add a toggle all
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93a76bc429
commit
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@ -81,7 +81,9 @@
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<TextBlock Text="{Binding Faction}" FontWeight="DemiBold" Visibility="{Binding HasFaction}"/>
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<TextBlock Text="{Binding Faction}" FontWeight="DemiBold" Visibility="{Binding HasFaction}"/>
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</StackPanel>
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</StackPanel>
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<Separator Visibility="Hidden" Grid.Column="1" HorizontalAlignment="Stretch" HorizontalContentAlignment="Stretch" />
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<Separator Visibility="Hidden" Grid.Column="1" HorizontalAlignment="Stretch" HorizontalContentAlignment="Stretch" />
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<StackPanel Grid.Column="2" HorizontalAlignment="Right" VerticalAlignment="Center">
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<StackPanel Grid.Column="2" HorizontalAlignment="Right" VerticalAlignment="Center" Orientation="Horizontal">
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<ToggleButton x:Name="ToggleAll" Content="Toggle All" Click="ToggleAll_Click" IsChecked="True" IsThreeState="False"/>
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<Separator Margin="2,0,2,0" />
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<Button x:Name="AddCombatZone" Content="Add Combat Zone" Click="AddCombatZone_Click" />
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<Button x:Name="AddCombatZone" Content="Add Combat Zone" Click="AddCombatZone_Click" />
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</StackPanel>
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</StackPanel>
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</Grid>
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</Grid>
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@ -13,6 +13,7 @@ using EliteBGS.BGS;
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using EliteBGS.Util;
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using EliteBGS.Util;
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using System.Globalization;
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using System.Globalization;
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using System.Windows.Forms;
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using System.Windows.Forms;
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using System.Windows.Controls.Primitives;
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namespace EliteBGS;
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namespace EliteBGS;
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@ -217,13 +218,17 @@ public partial class MainWindow : Window {
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journal = new PlayerJournal(Config.Global.JournalLocation);
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journal = new PlayerJournal(Config.Global.JournalLocation);
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}
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}
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private void AddCombatZone_Click(object sender, RoutedEventArgs e) {
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private Objective GetObjectiveFromControl(object sender) {
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System.Windows.Controls.Control control = sender as System.Windows.Controls.Control;
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System.Windows.Controls.Control control = sender as System.Windows.Controls.Control;
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if (control == null || control.DataContext == null) {
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if (control == null || control.DataContext == null) {
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return;
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return null;
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}
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}
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Objective objective = control.DataContext as Objective;
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return control.DataContext as Objective;
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}
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private void AddCombatZone_Click(object sender, RoutedEventArgs e) {
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Objective objective = GetObjectiveFromControl(sender);
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if (objective == null) {
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if (objective == null) {
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return;
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return;
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}
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}
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@ -395,4 +400,16 @@ public partial class MainWindow : Window {
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enddate.Value = ResetTimeToZero(d.Value);
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enddate.Value = ResetTimeToZero(d.Value);
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}
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}
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}
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}
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private void ToggleAll_Click(object sender, RoutedEventArgs e) {
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ToggleButton button = sender as ToggleButton;
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Objective objective = GetObjectiveFromControl(sender);
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if (objective == null) {
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return;
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}
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objective.UITransactions
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.ForEach(x => x.IsEnabled = (button.IsChecked ?? true))
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;
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}
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}
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}
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@ -6,11 +6,22 @@ using EDPlayerJournal.BGS;
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using System.Linq;
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using System.Linq;
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using System.Windows;
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using System.Windows;
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using EDPlayerJournal;
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using EDPlayerJournal;
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using System.ComponentModel;
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namespace EliteBGS;
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namespace EliteBGS;
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public class UITransaction {
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public class UITransaction : INotifyPropertyChanged {
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public bool IsEnabled { get; set; } = true;
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private bool isenabled = true;
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public event PropertyChangedEventHandler PropertyChanged;
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public bool IsEnabled {
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get { return isenabled; }
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set {
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isenabled = value;
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PropertyChanged?.Invoke(this, new PropertyChangedEventArgs("IsEnabled"));
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}
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}
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public bool IsExpanded { get; set; } = true;
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public bool IsExpanded { get; set; } = true;
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