diff --git a/EDPlayerJournal/Instances.cs b/EDPlayerJournal/Instances.cs
new file mode 100644
index 0000000..55f88c9
--- /dev/null
+++ b/EDPlayerJournal/Instances.cs
@@ -0,0 +1,52 @@
+namespace EDPlayerJournal;
+
+///
+/// Contains information regarding instances you can supercruise into,
+/// such as combat zones, installations and megaship scenarios.
+///
+public class Instances {
+ ///
+ /// Low ship combat zone
+ ///
+ public static readonly string WarzoneLow = "$Warzone_PointRace_Low";
+ ///
+ /// Medium ship combat zone
+ ///
+ public static readonly string WarzoneMedium = "$Warzone_PointRace_Med";
+ ///
+ /// High ship combat zone.
+ ///
+ public static readonly string WarzoneHigh = "$Warzone_PointRace_High";
+
+ ///
+ /// Low Thargoid combat zone
+ ///
+ public static readonly string WarzoneThargoidLow = "$Warzone_TG_Low";
+ ///
+ /// Medium Thargoid combat zone
+ ///
+ public static readonly string WarzoneThargoidMed = "$Warzone_TG_Med";
+ ///
+ /// High Thargoid combat zone
+ ///
+ public static readonly string WarzoneThargoidHigh = "$Warzone_TG_High";
+ ///
+ /// Very High Thargoid combat zone
+ ///
+ public static readonly string WarzoneThargoidVeryHigh = "$Warzone_TG_VeryHigh";
+
+ public static bool IsInstance(string type, string instance) {
+ if (string.IsNullOrEmpty(type) || string.IsNullOrEmpty(instance)) {
+ return false;
+ }
+
+ // Instance names are split by a semi colon, with the remainder being
+ // additional info to such as index.
+ string[] parts = type.Split(":");
+ if (!parts[0].StartsWith("$")) {
+ return false;
+ }
+
+ return string.Compare(parts[0], instance, true) == 0;
+ }
+}