Add project files.
This commit is contained in:
70
EDPlayerJournal/BGS/BuyCargo.cs
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70
EDPlayerJournal/BGS/BuyCargo.cs
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@@ -0,0 +1,70 @@
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using System.Text;
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS;
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public class BuyCargo : Transaction {
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public BuyCargo() { }
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public BuyCargo(MarketBuyEntry e) {
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Entries.Add(e);
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}
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public string? Cargo {
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get {
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string? cargo;
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var sell = Entries.OfType<MarketBuyEntry>().First();
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if (!string.IsNullOrEmpty(sell.TypeLocalised)) {
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cargo = sell.TypeLocalised;
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} else {
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cargo = sell.Type;
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if (cargo != null && cargo.Length >= 2) {
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cargo = cargo[0].ToString().ToUpper() + cargo.Substring(1);
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}
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}
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return cargo;
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}
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}
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public long Amount {
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get { return Entries.OfType<MarketBuyEntry>().Sum(x => x.Count); }
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}
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public override int CompareTo(Transaction? other) {
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if (other == null || other.GetType() != typeof(BuyCargo)) {
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return -1;
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}
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BuyCargo? buycargo = other as BuyCargo;
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if (buycargo != null &&
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buycargo.Cargo == Cargo &&
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buycargo.System == System &&
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buycargo.Faction == Faction) {
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return 0;
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}
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return -1;
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}
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public override string ToString() {
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StringBuilder builder = new StringBuilder();
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if (Entries.Count <= 0) {
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return builder.ToString();
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}
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builder.AppendFormat("Bought {0} {1} at the Commodity Market",
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Amount,
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Cargo
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);
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return builder.ToString().Trim();
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}
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/// <summary>
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/// Selling resources to a market only helps the controlling faction
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/// </summary>
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public override bool OnlyControllingFaction => true;
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}
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56
EDPlayerJournal/BGS/Cartographics.cs
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56
EDPlayerJournal/BGS/Cartographics.cs
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@@ -0,0 +1,56 @@
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using System.Linq;
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using System.Text;
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS;
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public class Cartographics : Transaction {
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public Cartographics(MultiSellExplorationDataEntry e) {
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Entries.Add(e);
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}
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public Cartographics(SellExplorationDataEntry e) {
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Entries.Add(e);
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}
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public override int CompareTo(Transaction? other) {
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if (other == null || other.GetType() != typeof(Cartographics)) {
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return -1;
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}
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Cartographics? b = other as Cartographics;
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if (b != null &&
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b.System == System &&
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b.Faction == Faction &&
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b.Station == Station) {
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return 0;
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}
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return -1;
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}
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public long TotalSum {
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get {
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/* add multi sell and normal ones together */
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long total =
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Entries.OfType<MultiSellExplorationDataEntry>()
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.Sum(x => x.TotalEarnings)
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+
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Entries.OfType<SellExplorationDataEntry>()
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.Sum(x => x.TotalEarnings)
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;
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return total;
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}
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}
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public override string ToString() {
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StringBuilder builder = new StringBuilder();
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builder.AppendFormat("Sold {0} worth of Cartographics Data", Credits.FormatCredits(TotalSum));
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return builder.ToString();
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}
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/// <summary>
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/// Cartographics only help the controlling faction.
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/// </summary>
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public override bool OnlyControllingFaction => true;
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}
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42
EDPlayerJournal/BGS/CombatZone.cs
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42
EDPlayerJournal/BGS/CombatZone.cs
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@@ -0,0 +1,42 @@
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using System;
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using System.Linq;
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namespace EDPlayerJournal.BGS;
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public class CombatZone : Transaction {
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public string Type { get; set; } = "";
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public string Grade { get; set; } = "";
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public int Amount { get; set; } = 0;
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public DateTime Completed { get; set; } = DateTime.UtcNow;
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public override string CompletedAt {
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get {
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return Completed.ToString("dd.MM.yyyy HH:mm UTC");
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}
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}
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public override int CompareTo(Transaction? obj) {
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if (obj == null || obj.GetType() != typeof(CombatZone)) {
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return -1;
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}
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CombatZone? b = obj as CombatZone;
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if (b == null) {
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return -1;
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}
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if (b.Faction != Faction || b.System != System) {
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return -1; // System and faction don't match
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}
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if (b.Type != b.Type || b.Grade != b.Grade) {
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return -1; // grade and type don't match
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}
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return 0;
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}
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public override string ToString() {
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return string.Format("Won {0} x {1} {2} Combat Zone(s) for {3}",
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Amount, Grade, Type, Faction);
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}
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}
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42
EDPlayerJournal/BGS/FactionKillBonds.cs
Normal file
42
EDPlayerJournal/BGS/FactionKillBonds.cs
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@@ -0,0 +1,42 @@
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS;
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public class FactionKillBonds : Transaction {
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public int TotalSum {
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get {
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return Entries
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.OfType<FactionKillBondEntry>()
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.Sum(x => x.Reward)
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;
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}
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}
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public string? VictimFaction {
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get {
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return Entries
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.OfType<FactionKillBondEntry>()
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.First()
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.VictimFaction
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;
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}
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}
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public override int CompareTo(Transaction? other) {
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if (other == null || other.GetType() != typeof(FactionKillBonds)) {
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return -1;
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}
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FactionKillBonds? b = other as FactionKillBonds;
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if (b == null || b.VictimFaction == VictimFaction) {
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return 0;
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}
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return -1;
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}
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public override string ToString() {
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return string.Format("Faction Kill Bonds: {0} against {1}",
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Credits.FormatCredits(TotalSum),
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VictimFaction);
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}
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}
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66
EDPlayerJournal/BGS/FoulMurder.cs
Normal file
66
EDPlayerJournal/BGS/FoulMurder.cs
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@@ -0,0 +1,66 @@
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using System.Text;
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS;
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/// <summary>
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/// 36 Lessons of Vivec, Sermon Thirty Six
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/// </summary>
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public class FoulMurder : Transaction {
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public FoulMurder() { }
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public FoulMurder (CommitCrimeEntry e) {
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Entries.Add(e);
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}
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public string? CrimeType {
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get { return Entries.OfType<CommitCrimeEntry>().First().CrimeType; }
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}
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public long Bounties => Entries.OfType<CommitCrimeEntry>().Sum(x => x.Bounty);
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public long Fines => Entries.OfType<CommitCrimeEntry>().Sum(x => x.Fine);
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public override int CompareTo(Transaction? other) {
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if (other == null || other.GetType() != typeof(FoulMurder)) {
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return -1;
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}
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FoulMurder? hortator = other as FoulMurder;
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if (hortator != null &&
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Faction == hortator.Faction &&
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CrimeType == hortator.CrimeType) {
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return 0;
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}
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return -1;
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}
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public override string ToString() {
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StringBuilder builder = new StringBuilder();
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string type;
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if (CrimeType == CrimeTypes.Murder) {
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if (Entries.Count > 1) {
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type = "ships";
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} else {
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type = "ship";
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}
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} else {
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if (Entries.Count > 1) {
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type = "people";
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} else {
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type = "person";
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}
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}
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builder.AppendFormat("Murdered {0} {1} of {2} (Bounties: {3}, Fines: {4})",
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Entries.Count,
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type,
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Faction,
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Credits.FormatCredits(Bounties),
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Credits.FormatCredits(Fines)
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);
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return builder.ToString();
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}
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}
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12
EDPlayerJournal/BGS/IncompleteTransaction.cs
Normal file
12
EDPlayerJournal/BGS/IncompleteTransaction.cs
Normal file
@@ -0,0 +1,12 @@
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namespace EDPlayerJournal.BGS;
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internal class IncompleteTransaction : Transaction {
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public Transaction? UnderlyingTransaction { get; set; } = null;
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public string Reason { get; set; } = "";
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public IncompleteTransaction() { }
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public IncompleteTransaction(Transaction? underlying, string reason) {
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UnderlyingTransaction = underlying;
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Reason = reason;
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}
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}
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45
EDPlayerJournal/BGS/InfluenceSupport.cs
Normal file
45
EDPlayerJournal/BGS/InfluenceSupport.cs
Normal file
@@ -0,0 +1,45 @@
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using System.Text;
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS;
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/// <summary>
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/// This class is used when a completed mission gives influence to another
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/// faction as well. This happens, for example, when you deliver cargo from one
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/// faction to another. Both sometimes gain influence.
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/// </summary>
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public class InfluenceSupport : Transaction {
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public string Influence { get; set; } = "";
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public MissionCompletedEntry? RelevantMission { get; set; }
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public override string CompletedAt {
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get {
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if (RelevantMission == null) {
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return "";
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}
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return RelevantMission.Timestamp.ToString("dd.MM.yyyy hh:mm UTC");
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}
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}
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public override string ToString() {
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StringBuilder builder = new StringBuilder();
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string? missionname;
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if (RelevantMission != null) {
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missionname = RelevantMission.HumanReadableName;
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} else {
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missionname = "UNKNOWN MISSION";
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}
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if (missionname == null) {
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return "";
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}
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builder.AppendFormat("Influence gained from \"{0}\": \"{1}\"",
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missionname,
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string.IsNullOrEmpty(Influence) ? "NONE" : Influence
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);
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return builder.ToString();
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}
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}
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64
EDPlayerJournal/BGS/MissionCompleted.cs
Normal file
64
EDPlayerJournal/BGS/MissionCompleted.cs
Normal file
@@ -0,0 +1,64 @@
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using System.Text;
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS;
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public class MissionCompleted : Transaction {
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public MissionCompleted() { }
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public MissionCompleted(MissionCompletedEntry e) {
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Entries.Add(e);
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}
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public string MissionName {
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get {
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MissionCompletedEntry? c = Entries[0] as MissionCompletedEntry;
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if (c == null) {
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return "";
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}
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if (string.IsNullOrEmpty(c.HumanReadableName)) {
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return (c.Name ?? "");
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} else {
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return c.HumanReadableName;
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}
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}
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}
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public string Influence {
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get {
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MissionCompletedEntry? e = (Entries[0] as MissionCompletedEntry);
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if (e == null || Faction == null) {
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return "";
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}
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if (SystemAddress == 0) {
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return (e.GetInfluenceForFaction(Faction) ?? "");
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} else {
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return (e.GetInfluenceForFaction(Faction, SystemAddress) ?? "");
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}
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}
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}
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public override string ToString() {
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if (Faction == null || Entries.Count <= 0) {
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return "";
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}
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StringBuilder builder = new StringBuilder();
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var entry = Entries[0] as MissionCompletedEntry;
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if (entry == null) {
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return "";
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}
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var influence = entry.GetInfluenceForFaction(Faction, SystemAddress);
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builder.AppendFormat("{0}", MissionName);
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if (influence != "") {
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builder.AppendFormat(", Influence: {0}", influence);
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}
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return builder.ToString();
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}
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}
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55
EDPlayerJournal/BGS/MissionFailed.cs
Normal file
55
EDPlayerJournal/BGS/MissionFailed.cs
Normal file
@@ -0,0 +1,55 @@
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using System.Text;
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using EDPlayerJournal.Entries;
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||||
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namespace EDPlayerJournal.BGS;
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public class MissionFailed : Transaction {
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public MissionFailedEntry? Failed { get; set; }
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||||
public MissionAcceptedEntry? Accepted { get; set; }
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public MissionFailed() { }
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public MissionFailed(MissionAcceptedEntry accepted) {
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Accepted = accepted;
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Faction = accepted.Faction;
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}
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public override int CompareTo(Transaction? other) {
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if (other == null || other.GetType() != typeof(MissionFailed)) {
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return -1;
|
||||
}
|
||||
|
||||
MissionFailed? failed = other as MissionFailed;
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||||
|
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if (failed == null) {
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return -1;
|
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}
|
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|
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/* if it is the same mission name, the same faction and the same system,
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* collate mission failures together */
|
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if (failed.Failed?.HumanReadableName == Failed?.HumanReadableName &&
|
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failed.Faction == Faction &&
|
||||
failed.System == System) {
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return 0;
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||||
}
|
||||
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return -1;
|
||||
}
|
||||
|
||||
// +1 since the other entries are just copies of the one we have in our properties
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||||
public int Amount => Entries.Count + 1;
|
||||
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||||
public override string ToString() {
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StringBuilder builder = new StringBuilder();
|
||||
|
||||
if (Failed == null || Accepted == null) {
|
||||
return "";
|
||||
}
|
||||
|
||||
builder.AppendFormat("{0}x Mission failed: \"{1}\"",
|
||||
Amount,
|
||||
Failed.HumanReadableName != null ? Failed.HumanReadableName : Failed.Name
|
||||
);
|
||||
|
||||
return builder.ToString();
|
||||
}
|
||||
}
|
||||
126
EDPlayerJournal/BGS/Objective.cs
Normal file
126
EDPlayerJournal/BGS/Objective.cs
Normal file
@@ -0,0 +1,126 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Text;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace EDPlayerJournal.BGS;
|
||||
|
||||
public class Objective : IComparable<Objective> {
|
||||
private List<Transaction> entries = new List<Transaction>();
|
||||
|
||||
[JsonIgnore]
|
||||
public bool IsEnabled { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public List<Transaction> Children {
|
||||
get => entries;
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public string Name => this.ToString();
|
||||
|
||||
[JsonIgnore]
|
||||
public bool IsExpanded { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public List<Transaction> LogEntries {
|
||||
get => entries;
|
||||
set => entries = value;
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
if (entries == null) {
|
||||
return;
|
||||
}
|
||||
entries.Clear();
|
||||
}
|
||||
|
||||
public int Matches(Transaction e) {
|
||||
int match_count = 0;
|
||||
|
||||
if (e.OnlyControllingFaction) {
|
||||
if (Faction == null || (e.Faction != Faction)) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Faction != null && Faction != null) {
|
||||
if (string.Compare(e.Faction, Faction, true) != 0) {
|
||||
/* if we have a faction, and it doesn't match we don't care.
|
||||
* faction is the most important comparision, so if it doesn't match
|
||||
* it is not the right objective
|
||||
*/
|
||||
return 0;
|
||||
} else {
|
||||
++match_count;
|
||||
}
|
||||
}
|
||||
|
||||
/* system and station only add to the match strength though */
|
||||
if (e.System != null && System != null) {
|
||||
if (string.Compare(e.System, System, true) == 0) {
|
||||
++match_count;
|
||||
}
|
||||
}
|
||||
|
||||
/* if system and faction already match, station is not so important */
|
||||
if (e.Station != null && Station != null) {
|
||||
if (string.Compare(e.Station, Station, true) == 0) {
|
||||
++match_count;
|
||||
}
|
||||
}
|
||||
|
||||
return match_count;
|
||||
}
|
||||
|
||||
public int CompareTo(Objective? other) {
|
||||
if (other == null) {
|
||||
return 0;
|
||||
}
|
||||
return (other.System == System &&
|
||||
other.Station == Station &&
|
||||
other.Faction == Faction) ? 0 : -1;
|
||||
}
|
||||
|
||||
public bool IsValid => (!string.IsNullOrEmpty(System) && !string.IsNullOrEmpty(Faction));
|
||||
|
||||
public string System { get; set; } = "";
|
||||
|
||||
public string Station { get; set; } = "";
|
||||
|
||||
public string Faction { get; set; } = "";
|
||||
|
||||
public override string ToString() {
|
||||
StringBuilder str = new StringBuilder();
|
||||
if (System != null && System.Length > 0) {
|
||||
str.AppendFormat("System: {0}", System);
|
||||
}
|
||||
if (Station != null && Station.Length > 0) {
|
||||
if (str.Length > 0) {
|
||||
str.Append(", ");
|
||||
}
|
||||
str.AppendFormat("Station: {0}", Station);
|
||||
}
|
||||
if (Faction != null && Faction.Length > 0) {
|
||||
if (str.Length > 0) {
|
||||
str.Append(", ");
|
||||
}
|
||||
str.AppendFormat("Faction: {0}", Faction);
|
||||
}
|
||||
return str.ToString();
|
||||
}
|
||||
|
||||
public string ToShortString() {
|
||||
StringBuilder str = new StringBuilder();
|
||||
if (System != null && System.Length > 0) {
|
||||
str.AppendFormat("{0}", System);
|
||||
}
|
||||
if (Station != null && Station.Length > 0) {
|
||||
if (str.Length > 0) {
|
||||
str.Append(", ");
|
||||
}
|
||||
str.AppendFormat("{0}", Station);
|
||||
}
|
||||
return str.ToString();
|
||||
}
|
||||
}
|
||||
41
EDPlayerJournal/BGS/OrganicData.cs
Normal file
41
EDPlayerJournal/BGS/OrganicData.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
|
||||
using EDPlayerJournal.Entries;
|
||||
|
||||
namespace EDPlayerJournal.BGS;
|
||||
|
||||
public class OrganicData : Transaction {
|
||||
public OrganicData(SellOrganicDataEntry e) {
|
||||
Entries.Add(e);
|
||||
}
|
||||
|
||||
public long TotalValue {
|
||||
get {
|
||||
return Entries.OfType<SellOrganicDataEntry>().Sum(x => x.TotalValue);
|
||||
}
|
||||
}
|
||||
|
||||
public override int CompareTo(Transaction? other) {
|
||||
if (other == null || other.GetType() != typeof(OrganicData)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (other?.Faction == Faction &&
|
||||
other?.System == System &&
|
||||
other?.Station == Station) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
return string.Format("Sold {0} worth of organic data to Vista Genomics",
|
||||
Credits.FormatCredits(TotalValue)
|
||||
);
|
||||
}
|
||||
|
||||
/* Selling organic data only helps the controlling faction, just like
|
||||
* selling cartographic data.
|
||||
*/
|
||||
public override bool OnlyControllingFaction => true;
|
||||
}
|
||||
672
EDPlayerJournal/BGS/Report.cs
Normal file
672
EDPlayerJournal/BGS/Report.cs
Normal file
@@ -0,0 +1,672 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using EDPlayerJournal.Entries;
|
||||
|
||||
namespace EDPlayerJournal.BGS;
|
||||
|
||||
public class Report {
|
||||
private List<Objective> objectives = new List<Objective>();
|
||||
|
||||
public delegate void OnLogDelegate(string log);
|
||||
|
||||
public event OnLogDelegate? OnLog;
|
||||
|
||||
public List<Objective> Objectives {
|
||||
get { return objectives; }
|
||||
set { objectives = value; }
|
||||
}
|
||||
|
||||
public bool AddObjective(Objective objective) {
|
||||
var found = objectives.Find(x => x.CompareTo(objective) == 0);
|
||||
bool added = false;
|
||||
|
||||
if (found == null) {
|
||||
objectives.Add(objective);
|
||||
added = true;
|
||||
}
|
||||
|
||||
return added;
|
||||
}
|
||||
|
||||
public static bool IsRelevant(Entry e) {
|
||||
return e.Is(Events.CommitCrime) ||
|
||||
e.Is(Events.Docked) ||
|
||||
e.Is(Events.FactionKillBond) ||
|
||||
e.Is(Events.FSDJump) ||
|
||||
e.Is(Events.Location) ||
|
||||
e.Is(Events.MarketBuy) ||
|
||||
e.Is(Events.MarketSell) ||
|
||||
e.Is(Events.MissionAccepted) ||
|
||||
e.Is(Events.MissionFailed) ||
|
||||
e.Is(Events.MultiSellExplorationData) ||
|
||||
e.Is(Events.RedeemVoucher) ||
|
||||
e.Is(Events.SearchAndRescue) ||
|
||||
e.Is(Events.SellExplorationData) ||
|
||||
e.Is(Events.SellMicroResources) ||
|
||||
e.Is(Events.SellOrganicData) ||
|
||||
e.Is(Events.ShipTargeted) ||
|
||||
e.Is(Events.MissionCompleted)
|
||||
;
|
||||
}
|
||||
|
||||
public void Scan(PlayerJournal journal, DateTime start, DateTime end) {
|
||||
/* Log files only get rotated if you restart the game client. This means that there might
|
||||
* be - say - entries from the 4th of May in the file with a timestamp of 3rd of May. This
|
||||
* happens if you happen to play a session late into the night.
|
||||
* At first I tried extracting the first and last line of a file to see the date range, but
|
||||
* if you have a lot of files this becomes quite slow, and quite the memory hog (as journal
|
||||
* files have to be read in their entirety to check this). So we assume that you can't play
|
||||
* three days straight, and keep the code fast.
|
||||
*/
|
||||
DateTime actualstart = start.AddDays(-3);
|
||||
List<Entry> entries = journal.Files
|
||||
.Where(f => f.NormalisedDateTime >= actualstart && f.NormalisedDateTime <= end)
|
||||
.SelectMany(e => e.Entries)
|
||||
.ToList()
|
||||
;
|
||||
// Now further sort the list down to entries that are actually within the given datetime
|
||||
// Note that entry datetimes are not normalised, so we have to sort until end + 1 day
|
||||
DateTime actualend = end.AddDays(1);
|
||||
|
||||
entries = entries
|
||||
.Where(e => e.Timestamp >= start && e.Timestamp < actualend)
|
||||
.ToList()
|
||||
;
|
||||
Scan(entries);
|
||||
}
|
||||
|
||||
public void Scan(List<Entry> entries) {
|
||||
if (entries.Count <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
List<Entry> relevant = entries
|
||||
.Where(x => IsRelevant(x))
|
||||
.ToList()
|
||||
;
|
||||
|
||||
Dictionary<ulong, MissionAcceptedEntry> acceptedMissions = new Dictionary<ulong, MissionAcceptedEntry>();
|
||||
Dictionary<string, long> buyCost = new Dictionary<string, long>();
|
||||
Dictionary<ulong, string> systems = new Dictionary<ulong, string>();
|
||||
Dictionary<string, string> npcfactions = new Dictionary<string, string>();
|
||||
Dictionary<string, List<Faction>> system_factions = new Dictionary<string, List<Faction>>();
|
||||
|
||||
// A dictionary resolving to a station at which each mission was accepted
|
||||
Dictionary<ulong, string> acceptedStations = new Dictionary<ulong, string>();
|
||||
// A dictionary resolving to a system at which each mission was accepted
|
||||
Dictionary<ulong, ulong> acceptedSystems = new Dictionary<ulong, ulong>();
|
||||
|
||||
string? current_system = null;
|
||||
ulong? current_system_address = null;
|
||||
string? current_station = null;
|
||||
string? controlling_faction = null;
|
||||
|
||||
objectives.ForEach(x => x.Clear());
|
||||
|
||||
foreach (Entry e in relevant) {
|
||||
List<Transaction> results = new List<Transaction>();
|
||||
bool collate = false;
|
||||
|
||||
if (e.Is(Events.Docked)) {
|
||||
DockedEntry? docked = e as DockedEntry;
|
||||
if (docked == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* gleem the current station from this message
|
||||
*/
|
||||
current_station = docked.StationName;
|
||||
current_system = docked.StarSystem;
|
||||
controlling_faction = docked.StationFaction;
|
||||
current_system_address = docked.SystemAddress;
|
||||
|
||||
if (current_system_address != null && current_system != null) {
|
||||
if (!systems.ContainsKey(current_system_address.Value)) {
|
||||
systems.Add(current_system_address.Value, current_system);
|
||||
}
|
||||
}
|
||||
} else if (e.Is(Events.FSDJump)) {
|
||||
/* Gleem current system and controlling faction from this message.
|
||||
*/
|
||||
FSDJumpEntry? fsd = e as FSDJumpEntry;
|
||||
|
||||
if (fsd == null || fsd.StarSystem == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
current_system_address = fsd.SystemAddress;
|
||||
current_system = fsd.StarSystem;
|
||||
controlling_faction = fsd.SystemFaction;
|
||||
|
||||
if (!systems.ContainsKey(fsd.SystemAddress)) {
|
||||
systems.Add(fsd.SystemAddress, fsd.StarSystem);
|
||||
}
|
||||
|
||||
if (!system_factions.ContainsKey(fsd.StarSystem) &&
|
||||
fsd.SystemFactions.Count > 0) {
|
||||
system_factions[fsd.StarSystem] = fsd.SystemFactions;
|
||||
}
|
||||
} else if (e.Is(Events.Location)) {
|
||||
/* Get current system, faction name and station from Location message
|
||||
*/
|
||||
LocationEntry? location = e as LocationEntry;
|
||||
|
||||
if (location == null || location.StarSystem == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
current_system = location.StarSystem;
|
||||
current_system_address = location.SystemAddress;
|
||||
|
||||
if (!systems.ContainsKey(location.SystemAddress)) {
|
||||
systems.Add(location.SystemAddress, location.StarSystem);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(location.SystemFaction)) {
|
||||
controlling_faction = location.SystemFaction;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(location.StationName)) {
|
||||
current_station = location.StationName;
|
||||
}
|
||||
|
||||
if (!system_factions.ContainsKey(location.StarSystem) &&
|
||||
location.SystemFactions.Count > 0) {
|
||||
system_factions[location.StarSystem] = location.SystemFactions;
|
||||
}
|
||||
} else if (e.Is(Events.ShipTargeted)) {
|
||||
ShipTargetedEntry? targeted = e as ShipTargetedEntry;
|
||||
|
||||
if (targeted == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(targeted.PilotNameLocalised) ||
|
||||
string.IsNullOrEmpty(targeted.Faction)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
npcfactions[targeted.PilotNameLocalised] = targeted.Faction;
|
||||
} else if (e.Is(Events.CommitCrime)) {
|
||||
CommitCrimeEntry? crime = e as CommitCrimeEntry;
|
||||
if (crime == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
string? faction = crime.Faction;
|
||||
|
||||
if (faction == null || !crime.IsMurder) {
|
||||
/* we don't care about anything but murder for now */
|
||||
continue;
|
||||
}
|
||||
|
||||
/* use localised victim name if we have it, otherwise use normal name */
|
||||
string? victim = crime.VictimLocalised;
|
||||
if (string.IsNullOrEmpty(victim)) {
|
||||
victim = crime.Victim;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(victim)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!npcfactions.ContainsKey(victim)) {
|
||||
/* The faction in the crime report is the faction that issues the bounty,
|
||||
* and not the faction of the victim.
|
||||
*/
|
||||
OnLog?.Invoke(string.Format(
|
||||
"No faction found for victim \"{0}\", using faction that issued the bounty instead.",
|
||||
victim, crime.Faction
|
||||
));
|
||||
} else {
|
||||
faction = npcfactions[victim];
|
||||
}
|
||||
|
||||
results.Add(new FoulMurder(crime) {
|
||||
System = current_system,
|
||||
Faction = faction,
|
||||
});
|
||||
collate = true;
|
||||
} else if (e.Is(Events.MissionCompleted)) {
|
||||
MissionCompletedEntry? completed = e as MissionCompletedEntry;
|
||||
|
||||
if (completed == null ||
|
||||
completed.MissionID == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
MissionAcceptedEntry? accepted = null;
|
||||
MissionCompleted? main_mission = null;
|
||||
ulong accepted_address;
|
||||
string? accepted_system;
|
||||
|
||||
string? target_faction_name = completed.TargetFaction;
|
||||
string? source_faction_name = completed.Faction;
|
||||
|
||||
if (!acceptedMissions.TryGetValue(completed.MissionID.Value, out accepted)) {
|
||||
OnLog?.Invoke(string.Format(
|
||||
"Unable to find mission acceptance for mission \"{0}\". " +
|
||||
"Please extend range to include the mission acceptance.", completed.HumanReadableName
|
||||
));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!acceptedSystems.TryGetValue(completed.MissionID.Value, out accepted_address)) {
|
||||
OnLog?.Invoke(string.Format(
|
||||
"Unable to figure out in which system mission \"{0}\" was accepted.", completed.HumanReadableName
|
||||
));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!systems.TryGetValue(accepted_address, out accepted_system)) {
|
||||
OnLog?.Invoke(string.Format(
|
||||
"Unable to figure out in which system mission \"{0}\" was accepted.", completed.HumanReadableName
|
||||
));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (completed.HumanReadableNameWasGenerated) {
|
||||
/* If the human readable name was generated, we send a log message. Because the
|
||||
* generated names all sort of suck, we should have more human readable names in
|
||||
* in the lookup dictionary.
|
||||
*/
|
||||
OnLog?.Invoke("Human readable name for mission \"" +
|
||||
completed.Name +
|
||||
"\" was generated, please report this.");
|
||||
}
|
||||
|
||||
foreach (var other in completed.Influences) {
|
||||
string faction = other.Key;
|
||||
if (string.IsNullOrEmpty(faction)) {
|
||||
OnLog?.Invoke(string.Format(
|
||||
"Mission \"{0}\" has empty faction name in influence block, "+
|
||||
"so this influence support was ignored. " +
|
||||
"Please check the README on why this happens.", completed.HumanReadableName)
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Now comes the fun part. Sometimes the influence list is empty for a faction.
|
||||
* This happens if the faction in question
|
||||
*/
|
||||
if (other.Value.Count() == 0) {
|
||||
OnLog?.Invoke(string.Format(
|
||||
"Mission \"{0}\" gave no influence to \"{1}\", so we assume this is because the " +
|
||||
"faction is in a conflict and cannot gain influence right now. " +
|
||||
"If this assessment is wrong, just remove the entry from the objective list.",
|
||||
completed.HumanReadableName, faction
|
||||
));
|
||||
|
||||
if (string.Compare(target_faction_name, faction, true) == 0) {
|
||||
/* here we assume that if the faction in question is the target faction,
|
||||
* that we gave said target faction no influence in the target system, aka
|
||||
* current system
|
||||
*/
|
||||
if (current_system_address == null) {
|
||||
continue;
|
||||
}
|
||||
other.Value.Add(current_system_address.Value, "");
|
||||
OnLog?.Invoke(string.Format(
|
||||
"Mission \"{0}\" gave no influence to \"{1}\". Since \"{1}\" is the target faction " +
|
||||
"of the mission, we assume the influence was gained in \"{2}\". " +
|
||||
"Please remove the entry if this assumption is wrong.",
|
||||
completed.HumanReadableName, faction, current_system
|
||||
));
|
||||
} else if (string.Compare(source_faction_name, faction, true) == 0) {
|
||||
/* source faction of the mission is not getting any influence. This could be because
|
||||
* the source faction is in an election state in its home system and cannot gain any
|
||||
* influence. It may also very well be that the source and target faction are the same
|
||||
* since the faction is present in both target and source system. In which case we add
|
||||
* both and hope for the best.
|
||||
*/
|
||||
other.Value.Add(accepted_address, "");
|
||||
OnLog?.Invoke(string.Format(
|
||||
"Mission \"{0}\" gave no influence to \"{1}\". Since \"{1}\" is the source faction " +
|
||||
"of the mission, we assume the influence was gained in \"{2}\". " +
|
||||
"Please remove the entry if this assumption is wrong.",
|
||||
completed.HumanReadableName, faction, accepted_system
|
||||
));
|
||||
|
||||
/* check if source/target faction are equal, in which case we also need an entry
|
||||
* for the target system. As said factions can be present in two systems, and can
|
||||
* give missions that target each other.
|
||||
*/
|
||||
if (string.Compare(source_faction_name, target_faction_name, true) == 0 &&
|
||||
current_system_address != null) {
|
||||
other.Value.Add(current_system_address.Value, "");
|
||||
OnLog?.Invoke(string.Format(
|
||||
"Mission \"{0}\" gave no influence to \"{1}\". Since \"{1}\" is the source and target faction " +
|
||||
"of the mission, we assume the influence was also gained in target system \"{2}\". " +
|
||||
"Please remove the entry if this assumption is wrong.",
|
||||
completed.HumanReadableName, faction, current_system
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var influences in other.Value) {
|
||||
ulong system_address = influences.Key;
|
||||
string? system;
|
||||
string? accepted_station;
|
||||
|
||||
if (completed.MissionID == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!systems.TryGetValue(system_address, out system)) {
|
||||
OnLog?.Invoke(string.Format(
|
||||
"Unknown system \"{0}\" unable to assign that mission a target.", system_address
|
||||
));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!acceptedStations.TryGetValue(completed.MissionID.Value, out accepted_station)) {
|
||||
OnLog?.Invoke(string.Format(
|
||||
"Unable to figure out in which station mission \"{0}\" was accepted.", completed.HumanReadableName
|
||||
));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (faction.Equals(source_faction_name) && system_address == accepted_address) {
|
||||
/* This is the influence block for the origin of the mission.
|
||||
*/
|
||||
main_mission = new MissionCompleted(completed) {
|
||||
System = accepted_system,
|
||||
Faction = source_faction_name,
|
||||
SystemAddress = accepted_address,
|
||||
Station = accepted_station,
|
||||
};
|
||||
results.Add(main_mission);
|
||||
} else if (!faction.Equals(source_faction_name) ||
|
||||
(faction.Equals(source_faction_name) && system_address != accepted_address)) {
|
||||
/* This block is for secondary factions (first if), or if the secondary faction
|
||||
* is the same as the mission giver, but in another system (second if).
|
||||
*/
|
||||
results.Add(new InfluenceSupport() {
|
||||
Faction = faction,
|
||||
Influence = influences.Value,
|
||||
System = system,
|
||||
SystemAddress = system_address,
|
||||
RelevantMission = completed
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (e.Is(Events.MissionAccepted)) {
|
||||
MissionAcceptedEntry? accepted = e as MissionAcceptedEntry;
|
||||
|
||||
if (accepted == null ||
|
||||
current_station == null ||
|
||||
current_system_address == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ulong id = accepted.MissionID;
|
||||
|
||||
if (!acceptedMissions.ContainsKey(id)) {
|
||||
acceptedMissions[id] = accepted;
|
||||
}
|
||||
if (!acceptedStations.ContainsKey(id)) {
|
||||
acceptedStations[id] = current_station;
|
||||
}
|
||||
if (!acceptedSystems.ContainsKey(id)) {
|
||||
acceptedSystems[id] = current_system_address.Value;
|
||||
}
|
||||
} else if (e.Is(Events.MissionFailed)) {
|
||||
MissionFailedEntry? failed = e as MissionFailedEntry;
|
||||
MissionAcceptedEntry? accepted = null;
|
||||
ulong accepted_address = 0;
|
||||
string? accepted_system;
|
||||
string? accepted_station;
|
||||
|
||||
if (failed == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!acceptedMissions.TryGetValue(failed.MissionID, out accepted)) {
|
||||
OnLog?.Invoke("A mission failed which wasn't accepted in the given time frame. " +
|
||||
"Please adjust start date to when the mission was accepted to include it in the list.");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!acceptedSystems.TryGetValue(failed.MissionID, out accepted_address)) {
|
||||
OnLog?.Invoke(string.Format(
|
||||
"Unable to figure out in which system mission \"{0}\" was accepted.", accepted.Name
|
||||
));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!systems.TryGetValue(accepted_address, out accepted_system)) {
|
||||
OnLog?.Invoke(string.Format(
|
||||
"Unable to figure out in which system mission \"{0}\" was accepted.", accepted.Name
|
||||
));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!acceptedStations.TryGetValue(failed.MissionID, out accepted_station)) {
|
||||
OnLog?.Invoke(string.Format(
|
||||
"Unable to figure out in which station mission \"{0}\" was accepted.", accepted.Name
|
||||
));
|
||||
continue;
|
||||
}
|
||||
|
||||
results.Add(new MissionFailed(accepted) {
|
||||
Failed = failed,
|
||||
System = accepted_system,
|
||||
Station = accepted_station,
|
||||
Faction = accepted.Faction,
|
||||
SystemAddress = accepted_address,
|
||||
});
|
||||
|
||||
if (failed.HumanReadableName == null) {
|
||||
OnLog?.Invoke("Human readable name for mission \"" +
|
||||
failed.Name +
|
||||
"\" was not recognised");
|
||||
}
|
||||
|
||||
/* Mission failed should be collated if they are in the same system/station
|
||||
*/
|
||||
collate = true;
|
||||
} else if (e.Is(Events.SellExplorationData)) {
|
||||
SellExplorationDataEntry? explo = e as SellExplorationDataEntry;
|
||||
|
||||
if (explo == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
results.Add(new Cartographics(explo) {
|
||||
System = current_system,
|
||||
Station = current_station,
|
||||
Faction = controlling_faction,
|
||||
});
|
||||
|
||||
/* colate single cartographic selling into one */
|
||||
collate = true;
|
||||
} else if (e.Is(Events.SellOrganicData)) {
|
||||
SellOrganicDataEntry? organic = e as SellOrganicDataEntry;
|
||||
|
||||
if (organic == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* organic data sold to Vista Genomics */
|
||||
results.Add(new OrganicData(organic) {
|
||||
System = current_system,
|
||||
Station = current_station,
|
||||
Faction = controlling_faction,
|
||||
});
|
||||
|
||||
collate = true;
|
||||
} else if (e.Is(Events.MultiSellExplorationData)) {
|
||||
MultiSellExplorationDataEntry? explo = e as MultiSellExplorationDataEntry;
|
||||
|
||||
if (explo == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* For multi-sell-exploraton-data only the controlling faction of the station sold to matters.
|
||||
*/
|
||||
results.Add(new Cartographics(explo) {
|
||||
System = current_system,
|
||||
Station = current_station,
|
||||
Faction = controlling_faction
|
||||
});
|
||||
|
||||
collate = true;
|
||||
} else if (e.Is(Events.RedeemVoucher)) {
|
||||
RedeemVoucherEntry? voucher = e as RedeemVoucherEntry;
|
||||
List<Faction> current_factions = new List<Faction>();
|
||||
|
||||
if (voucher == null || current_system == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (system_factions.ContainsKey(current_system)) {
|
||||
current_factions = system_factions[current_system];
|
||||
} else {
|
||||
OnLog?.Invoke("There are no current system factions, so turned in vouchers were ignored.");
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (string faction in voucher.Factions) {
|
||||
if (current_factions.Find(x => x.Name == faction) == null) {
|
||||
OnLog?.Invoke(
|
||||
string.Format("Vouchers for \"{0}\" were ignored in \"{1}\" since said " +
|
||||
"faction is not present there.", faction, current_system)
|
||||
);
|
||||
continue; /* faction is not present, so it is ignored */
|
||||
}
|
||||
|
||||
/* Same for selling combat vouchers. Only the current controlling faction matters here.
|
||||
*/
|
||||
results.Add(new Vouchers(voucher) {
|
||||
System = current_system,
|
||||
Station = current_station,
|
||||
Faction = faction,
|
||||
ControllingFaction = controlling_faction,
|
||||
});
|
||||
}
|
||||
|
||||
collate = true;
|
||||
} else if (e.Is(Events.SellMicroResources)) {
|
||||
SellMicroResourcesEntry? smr = e as SellMicroResourcesEntry;
|
||||
|
||||
if (smr == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
results.Add(new SellMicroResources(smr) {
|
||||
Faction = controlling_faction,
|
||||
Station = current_station,
|
||||
System = current_system
|
||||
});
|
||||
} else if (e.Is(Events.MarketBuy)) {
|
||||
MarketBuyEntry? buy = e as MarketBuyEntry;
|
||||
|
||||
if (buy == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(buy.Type) || buy.BuyPrice == 0) {
|
||||
continue;
|
||||
}
|
||||
buyCost[buy.Type] = buy.BuyPrice;
|
||||
|
||||
results.Add(new BuyCargo(buy) {
|
||||
Faction = controlling_faction,
|
||||
Station = current_station,
|
||||
System = current_system,
|
||||
});
|
||||
|
||||
collate = true;
|
||||
} else if (e.Is(Events.SearchAndRescue)) {
|
||||
SearchAndRescueEntry? sar = e as SearchAndRescueEntry;
|
||||
|
||||
if (sar == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
results.Add(new SearchAndRescue(sar) {
|
||||
Faction = controlling_faction,
|
||||
Station = current_station,
|
||||
System = current_system,
|
||||
});
|
||||
|
||||
collate = true;
|
||||
} else if (e.Is(Events.MarketSell)) {
|
||||
MarketSellEntry? sell = e as MarketSellEntry;
|
||||
long profit = 0;
|
||||
|
||||
if (sell == null || sell.Type == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!buyCost.ContainsKey(sell.Type)) {
|
||||
OnLog?.Invoke("Could not find buy order for the given commodity. Please adjust profit manually.");
|
||||
} else {
|
||||
long avg = buyCost[sell.Type];
|
||||
profit = (long)sell.TotalSale - (avg * sell.Count);
|
||||
}
|
||||
|
||||
results.Add(new SellCargo(sell) {
|
||||
Faction = controlling_faction,
|
||||
Station = current_station,
|
||||
System = current_system,
|
||||
Profit = profit
|
||||
});
|
||||
}
|
||||
|
||||
if (results == null || results.Count <= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (Transaction entry in results) {
|
||||
/* Find all objectives that generally match.
|
||||
*/
|
||||
var matches = objectives
|
||||
.Where(x => x.Matches(entry) >= 2)
|
||||
.OrderBy(x => x.Matches(entry))
|
||||
;
|
||||
|
||||
Objective? objective = null;
|
||||
if (matches != null && matches.Count() > 0) {
|
||||
/* Then select the one that matches the most.
|
||||
*/
|
||||
objective = matches
|
||||
.OrderBy(x => x.Matches(entry))
|
||||
.Reverse()
|
||||
.First()
|
||||
;
|
||||
} else {
|
||||
/* create a new objective if we don't have one */
|
||||
objective = new Objective() {
|
||||
Station = (entry.Station ?? ""),
|
||||
Faction = (entry.Faction ?? ""),
|
||||
System = (entry.System ?? ""),
|
||||
};
|
||||
objectives.Add(objective);
|
||||
}
|
||||
|
||||
Transaction? existing = null;
|
||||
|
||||
existing = objective.LogEntries.Find(x => {
|
||||
try {
|
||||
return x.CompareTo(entry) == 0;
|
||||
} catch (NotImplementedException) {
|
||||
return false;
|
||||
}
|
||||
});
|
||||
|
||||
if (collate && existing != null) {
|
||||
existing.Entries.Add(e);
|
||||
} else if (!collate || existing == null) {
|
||||
objective.LogEntries.Add(entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Scan(PlayerJournal journal) {
|
||||
Scan(journal, DateTime.Now, DateTime.Now);
|
||||
}
|
||||
}
|
||||
53
EDPlayerJournal/BGS/SearchAndRescue.cs
Normal file
53
EDPlayerJournal/BGS/SearchAndRescue.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using EDPlayerJournal.Entries;
|
||||
|
||||
namespace EDPlayerJournal.BGS;
|
||||
public class SearchAndRescue : Transaction {
|
||||
public SearchAndRescue (SearchAndRescueEntry e) {
|
||||
Entries.Add(e);
|
||||
}
|
||||
|
||||
public long Count {
|
||||
get {
|
||||
return Entries.OfType<SearchAndRescueEntry>().Sum(x => x.Count);
|
||||
}
|
||||
}
|
||||
|
||||
public long Reward {
|
||||
get {
|
||||
return Entries.OfType<SearchAndRescueEntry>().Sum(x => x.Reward);
|
||||
}
|
||||
}
|
||||
|
||||
public string? NameLocalised {
|
||||
get {
|
||||
return Entries.OfType<SearchAndRescueEntry>().First().NameLocalised;
|
||||
}
|
||||
}
|
||||
|
||||
public override int CompareTo(Transaction? o) {
|
||||
if (o == null || o.GetType() != typeof(SearchAndRescue)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SearchAndRescue? other = o as SearchAndRescue;
|
||||
|
||||
if (other?.System == System &&
|
||||
other?.Station == Station &&
|
||||
other?.Faction == Faction &&
|
||||
other?.NameLocalised == NameLocalised) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
return string.Format("Contributed {0} {1} to Search and Rescue ({2})",
|
||||
Count,
|
||||
NameLocalised,
|
||||
Credits.FormatCredits(Reward)
|
||||
);
|
||||
}
|
||||
|
||||
public override bool OnlyControllingFaction => true;
|
||||
}
|
||||
73
EDPlayerJournal/BGS/SellCargo.cs
Normal file
73
EDPlayerJournal/BGS/SellCargo.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
using System.Text;
|
||||
using EDPlayerJournal.Entries;
|
||||
|
||||
namespace EDPlayerJournal.BGS;
|
||||
public class SellCargo : Transaction {
|
||||
public long Profit { get; set; }
|
||||
|
||||
public SellCargo() { }
|
||||
|
||||
public SellCargo(MarketSellEntry e) {
|
||||
Entries.Add(e);
|
||||
}
|
||||
|
||||
public string? Cargo {
|
||||
get {
|
||||
string? cargo;
|
||||
var sell = Entries.OfType<MarketSellEntry>().First();
|
||||
|
||||
if (!string.IsNullOrEmpty(sell.TypeLocalised)) {
|
||||
cargo = sell.TypeLocalised;
|
||||
} else {
|
||||
cargo = sell.Type;
|
||||
if (cargo != null && cargo.Length >= 2) {
|
||||
cargo = cargo[0].ToString().ToUpper() + cargo.Substring(1);
|
||||
}
|
||||
}
|
||||
|
||||
return cargo;
|
||||
}
|
||||
}
|
||||
|
||||
public string Market {
|
||||
get {
|
||||
var sell = Entries.OfType<MarketSellEntry>().First();
|
||||
return sell.BlackMarket ? "Black Market" : "Commodity Market";
|
||||
}
|
||||
}
|
||||
|
||||
public long Amount {
|
||||
get { return Entries.OfType<MarketSellEntry>().Sum(x => x.Count); }
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
StringBuilder builder = new StringBuilder();
|
||||
var sold = Entries.OfType<MarketSellEntry>().ToArray();
|
||||
|
||||
if (sold == null || sold.Length == 0) {
|
||||
return builder.ToString();
|
||||
}
|
||||
|
||||
foreach (MarketSellEntry sell in sold) {
|
||||
builder.AppendFormat("Sold {0} {1} to the {2}",
|
||||
sell.Count,
|
||||
Cargo,
|
||||
Market
|
||||
);
|
||||
|
||||
if (Profit != 0) {
|
||||
builder.AppendFormat(" ({0} {1})",
|
||||
Credits.FormatCredits(Profit),
|
||||
Profit < 0 ? "loss" : "profit"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return builder.ToString().Trim();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selling resources to a market only helps the controlling faction
|
||||
/// </summary>
|
||||
public override bool OnlyControllingFaction => true;
|
||||
}
|
||||
26
EDPlayerJournal/BGS/SellMicroResources.cs
Normal file
26
EDPlayerJournal/BGS/SellMicroResources.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System.Linq;
|
||||
using EDPlayerJournal.Entries;
|
||||
|
||||
namespace EDPlayerJournal.BGS;
|
||||
public class SellMicroResources : Transaction {
|
||||
public int TotalSum {
|
||||
get {
|
||||
return Entries
|
||||
.OfType<SellMicroResourcesEntry>()
|
||||
.Sum(x => x.Price)
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
public SellMicroResources() { }
|
||||
|
||||
public SellMicroResources(SellMicroResourcesEntry e) {
|
||||
Entries.Add(e);
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
return string.Format("Sell Micro Resources: {0}", Credits.FormatCredits(TotalSum));
|
||||
}
|
||||
|
||||
public override bool OnlyControllingFaction => true;
|
||||
}
|
||||
44
EDPlayerJournal/BGS/Transaction.cs
Normal file
44
EDPlayerJournal/BGS/Transaction.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using EDPlayerJournal.Entries;
|
||||
|
||||
namespace EDPlayerJournal.BGS;
|
||||
|
||||
public class Transaction : IComparable<Transaction> {
|
||||
public List<Entry> Entries { get; } = new List<Entry>();
|
||||
|
||||
public virtual string CompletedAt {
|
||||
get {
|
||||
var items = Entries
|
||||
.OrderBy(x => x.Timestamp)
|
||||
.ToArray()
|
||||
;
|
||||
if (items == null || items.Length == 0) {
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
Entry last = items.Last();
|
||||
return last.Timestamp.ToString("dd.MM.yyyy HH:mm UTC");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Controlling faction of the station this entry was made/turned into.
|
||||
/// </summary>
|
||||
public string? ControllingFaction { get; set; }
|
||||
public string? Station { get; set; }
|
||||
public string? System { get; set; }
|
||||
public ulong SystemAddress { get; set; }
|
||||
public string? Faction { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this transaction type only benefits the controlling faction or not, default: no
|
||||
/// </summary>
|
||||
public virtual bool OnlyControllingFaction {
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
public virtual int CompareTo(Transaction? other) {
|
||||
throw new NotImplementedException("not implemented");
|
||||
}
|
||||
|
||||
public string? Name => ToString();
|
||||
}
|
||||
619
EDPlayerJournal/BGS/TransactionParser.cs
Normal file
619
EDPlayerJournal/BGS/TransactionParser.cs
Normal file
@@ -0,0 +1,619 @@
|
||||
using EDPlayerJournal.Entries;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
|
||||
namespace EDPlayerJournal.BGS;
|
||||
|
||||
internal class TransactionParserContext {
|
||||
public string? CurrentSystem { get; set; }
|
||||
public ulong? CurrentSystemAddress { get; set; }
|
||||
public string? CurrentStation { get; set; }
|
||||
public string? ControllingFaction { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A list of accepted missions index by their mission ID
|
||||
/// </summary>
|
||||
public Dictionary<ulong, MissionAcceptedEntry> AcceptedMissions { get; } = new();
|
||||
public Dictionary<ulong, Location> AcceptedMissionLocation { get; } = new();
|
||||
/// <summary>
|
||||
/// A way to lookup a system by its system id
|
||||
/// </summary>
|
||||
public Dictionary<ulong, string> SystemsByID { get; } = new();
|
||||
/// <summary>
|
||||
/// A list of factions present in the given star system
|
||||
/// </summary>
|
||||
public Dictionary<string, List<Faction>> SystemFactions { get; } = new();
|
||||
/// <summary>
|
||||
/// To which faction a given named NPC belonged to.
|
||||
/// </summary>
|
||||
public Dictionary<string, string> NPCFaction { get; } = new();
|
||||
/// <summary>
|
||||
/// Buy costs for a given commodity
|
||||
/// </summary>
|
||||
public Dictionary<string, long> BuyCost = new();
|
||||
|
||||
public void BoughtCargo(string? cargo, long? cost) {
|
||||
if (cargo == null || cost == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
BuyCost[cargo] = cost.Value;
|
||||
}
|
||||
|
||||
public List<Faction>? GetFactions(string? system) {
|
||||
if (system == null || !SystemFactions.ContainsKey(system)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return SystemFactions[system];
|
||||
}
|
||||
|
||||
public void MissionAccepted(MissionAcceptedEntry accepted) {
|
||||
if (CurrentSystem == null || CurrentSystemAddress == null) {
|
||||
throw new Exception("Mission accepted without knowing where.");
|
||||
}
|
||||
|
||||
AcceptedMissions.TryAdd(accepted.MissionID, accepted);
|
||||
|
||||
Location location = new() {
|
||||
StarSystem = CurrentSystem,
|
||||
SystemAddress = CurrentSystemAddress.Value,
|
||||
Station = (CurrentStation ?? ""),
|
||||
};
|
||||
|
||||
AcceptedMissionLocation.TryAdd(accepted.MissionID, location);
|
||||
}
|
||||
}
|
||||
|
||||
public class TransactionList : List<Transaction> {
|
||||
public void AddIncomplete(Transaction underlying, string reason) {
|
||||
Add(new IncompleteTransaction(underlying, reason));
|
||||
}
|
||||
}
|
||||
|
||||
internal interface TransactionParserPart{
|
||||
/// <summary>
|
||||
/// Parse a given entry of the entry type specified when declaring to implement this
|
||||
/// interface. You must add your transaction to the passed list in case you did have
|
||||
/// enough information to parse one or more. You may update the parser context
|
||||
/// with new information in case the entry yielded new information.
|
||||
/// Throw an exception if there was an error or a malformed entry. If you have an
|
||||
/// incomplete entry, i.e. not enough information to complete one, add an
|
||||
/// IncompleteTransaction to the list
|
||||
/// </summary>
|
||||
/// <param name="entry">The entry to parse</param>
|
||||
/// <param name="context">Parsing context that may contain useful information</param>
|
||||
/// <param name="transactions">List of parsed transactions</param>
|
||||
public void Parse(Entry entry, TransactionParserContext context, TransactionList transactions);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The location parser only updates the context with useful information, and does not
|
||||
/// by itself generate any transactions. Location is the best information gatherer here
|
||||
/// as we are getting controlling faction, system factions, address and station name.
|
||||
/// </summary>
|
||||
internal class LocationParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
LocationEntry? entry = e as LocationEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
if (entry.StarSystem == null) {
|
||||
throw new InvalidJournalEntryException();
|
||||
}
|
||||
|
||||
context.CurrentSystem = entry.StarSystem;
|
||||
context.CurrentSystemAddress = entry.SystemAddress;
|
||||
|
||||
context.SystemsByID.TryAdd(entry.SystemAddress, entry.StarSystem);
|
||||
|
||||
if (!string.IsNullOrEmpty(entry.SystemFaction)) {
|
||||
context.ControllingFaction = entry.SystemFaction;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(entry.StationName)) {
|
||||
context.CurrentStation = entry.StationName;
|
||||
}
|
||||
|
||||
if (!context.SystemFactions.ContainsKey(entry.StarSystem) &&
|
||||
entry.SystemFactions != null && entry.SystemFactions.Count > 0) {
|
||||
context.SystemFactions[entry.StarSystem] = entry.SystemFactions;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class FSDJumpParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
FSDJumpEntry? entry = e as FSDJumpEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
if (entry.StarSystem == null) {
|
||||
throw new InvalidJournalEntryException();
|
||||
}
|
||||
|
||||
context.CurrentSystem = entry.StarSystem;
|
||||
context.CurrentSystemAddress = entry.SystemAddress;
|
||||
|
||||
context.SystemsByID.TryAdd(entry.SystemAddress, entry.StarSystem);
|
||||
|
||||
if (!string.IsNullOrEmpty(entry.SystemFaction)) {
|
||||
context.ControllingFaction = entry.SystemFaction;
|
||||
}
|
||||
|
||||
if (!context.SystemFactions.ContainsKey(entry.StarSystem) &&
|
||||
entry.SystemFactions != null && entry.SystemFactions.Count > 0) {
|
||||
context.SystemFactions[entry.StarSystem] = entry.SystemFactions;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class DockedParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
DockedEntry? entry = e as DockedEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
if (entry.StarSystem == null || entry.SystemAddress == null) {
|
||||
throw new InvalidJournalEntryException();
|
||||
}
|
||||
|
||||
context.CurrentSystem = entry.StarSystem;
|
||||
context.CurrentSystemAddress = entry.SystemAddress;
|
||||
|
||||
context.SystemsByID.TryAdd(entry.SystemAddress.Value, entry.StarSystem);
|
||||
|
||||
if (!string.IsNullOrEmpty(entry.StationFaction)) {
|
||||
context.ControllingFaction = entry.StationFaction;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(entry.StationName)) {
|
||||
context.CurrentStation = entry.StationName;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// With ship targeted we might find out to which faction a given NPC belonged. This is
|
||||
/// useful later when said NPC gets killed or murdered.
|
||||
/// </summary>
|
||||
internal class ShipTargetedParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
ShipTargetedEntry? entry = e as ShipTargetedEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// Scan happens in stages, and sometimes this information is not known
|
||||
// yet. Do now throw an error, this is expected behaviour.
|
||||
if (!string.IsNullOrEmpty(entry.PilotNameLocalised) &&
|
||||
!string.IsNullOrEmpty(entry.Faction)) {
|
||||
context.NPCFaction.TryAdd(entry.PilotNameLocalised, entry.Faction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Commit crime can result in a transaction, especially if the crime committed is
|
||||
/// murder.
|
||||
/// </summary>
|
||||
internal class CommitCrimeParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
CommitCrimeEntry? entry = e as CommitCrimeEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// Right now we only care for murder
|
||||
if (!entry.IsMurder) {
|
||||
return;
|
||||
}
|
||||
|
||||
string? victim = entry.Victim;
|
||||
|
||||
if (victim == null) {
|
||||
victim = entry.VictimLocalised;
|
||||
}
|
||||
|
||||
// If they were not properly scanned prior to the murder we do not have
|
||||
// This information. But in the end the name of the NPC does not matter.
|
||||
if (victim == null) {
|
||||
victim = "Unknown";
|
||||
}
|
||||
|
||||
if (!context.NPCFaction.ContainsKey(victim)) {
|
||||
transactions.AddIncomplete(
|
||||
new FoulMurder(),
|
||||
"Crime victim was not properly scanned."
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
string faction = context.NPCFaction[victim];
|
||||
|
||||
transactions.Add(new FoulMurder(entry) {
|
||||
System = context.CurrentSystem,
|
||||
Faction = faction,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal class MissionAcceptedParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
MissionAcceptedEntry? entry = e as MissionAcceptedEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
if (context.CurrentSystem == null || context.CurrentSystemAddress == null) {
|
||||
transactions.AddIncomplete(new MissionCompleted(),
|
||||
"Could not determine current location on mission acceptance."
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
context.MissionAccepted(entry);
|
||||
} catch (Exception exception) {
|
||||
transactions.AddIncomplete(new MissionCompleted(),
|
||||
exception.Message
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class MissionCompletedParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
MissionCompletedEntry? entry = e as MissionCompletedEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
if (entry.MissionID == null) {
|
||||
throw new InvalidJournalEntryException("mission completed has no mission ID");
|
||||
}
|
||||
|
||||
MissionAcceptedEntry? accepted = null;
|
||||
Location? accepted_location = null;
|
||||
string? target_faction_name = entry.TargetFaction;
|
||||
string? source_faction_name = entry.Faction;
|
||||
|
||||
// We did not find when the mission was accepted.
|
||||
if (!context.AcceptedMissions.TryGetValue(entry.MissionID.Value, out accepted)) {
|
||||
transactions.AddIncomplete(new MissionCompleted(),
|
||||
String.Format("Mission acceptance for mission id {0} was not found",
|
||||
entry.MissionID.Value));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!context.AcceptedMissionLocation.TryGetValue(entry.MissionID.Value, out accepted_location)) {
|
||||
transactions.AddIncomplete(new MissionCompleted(),
|
||||
String.Format("Location for acceptance for mission id {0} was not found",
|
||||
entry.MissionID.Value));
|
||||
return;
|
||||
}
|
||||
|
||||
// This block does some preliminary "repairs" on the influences block of a completed
|
||||
// mission. Sometimes these entries are broken, or are missing information for later
|
||||
// parsing.
|
||||
foreach (var other in entry.Influences) {
|
||||
string faction = other.Key;
|
||||
if (string.IsNullOrEmpty(faction)) {
|
||||
// Target faction might be empty string, in special cases. For example if you
|
||||
// scan a surface installation, and the target faction of the surface installation
|
||||
// gets negative REP, but the surface installation is not owned by anyone.
|
||||
continue;
|
||||
}
|
||||
|
||||
// Fun ahead: sometimes the influence list is empty for a faction entry. Here
|
||||
// we try to repair it.
|
||||
if (other.Value.Count == 0) {
|
||||
if (string.Compare(target_faction_name, faction, true) == 0) {
|
||||
if (context.CurrentSystemAddress == null) {
|
||||
continue;
|
||||
}
|
||||
other.Value.Add(context.CurrentSystemAddress.Value, "");
|
||||
// Mission gave no influence to the target faction, so we assume
|
||||
// the target faction was in the same system.
|
||||
} else if (string.Compare(source_faction_name, faction, true) == 0) {
|
||||
// This happens if the source faction is not getting any influence
|
||||
// This could be if the source faction is in a conflict, and thus does
|
||||
// not gain any influence at all.
|
||||
other.Value.Add(accepted_location.SystemAddress, "");
|
||||
|
||||
// Just check if the target/source faction are the same, in which case
|
||||
// we also have to make an additional entry
|
||||
if (string.Compare(source_faction_name, target_faction_name, true) == 0 &&
|
||||
context.CurrentSystemAddress != null) {
|
||||
other.Value.Add(context.CurrentSystemAddress.Value, "");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now actually parse completed mission
|
||||
foreach (var influences in other.Value) {
|
||||
ulong system_address = influences.Key;
|
||||
string? system;
|
||||
|
||||
if (!context.SystemsByID.TryGetValue(system_address, out system)) {
|
||||
transactions.AddIncomplete(new MissionCompleted(),
|
||||
string.Format("Unknown system {0}, unable to assign that mission a target", system_address)
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (string.Compare(faction, source_faction_name, true) == 0 &&
|
||||
system_address == accepted_location.SystemAddress) {
|
||||
// Source and target faction are the same, and this is the block
|
||||
// for the source system. So we make a full mission completed entry.
|
||||
transactions.Add(new MissionCompleted(entry) {
|
||||
System = accepted_location.StarSystem,
|
||||
Faction = source_faction_name,
|
||||
SystemAddress = accepted_location.SystemAddress,
|
||||
Station = accepted_location.Station,
|
||||
});
|
||||
} else if (string.Compare(faction, source_faction_name, true) != 0 ||
|
||||
(string.Compare(faction, source_faction_name) == 0 &&
|
||||
system_address != accepted_location.SystemAddress)) {
|
||||
// Source or target faction are different, and/or the system
|
||||
// differs. Sometimes missions go to different systems but to
|
||||
// the same faction.
|
||||
transactions.Add(new InfluenceSupport() {
|
||||
Faction = faction,
|
||||
Influence = influences.Value,
|
||||
System = system,
|
||||
SystemAddress = system_address,
|
||||
RelevantMission = entry,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class MissionFailedParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
MissionAcceptedEntry? accepted = null;
|
||||
Location? accepted_location = null;
|
||||
string? accepted_system = null;
|
||||
|
||||
MissionFailedEntry? entry = e as MissionFailedEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
if (!context.AcceptedMissions.TryGetValue(entry.MissionID, out accepted)) {
|
||||
transactions.AddIncomplete(new MissionFailed(),
|
||||
"Mission acceptance was not found"
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!context.AcceptedMissionLocation.TryGetValue(entry.MissionID, out accepted_location)) {
|
||||
transactions.AddIncomplete(new MissionFailed(),
|
||||
"Unable to figure out where failed mission was accepted"
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!context.SystemsByID.TryGetValue(accepted_location.SystemAddress, out accepted_system)) {
|
||||
transactions.AddIncomplete(new MissionFailed(),
|
||||
"Unable to figure out in which system failed mission was accepted"
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
transactions.Add(new MissionFailed() {
|
||||
Accepted = accepted,
|
||||
Faction = accepted.Faction,
|
||||
Failed = entry,
|
||||
Station = accepted_location.Station,
|
||||
System = accepted_location.StarSystem,
|
||||
SystemAddress = accepted_location.SystemAddress,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal class SellExplorationDataParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
SellExplorationDataEntry? entry = e as SellExplorationDataEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
transactions.Add(new Cartographics(entry) {
|
||||
System = context.CurrentSystem,
|
||||
Station = context.CurrentStation,
|
||||
Faction = context.ControllingFaction,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal class SellOrganicDataParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
SellOrganicDataEntry? entry = e as SellOrganicDataEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
transactions.Add(new OrganicData(entry) {
|
||||
System = context.CurrentSystem,
|
||||
Station = context.CurrentStation,
|
||||
Faction = context.ControllingFaction,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal class MultiSellExplorationDataParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
MultiSellExplorationDataEntry? entry = e as MultiSellExplorationDataEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
transactions.Add(new Cartographics(entry) {
|
||||
System = context.CurrentSystem,
|
||||
Station = context.CurrentStation,
|
||||
Faction = context.ControllingFaction,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal class RedeemVoucherParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
RedeemVoucherEntry? entry = e as RedeemVoucherEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
if (context.CurrentSystem == null) {
|
||||
transactions.AddIncomplete(new Vouchers(),
|
||||
"Could not find out where the vouchers were redeemed"
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
List<Faction>? current_factions = context.GetFactions(context.CurrentSystem);
|
||||
if (current_factions == null) {
|
||||
transactions.AddIncomplete(new Vouchers(),
|
||||
"Current system factions are unknown, so vouchers were ineffective");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (string faction in entry.Factions) {
|
||||
if (current_factions.Find(x => string.Compare(x.Name, faction, true) == 0) == null) {
|
||||
transactions.AddIncomplete(new Vouchers(),
|
||||
string.Format("Vouchers for {0} were ignored in {1} since said " +
|
||||
"faction is not present here", faction, context.CurrentSystem)
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
transactions.Add(new Vouchers(entry) {
|
||||
System = context.CurrentSystem,
|
||||
Station = context.CurrentStation,
|
||||
Faction = faction,
|
||||
ControllingFaction = context.ControllingFaction,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal class SellMicroResourcesParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
SellMicroResourcesEntry? entry = e as SellMicroResourcesEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
transactions.Add(new SellMicroResources(entry) {
|
||||
System = context.CurrentSystem,
|
||||
Station = context.CurrentStation,
|
||||
Faction = context.ControllingFaction,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal class SearchAndRescueParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
SearchAndRescueEntry? entry = e as SearchAndRescueEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
transactions.Add(new SearchAndRescue(entry) {
|
||||
Faction = context.ControllingFaction,
|
||||
Station = context.CurrentStation,
|
||||
System = context.CurrentSystem,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal class MarketBuyParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
MarketBuyEntry? entry = e as MarketBuyEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
context.BoughtCargo(entry.Type, entry.BuyPrice);
|
||||
|
||||
transactions.Add(new BuyCargo(entry) {
|
||||
Faction = context.ControllingFaction,
|
||||
Station = context.CurrentStation,
|
||||
System = context.CurrentSystem,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
internal class MarketSellParser : TransactionParserPart {
|
||||
public void Parse(Entry e, TransactionParserContext context, TransactionList transactions) {
|
||||
long profit = 0;
|
||||
|
||||
MarketSellEntry? entry = e as MarketSellEntry;
|
||||
if (entry == null) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
if (entry.Type == null) {
|
||||
throw new InvalidJournalEntryException("market sell contains no cargo type");
|
||||
}
|
||||
|
||||
if (context.BuyCost.ContainsKey(entry.Type)) {
|
||||
long avg = context.BuyCost[entry.Type];
|
||||
profit = (long)entry.TotalSale - (avg * entry.Count);
|
||||
}
|
||||
|
||||
transactions.Add(new SellCargo(entry) {
|
||||
Faction = context.ControllingFaction,
|
||||
Station = context.CurrentStation,
|
||||
System = context.CurrentSystem,
|
||||
Profit = profit,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public class TransactionParser {
|
||||
private static Dictionary<string, TransactionParserPart> ParserParts { get; } = new()
|
||||
{
|
||||
{ Events.CommitCrime, new CommitCrimeParser() },
|
||||
{ Events.Docked, new DockedParser() },
|
||||
{ Events.FSDJump, new FSDJumpParser() },
|
||||
{ Events.Location, new LocationParser() },
|
||||
{ Events.MarketBuy, new MarketBuyParser() },
|
||||
{ Events.MarketSell, new MarketSellParser() },
|
||||
{ Events.MissionAccepted, new MissionAcceptedParser() },
|
||||
{ Events.MissionCompleted, new MissionCompletedParser() },
|
||||
{ Events.MissionFailed, new MissionFailedParser() },
|
||||
{ Events.MultiSellExplorationData, new MultiSellExplorationDataParser() },
|
||||
{ Events.RedeemVoucher, new RedeemVoucherParser() },
|
||||
{ Events.SearchAndRescue, new SearchAndRescueParser() },
|
||||
{ Events.SellExplorationData, new SellExplorationDataParser() },
|
||||
{ Events.SellMicroResources, new SellMicroResourcesParser() },
|
||||
{ Events.SellOrganicData, new SellOrganicDataParser() },
|
||||
{ Events.ShipTargeted, new ShipTargetedParser() },
|
||||
};
|
||||
|
||||
public List<Transaction>? Parse(IEnumerable<Entry> entries) {
|
||||
TransactionList transactions = new();
|
||||
TransactionParserContext context = new();
|
||||
|
||||
foreach (Entry entry in entries) {
|
||||
if (entry.Event == null) {
|
||||
throw new InvalidJournalEntryException();
|
||||
}
|
||||
|
||||
if (!ParserParts.ContainsKey(entry.Event)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
TransactionParserPart transactionParserPart = ParserParts[entry.Event];
|
||||
transactionParserPart.Parse(entry, context, transactions);
|
||||
}
|
||||
|
||||
return transactions.ToList();
|
||||
}
|
||||
}
|
||||
74
EDPlayerJournal/BGS/Vouchers.cs
Normal file
74
EDPlayerJournal/BGS/Vouchers.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using System.Globalization;
|
||||
using EDPlayerJournal.Entries;
|
||||
|
||||
namespace EDPlayerJournal.BGS;
|
||||
|
||||
public class Vouchers : Transaction {
|
||||
private string? type = null;
|
||||
|
||||
public Vouchers() {
|
||||
}
|
||||
|
||||
public Vouchers(RedeemVoucherEntry e) {
|
||||
Entries.Add(e);
|
||||
}
|
||||
|
||||
public long TotalSum {
|
||||
get {
|
||||
if (Faction == null) {
|
||||
return 0;
|
||||
}
|
||||
return Entries
|
||||
.OfType<RedeemVoucherEntry>()
|
||||
.Where(x => x.FactionBounties.ContainsKey(Faction))
|
||||
.Sum(x => x.FactionBounties[Faction])
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
public string? Type {
|
||||
get {
|
||||
if (Entries == null) {
|
||||
return null;
|
||||
}
|
||||
if (type == null) {
|
||||
string? v = Entries
|
||||
.OfType<RedeemVoucherEntry>()
|
||||
.GroupBy(x => x.Type)
|
||||
.Select(x => x.Key)
|
||||
.First();
|
||||
if (v == null) {
|
||||
return null;
|
||||
} else if (v == "CombatBond") {
|
||||
type = "Combat Bond";
|
||||
} else if (v == "bounty") {
|
||||
type = "Bounty";
|
||||
} else {
|
||||
type = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(v);
|
||||
}
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
}
|
||||
|
||||
public override int CompareTo(Transaction? other) {
|
||||
if (other == null || other.GetType() != typeof(Vouchers)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
Vouchers? b = other as Vouchers;
|
||||
if (b?.Type == Type &&
|
||||
b?.Faction == Faction &&
|
||||
b?.System == System &&
|
||||
b?.Station == Station) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
return string.Format("{0} Vouchers: {1}", Type, Credits.FormatCredits(TotalSum));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user