remove some WPF specific stuff

This commit is contained in:
Florian Stinglmayr 2024-11-07 15:06:26 +01:00
parent e8f5689123
commit ee14dedeee

View File

@ -25,60 +25,60 @@ public class UITransaction : INotifyPropertyChanged {
public bool IsExpanded { get; set; } = true;
public Visibility IsCombatZone {
public bool IsCombatZone {
get {
return (Transaction != null && Transaction.GetType() == typeof(CombatZone)) ? Visibility.Visible : Visibility.Hidden;
return (Transaction != null && Transaction.GetType() == typeof(CombatZone));
}
}
public Visibility IsSellCargo {
public bool IsSellCargo {
get {
return (Transaction != null && Transaction.GetType() == typeof(SellCargo)) ? Visibility.Visible : Visibility.Hidden;
return (Transaction != null && Transaction.GetType() == typeof(SellCargo));
}
}
public Visibility IsGroundCombatZone {
public bool IsGroundCombatZone {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return Visibility.Hidden;
return false;
}
if (string.Compare(combat.Type, CombatZones.GroundCombatZone) == 0) {
return Visibility.Visible;
return true;
}
return Visibility.Hidden;
return false;
}
}
public Visibility IsShipCombatZone {
public bool IsShipCombatZone {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return Visibility.Hidden;
return false;
}
if (string.Compare(combat.Type, CombatZones.ShipCombatZone) == 0) {
return Visibility.Visible;
return true;
}
return Visibility.Hidden;
return false;
}
}
public Visibility IsAXCombatZone {
public bool IsAXCombatZone {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return Visibility.Hidden;
return false;
}
if (string.Compare(combat.Type, CombatZones.AXCombatZone) == 0) {
return Visibility.Visible;
return true;
}
return Visibility.Hidden;
return false;
}
}
@ -250,12 +250,12 @@ public class Objective : IComparable<Objective> {
get { return UITransactions.Select(x => x.Transaction).ToList<Transaction>(); }
}
public Visibility HasSystem {
get { return string.IsNullOrEmpty(System) ? Visibility.Hidden : Visibility.Visible; }
public bool HasSystem {
get { return string.IsNullOrEmpty(System); }
}
public Visibility HasFaction {
get { return string.IsNullOrEmpty(Faction) ? Visibility.Hidden : Visibility.Visible; }
public bool HasFaction {
get { return string.IsNullOrEmpty(Faction); }
}
public string Name {