remove some WPF specific stuff
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e8f5689123
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@ -25,60 +25,60 @@ public class UITransaction : INotifyPropertyChanged {
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public bool IsExpanded { get; set; } = true;
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public Visibility IsCombatZone {
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public bool IsCombatZone {
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get {
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return (Transaction != null && Transaction.GetType() == typeof(CombatZone)) ? Visibility.Visible : Visibility.Hidden;
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return (Transaction != null && Transaction.GetType() == typeof(CombatZone));
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}
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}
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public Visibility IsSellCargo {
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public bool IsSellCargo {
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get {
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return (Transaction != null && Transaction.GetType() == typeof(SellCargo)) ? Visibility.Visible : Visibility.Hidden;
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return (Transaction != null && Transaction.GetType() == typeof(SellCargo));
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}
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}
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public Visibility IsGroundCombatZone {
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public bool IsGroundCombatZone {
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get {
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CombatZone combat = Transaction as CombatZone;
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if (combat == null) {
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return Visibility.Hidden;
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return false;
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}
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if (string.Compare(combat.Type, CombatZones.GroundCombatZone) == 0) {
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return Visibility.Visible;
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return true;
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}
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return Visibility.Hidden;
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return false;
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}
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}
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public Visibility IsShipCombatZone {
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public bool IsShipCombatZone {
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get {
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CombatZone combat = Transaction as CombatZone;
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if (combat == null) {
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return Visibility.Hidden;
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return false;
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}
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if (string.Compare(combat.Type, CombatZones.ShipCombatZone) == 0) {
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return Visibility.Visible;
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return true;
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}
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return Visibility.Hidden;
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return false;
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}
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}
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public Visibility IsAXCombatZone {
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public bool IsAXCombatZone {
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get {
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CombatZone combat = Transaction as CombatZone;
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if (combat == null) {
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return Visibility.Hidden;
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return false;
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}
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if (string.Compare(combat.Type, CombatZones.AXCombatZone) == 0) {
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return Visibility.Visible;
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return true;
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}
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return Visibility.Hidden;
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return false;
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}
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}
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@ -250,12 +250,12 @@ public class Objective : IComparable<Objective> {
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get { return UITransactions.Select(x => x.Transaction).ToList<Transaction>(); }
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}
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public Visibility HasSystem {
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get { return string.IsNullOrEmpty(System) ? Visibility.Hidden : Visibility.Visible; }
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public bool HasSystem {
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get { return string.IsNullOrEmpty(System); }
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}
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public Visibility HasFaction {
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get { return string.IsNullOrEmpty(Faction) ? Visibility.Hidden : Visibility.Visible; }
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public bool HasFaction {
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get { return string.IsNullOrEmpty(Faction); }
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}
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public string Name {
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