thargoid combat zones are called "AX" combat zones ingame

This commit is contained in:
2022-12-03 20:42:38 +01:00
parent f5f6d538f0
commit cb8698dd42
6 changed files with 24 additions and 8 deletions

View File

@@ -110,13 +110,14 @@
<Button x:Name="Low" Content="Low" Click="Low_Click"/>
<Button x:Name="Med" Content="Med" Click="Med_Click"/>
<Button x:Name="High" Content="High" Click="High_Click"/>
<Button x:Name="VeryHigh" Content="Very High" Click="VeryHigh_Click" />
</StackPanel>
</Expander>
<Expander Header="Type">
<StackPanel Orientation="Vertical">
<Button Content="Ground" x:Name="Ground" Click="Ground_Click"/>
<Button Content="Ship" x:Name="Ship" Click="Ship_Click"/>
<Button Content="Thargoid" x:Name="Thargoid" Click="Thargoid_Click"/>
<Button Content="AX" x:Name="Thargoid" Click="Thargoid_Click"/>
</StackPanel>
</Expander>
</StackPanel>

View File

@@ -309,6 +309,16 @@ public partial class MainWindow : Window {
RefreshView();
}
private void VeryHigh_Click(object sender, RoutedEventArgs e) {
CombatZone transaction = GetTransaction<CombatZone>(sender);
if (transaction == null) {
return;
}
transaction.Grade = CombatZones.DifficultyVeryHigh;
RefreshView();
}
private void Ground_Click(object sender, RoutedEventArgs e) {
CombatZone transaction = GetTransaction<CombatZone>(sender);
if (transaction == null) {
@@ -335,7 +345,7 @@ public partial class MainWindow : Window {
return;
}
transaction.Type = CombatZones.ThargoidCombatZone;
transaction.Type = CombatZones.AXCombatZone;
RefreshView();
}

View File

@@ -56,14 +56,14 @@ public class UITransaction {
}
}
public Visibility IsThargoidCombatZone {
public Visibility IsAXCombatZone {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return Visibility.Hidden;
}
if (string.Compare(combat.Type, CombatZones.ThargoidCombatZone) == 0) {
if (string.Compare(combat.Type, CombatZones.AXCombatZone) == 0) {
return Visibility.Visible;
}