thargoid combat zones are called "AX" combat zones ingame
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@ -66,7 +66,7 @@ public class CombatZone : Transaction {
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/// Returns true if it is a thargoid combat zone
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/// Returns true if it is a thargoid combat zone
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/// </summary>
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/// </summary>
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public bool IsThargoid {
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public bool IsThargoid {
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get { return string.Compare(Type, CombatZones.ThargoidCombatZone) == 0; }
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get { return string.Compare(Type, CombatZones.AXCombatZone) == 0; }
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}
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}
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public override int CompareTo(Transaction? obj) {
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public override int CompareTo(Transaction? obj) {
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@ -112,7 +112,7 @@ internal class TransactionParserContext {
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cztype = CombatZones.ShipCombatZone;
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cztype = CombatZones.ShipCombatZone;
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} else if (ThargoidScoutKills > 0 && ThargoidInterceptorKills > 0) {
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} else if (ThargoidScoutKills > 0 && ThargoidInterceptorKills > 0) {
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// Could be a thargoid combat zones if interceptors and scouts are there
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// Could be a thargoid combat zones if interceptors and scouts are there
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cztype = CombatZones.ThargoidCombatZone;
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cztype = CombatZones.AXCombatZone;
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// Still unknown
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// Still unknown
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grade = null;
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grade = null;
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} else {
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} else {
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@ -15,9 +15,9 @@ public class CombatZones {
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public static readonly string ShipCombatZone = "Ship";
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public static readonly string ShipCombatZone = "Ship";
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/// <summary>
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/// <summary>
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/// Thargoid combat zone
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/// AX combat zone
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/// </summary>
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/// </summary>
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public static readonly string ThargoidCombatZone = "Thargoid";
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public static readonly string AXCombatZone = "AX";
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/// <summary>
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/// <summary>
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/// Difficulty low
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/// Difficulty low
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@ -33,4 +33,9 @@ public class CombatZones {
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/// Difficulty high
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/// Difficulty high
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/// </summary>
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/// </summary>
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public static readonly string DifficultyHigh = "High";
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public static readonly string DifficultyHigh = "High";
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/// <summary>
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/// Very high difficulty, so far AX combat zone only
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/// </summary>
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public static readonly string DifficultyVeryHigh = "Very High";
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}
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}
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@ -110,13 +110,14 @@
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<Button x:Name="Low" Content="Low" Click="Low_Click"/>
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<Button x:Name="Low" Content="Low" Click="Low_Click"/>
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<Button x:Name="Med" Content="Med" Click="Med_Click"/>
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<Button x:Name="Med" Content="Med" Click="Med_Click"/>
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<Button x:Name="High" Content="High" Click="High_Click"/>
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<Button x:Name="High" Content="High" Click="High_Click"/>
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<Button x:Name="VeryHigh" Content="Very High" Click="VeryHigh_Click" />
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</StackPanel>
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</StackPanel>
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</Expander>
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</Expander>
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<Expander Header="Type">
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<Expander Header="Type">
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<StackPanel Orientation="Vertical">
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<StackPanel Orientation="Vertical">
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<Button Content="Ground" x:Name="Ground" Click="Ground_Click"/>
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<Button Content="Ground" x:Name="Ground" Click="Ground_Click"/>
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<Button Content="Ship" x:Name="Ship" Click="Ship_Click"/>
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<Button Content="Ship" x:Name="Ship" Click="Ship_Click"/>
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<Button Content="Thargoid" x:Name="Thargoid" Click="Thargoid_Click"/>
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<Button Content="AX" x:Name="Thargoid" Click="Thargoid_Click"/>
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</StackPanel>
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</StackPanel>
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</Expander>
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</Expander>
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</StackPanel>
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</StackPanel>
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@ -309,6 +309,16 @@ public partial class MainWindow : Window {
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RefreshView();
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RefreshView();
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}
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}
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private void VeryHigh_Click(object sender, RoutedEventArgs e) {
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CombatZone transaction = GetTransaction<CombatZone>(sender);
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if (transaction == null) {
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return;
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}
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transaction.Grade = CombatZones.DifficultyVeryHigh;
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RefreshView();
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}
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private void Ground_Click(object sender, RoutedEventArgs e) {
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private void Ground_Click(object sender, RoutedEventArgs e) {
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CombatZone transaction = GetTransaction<CombatZone>(sender);
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CombatZone transaction = GetTransaction<CombatZone>(sender);
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if (transaction == null) {
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if (transaction == null) {
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@ -335,7 +345,7 @@ public partial class MainWindow : Window {
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return;
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return;
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}
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}
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transaction.Type = CombatZones.ThargoidCombatZone;
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transaction.Type = CombatZones.AXCombatZone;
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RefreshView();
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RefreshView();
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}
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}
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@ -56,14 +56,14 @@ public class UITransaction {
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}
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}
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}
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}
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public Visibility IsThargoidCombatZone {
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public Visibility IsAXCombatZone {
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get {
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get {
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CombatZone combat = Transaction as CombatZone;
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CombatZone combat = Transaction as CombatZone;
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if (combat == null) {
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if (combat == null) {
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return Visibility.Hidden;
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return Visibility.Hidden;
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}
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}
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if (string.Compare(combat.Type, CombatZones.ThargoidCombatZone) == 0) {
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if (string.Compare(combat.Type, CombatZones.AXCombatZone) == 0) {
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return Visibility.Visible;
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return Visibility.Visible;
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}
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}
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