From f0692c3936c2f25856d98c682663c8a37155bb96 Mon Sep 17 00:00:00 2001 From: Florian Stinglmayr Date: Wed, 14 Dec 2022 17:40:25 +0100 Subject: [PATCH] apparently also medium combat zones can have two objectives --- EDPlayerJournal/BGS/TransactionParser.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/EDPlayerJournal/BGS/TransactionParser.cs b/EDPlayerJournal/BGS/TransactionParser.cs index 878fc2f..5f80e17 100644 --- a/EDPlayerJournal/BGS/TransactionParser.cs +++ b/EDPlayerJournal/BGS/TransactionParser.cs @@ -111,10 +111,7 @@ internal class TransactionParserContext { .Count() ; - if (warzoneNpcs >= 2 && grade != CombatZones.DifficultyHigh) { - // Only large combat zones have two NPCs - grade = CombatZones.DifficultyHigh; - } else if (warzoneNpcs >= 1 && grade == CombatZones.DifficultyLow) { + if (warzoneNpcs >= 1 && grade == CombatZones.DifficultyLow) { grade = CombatZones.DifficultyMedium; } }