount = 1,
};
zone.Entries.Add(e);
transactions.Add(zone);
diff --git a/EliteBGS/MainWindow.xaml.cs b/EliteBGS/MainWindow.xaml.cs
index 4eaf7b6..3f55190 100644
--- a/EliteBGS/MainWindow.xaml.cs
+++ b/EliteBGS/MainWindow.xaml.cs
@@ -218,7 +218,6 @@ public partial class MainWindow : Window {
System = objective.System,
Grade = "Low",
Type = "Ship",
- Amount = 1
};
UITransaction uitransaction = new UITransaction(zone);