diff --git a/EDPlayerJournal/BGS/CombatZone.cs b/EDPlayerJournal/BGS/CombatZone.cs index d1d8c66..0f6fbf5 100644 --- a/EDPlayerJournal/BGS/CombatZone.cs +++ b/EDPlayerJournal/BGS/CombatZone.cs @@ -13,11 +13,6 @@ public class CombatZone : Transaction { /// public string Grade { get; set; } = "Low"; - /// - /// How many? - /// - public int Amount { get; set; } = 1; - /// /// Whether spec ops were won. /// @@ -89,6 +84,6 @@ public class CombatZone : Transaction { } public override string ToString() { - return string.Format("Won {0} x {1} {2} Combat Zone(s)", Amount, Grade, Type); + return string.Format("Won {0} {1} Combat Zone", Grade, Type); } } diff --git a/EDPlayerJournal/BGS/TransactionParser.cs b/EDPlayerJournal/BGS/TransactionParser.cs index 2103943..2afe1b7 100644 --- a/EDPlayerJournal/BGS/TransactionParser.cs +++ b/EDPlayerJournal/BGS/TransactionParser.cs @@ -116,7 +116,6 @@ internal class TransactionParserContext { SpecOps = HaveSeenSpecOps ? true : null, Correspondent = HaveSeenCorrespondent ? true : null, Captain = HaveSeenCaptain ? true : null, - Amount = 1, }; zone.Entries.Add(e); transactions.Add(zone); diff --git a/EliteBGS/MainWindow.xaml.cs b/EliteBGS/MainWindow.xaml.cs index 4eaf7b6..3f55190 100644 --- a/EliteBGS/MainWindow.xaml.cs +++ b/EliteBGS/MainWindow.xaml.cs @@ -218,7 +218,6 @@ public partial class MainWindow : Window { System = objective.System, Grade = "Low", Type = "Ship", - Amount = 1 }; UITransaction uitransaction = new UITransaction(zone);