Merge branch 'master' into feature/avalonia
This commit is contained in:
commit
a95c882370
@ -92,6 +92,13 @@ public class CombatZone : Transaction {
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|||||||
get { return string.Compare(Type, CombatZones.AXCombatZone) == 0; }
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get { return string.Compare(Type, CombatZones.AXCombatZone) == 0; }
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}
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}
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|
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/// <summary>
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/// Returns true if it is a power combat zone
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/// </summary>
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public bool IsPower {
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get { return string.Compare(Type, CombatZones.PowerCombatZone) == 0; }
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}
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|
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public override int CompareTo(Transaction? obj) {
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public override int CompareTo(Transaction? obj) {
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if (obj == null || obj.GetType() != typeof(CombatZone)) {
|
if (obj == null || obj.GetType() != typeof(CombatZone)) {
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return -1;
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return -1;
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||||||
|
25
EDPlayerJournal/BGS/MeritsGained.cs
Normal file
25
EDPlayerJournal/BGS/MeritsGained.cs
Normal file
@ -0,0 +1,25 @@
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|
using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS;
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public class MeritsGained : Transaction {
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public MeritsGained() { }
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public MeritsGained(Entry entry) {
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Entries.Add(entry);
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}
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/// <summary>
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/// Number of merits gained
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/// </summary>
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public long Merits { get; set; } = 0;
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/// <summary>
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/// For what power those merits were gained
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/// </summary>
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public string Power { get; set; } = string.Empty;
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public override string ToString() {
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return string.Format("{0} Merits gained for {1}", Merits, Power);
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}
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}
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31
EDPlayerJournal/BGS/Parsers/PowerplayParser.cs
Normal file
31
EDPlayerJournal/BGS/Parsers/PowerplayParser.cs
Normal file
@ -0,0 +1,31 @@
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|
using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS.Parsers;
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internal class PowerplayParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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PowerplayEntry? p = entry as PowerplayEntry;
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if (p == null) {
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return;
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}
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if (context.LastMerits == null) {
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context.LastMerits = p.Merits;
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}
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context.CurrentMerits = p.Merits;
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if (context.LastMerits != context.CurrentMerits) {
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if (!options.IgnorePowerplay) {
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transactions.Add(new MeritsGained(entry) {
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Merits = ((long)(context.CurrentMerits - context.LastMerits)),
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Power = p.Power,
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System = context.CurrentSystem,
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Faction = p.Power,
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|
});
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}
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|
}
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context.LastMerits = context.CurrentMerits;
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|
}
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}
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@ -16,6 +16,12 @@ public class TransactionParserOptions {
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/// </summary>
|
/// </summary>
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public bool IgnoreInfluenceSupport { get; set; } = false;
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public bool IgnoreInfluenceSupport { get; set; } = false;
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/// <summary>
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|
/// Whether we ignore power play and merits gained for now. Support for this
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|
/// is experimental at the moment, so that is why it ist `true`.
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|
/// </summary>
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public bool IgnorePowerplay { get; set; } = true;
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|
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/// <summary>
|
/// <summary>
|
||||||
/// Whether to ignore market buy. Buying from a market gives a small amount
|
/// Whether to ignore market buy. Buying from a market gives a small amount
|
||||||
/// of INF if it is sold to a high demand market, but generally one buys from
|
/// of INF if it is sold to a high demand market, but generally one buys from
|
||||||
@ -581,14 +587,25 @@ internal class ReceiveTextParser : ITransactionParserPart {
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}
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}
|
||||||
}
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}
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internal class SelfDestructParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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|
context.SelfDestruct = true;
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|
}
|
||||||
|
}
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||||||
|
|
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internal class DiedParser : ITransactionParserPart {
|
internal class DiedParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
|
public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
|
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// Death only matters in ship. On foot you can just redeploy with the dropship.
|
// Death only matters in ship. On foot you can just redeploy with the dropship.
|
||||||
if (context.IsOnFoot) {
|
if (context.IsOnFoot) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// You can't complete a combat zone if you die in it. Others might keep it open
|
if (context.SelfDestruct != null && context.SelfDestruct == true) {
|
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// for you, but still you will not have completed it unless you jump back in.
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// Some people just suicide to fast track back to stations after a CZ,
|
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|
// especially since combat bonds don't disappear on death. So count the CZ
|
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|
// on self destruct
|
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|
context.DiscernCombatZone(transactions, entry);
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||||||
|
context.SelfDestruct = null;
|
||||||
|
}
|
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context.ResetCombatZone();
|
context.ResetCombatZone();
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||||||
// Dying also moves you back to another instance
|
// Dying also moves you back to another instance
|
||||||
context.LeftInstance();
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context.LeftInstance();
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@ -627,9 +644,11 @@ public class TransactionParser {
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{ Events.Missions, new MissionsParser() },
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{ Events.Missions, new MissionsParser() },
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{ Events.MultiSellExplorationData, new MultiSellExplorationDataParser() },
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{ Events.MultiSellExplorationData, new MultiSellExplorationDataParser() },
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{ Events.Music, new MusicParser() },
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{ Events.Music, new MusicParser() },
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{ Events.Powerplay, new PowerplayParser() },
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{ Events.ReceiveText, new ReceiveTextParser() },
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{ Events.ReceiveText, new ReceiveTextParser() },
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{ Events.RedeemVoucher, new RedeemVoucherParser() },
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{ Events.RedeemVoucher, new RedeemVoucherParser() },
|
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{ Events.SearchAndRescue, new SearchAndRescueParser() },
|
{ Events.SearchAndRescue, new SearchAndRescueParser() },
|
||||||
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{ Events.SelfDestruct, new SelfDestructParser() },
|
||||||
{ Events.SellExplorationData, new SellExplorationDataParser() },
|
{ Events.SellExplorationData, new SellExplorationDataParser() },
|
||||||
{ Events.SellMicroResources, new SellMicroResourcesParser() },
|
{ Events.SellMicroResources, new SellMicroResourcesParser() },
|
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{ Events.SellOrganicData, new SellOrganicDataParser() },
|
{ Events.SellOrganicData, new SellOrganicDataParser() },
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@ -62,11 +62,23 @@ internal class TransactionParserContext {
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public bool HaveSeenAlliedCorrespondent { get; set; } = false;
|
public bool HaveSeenAlliedCorrespondent { get; set; } = false;
|
||||||
public bool HaveSeenEnemyCorrespondent { get; set; } = false;
|
public bool HaveSeenEnemyCorrespondent { get; set; } = false;
|
||||||
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|
||||||
|
public bool? SelfDestruct { get; set; } = null;
|
||||||
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|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Current Odyssey settlement.
|
/// Current Odyssey settlement.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string? Settlement { get; set; } = null;
|
public string? Settlement { get; set; } = null;
|
||||||
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|
||||||
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/// <summary>
|
||||||
|
/// Current Merits
|
||||||
|
/// </summary>
|
||||||
|
public long? CurrentMerits { get; set; } = null;
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||||||
|
|
||||||
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/// <summary>
|
||||||
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/// Merits from last login
|
||||||
|
/// </summary>
|
||||||
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public long? LastMerits { get; set; } = null;
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||||||
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|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Returns true if the current session is legacy
|
/// Returns true if the current session is legacy
|
||||||
/// </summary>
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/// </summary>
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@ -128,16 +140,29 @@ internal class TransactionParserContext {
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Settlement = null;
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Settlement = null;
|
||||||
}
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}
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||||||
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|
||||||
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private bool HadCombatZone() {
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||||||
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if (CurrentInstanceType != null &&
|
||||||
|
Instances.IsInstance(CurrentInstanceType, Instances.PowerWarzoneMedium)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
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|
||||||
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if (HighestCombatBond == null &&
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||||||
|
LastRecordedAwardingFaction == null &&
|
||||||
|
HaveSeenAXWarzoneNPC == false &&
|
||||||
|
CurrentInstanceType == null) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
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|
||||||
public void DiscernCombatZone(TransactionList transactions, Entry e) {
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public void DiscernCombatZone(TransactionList transactions, Entry e) {
|
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string? grade = CombatZones.DifficultyLow;
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string? grade = CombatZones.DifficultyLow;
|
||||||
string cztype;
|
string cztype;
|
||||||
ulong highest = HighestCombatBond ?? 0;
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ulong highest = HighestCombatBond ?? 0;
|
||||||
string? faction = LastRecordedAwardingFaction;
|
string? faction = LastRecordedAwardingFaction;
|
||||||
|
|
||||||
if (HighestCombatBond == null &&
|
if (!HadCombatZone()) {
|
||||||
LastRecordedAwardingFaction == null &&
|
|
||||||
HaveSeenAXWarzoneNPC == false &&
|
|
||||||
CurrentInstanceType == null) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -157,7 +182,8 @@ internal class TransactionParserContext {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (LastRecordedAwardingFaction == null &&
|
if (LastRecordedAwardingFaction == null &&
|
||||||
Instances.IsHumanWarzone(CurrentInstanceType)) {
|
(Instances.IsHumanWarzone(CurrentInstanceType) ||
|
||||||
|
Instances.IsPowerWarzone(CurrentInstanceType))) {
|
||||||
transactions.AddIncomplete(new CombatZone(),
|
transactions.AddIncomplete(new CombatZone(),
|
||||||
"Could not discern for whom you fought for, " +
|
"Could not discern for whom you fought for, " +
|
||||||
"as it seems you haven't killed anyone in the ship combat zone.",
|
"as it seems you haven't killed anyone in the ship combat zone.",
|
||||||
@ -187,6 +213,9 @@ internal class TransactionParserContext {
|
|||||||
} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneThargoidVeryHigh)) {
|
} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneThargoidVeryHigh)) {
|
||||||
cztype = CombatZones.AXCombatZone;
|
cztype = CombatZones.AXCombatZone;
|
||||||
grade = CombatZones.DifficultyVeryHigh;
|
grade = CombatZones.DifficultyVeryHigh;
|
||||||
|
} else if (Instances.IsInstance(CurrentInstanceType, Instances.PowerWarzoneMedium)) {
|
||||||
|
cztype = CombatZones.PowerCombatZone;
|
||||||
|
grade = CombatZones.DifficultyMedium;
|
||||||
} else {
|
} else {
|
||||||
transactions.AddIncomplete(new CombatZone(),
|
transactions.AddIncomplete(new CombatZone(),
|
||||||
"Unknown conflict zone difficulty",
|
"Unknown conflict zone difficulty",
|
||||||
|
@ -14,6 +14,11 @@ public class CombatZones {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static readonly string ShipCombatZone = "Ship";
|
public static readonly string ShipCombatZone = "Ship";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Power combat zones, new in Ascendancy update.
|
||||||
|
/// </summary>
|
||||||
|
public static readonly string PowerCombatZone = "Power";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// AX combat zone
|
/// AX combat zone
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -39,9 +39,11 @@ public class Entry {
|
|||||||
{ Events.Missions, typeof(MissionsEntry) },
|
{ Events.Missions, typeof(MissionsEntry) },
|
||||||
{ Events.MultiSellExplorationData, typeof(MultiSellExplorationDataEntry) },
|
{ Events.MultiSellExplorationData, typeof(MultiSellExplorationDataEntry) },
|
||||||
{ Events.Music, typeof(MusicEntry) },
|
{ Events.Music, typeof(MusicEntry) },
|
||||||
|
{ Events.Powerplay, typeof(PowerplayEntry) },
|
||||||
{ Events.ReceiveText, typeof(ReceiveTextEntry) },
|
{ Events.ReceiveText, typeof(ReceiveTextEntry) },
|
||||||
{ Events.RedeemVoucher, typeof(RedeemVoucherEntry) },
|
{ Events.RedeemVoucher, typeof(RedeemVoucherEntry) },
|
||||||
{ Events.SearchAndRescue, typeof(SearchAndRescueEntry) },
|
{ Events.SearchAndRescue, typeof(SearchAndRescueEntry) },
|
||||||
|
{ Events.SelfDestruct, typeof(SelfDestructEntry) },
|
||||||
{ Events.SellExplorationData, typeof(SellExplorationDataEntry) },
|
{ Events.SellExplorationData, typeof(SellExplorationDataEntry) },
|
||||||
{ Events.SellMicroResources, typeof(SellMicroResourcesEntry) },
|
{ Events.SellMicroResources, typeof(SellMicroResourcesEntry) },
|
||||||
{ Events.SellOrganicData, typeof(SellOrganicDataEntry) },
|
{ Events.SellOrganicData, typeof(SellOrganicDataEntry) },
|
||||||
|
@ -29,9 +29,11 @@ public class Events {
|
|||||||
public static readonly string Missions = "Missions";
|
public static readonly string Missions = "Missions";
|
||||||
public static readonly string MultiSellExplorationData = "MultiSellExplorationData";
|
public static readonly string MultiSellExplorationData = "MultiSellExplorationData";
|
||||||
public static readonly string Music = "Music";
|
public static readonly string Music = "Music";
|
||||||
|
public static readonly string Powerplay = "Powerplay";
|
||||||
public static readonly string ReceiveText = "ReceiveText";
|
public static readonly string ReceiveText = "ReceiveText";
|
||||||
public static readonly string RedeemVoucher = "RedeemVoucher";
|
public static readonly string RedeemVoucher = "RedeemVoucher";
|
||||||
public static readonly string SearchAndRescue = "SearchAndRescue";
|
public static readonly string SearchAndRescue = "SearchAndRescue";
|
||||||
|
public static readonly string SelfDestruct = "SelfDestruct";
|
||||||
public static readonly string SellExplorationData = "SellExplorationData";
|
public static readonly string SellExplorationData = "SellExplorationData";
|
||||||
public static readonly string SellMicroResources = "SellMicroResources";
|
public static readonly string SellMicroResources = "SellMicroResources";
|
||||||
public static readonly string SellOrganicData = "SellOrganicData";
|
public static readonly string SellOrganicData = "SellOrganicData";
|
||||||
|
32
EDPlayerJournal/Entries/PowerplayEntry.cs
Normal file
32
EDPlayerJournal/Entries/PowerplayEntry.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
namespace EDPlayerJournal.Entries {
|
||||||
|
public class PowerplayEntry : Entry {
|
||||||
|
/// <summary>
|
||||||
|
/// Name of the power
|
||||||
|
/// </summary>
|
||||||
|
public string Power { get; set; } = string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Player rank
|
||||||
|
/// </summary>
|
||||||
|
public int Rank { get; set; } = 0;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Current merits of the player
|
||||||
|
/// </summary>
|
||||||
|
public long Merits { get; set; } = 0;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Time pledged (in seconds?)
|
||||||
|
/// </summary>
|
||||||
|
public long TimePledged { get; set; } = 0;
|
||||||
|
|
||||||
|
protected override void Initialise() {
|
||||||
|
Power = JSON.Value<string>("Power") ?? string.Empty;
|
||||||
|
Rank = JSON.Value<int?>("Rank") ?? 0;
|
||||||
|
Merits = JSON.Value<long?>("Merits") ?? 0;
|
||||||
|
TimePledged = JSON.Value<long?>("TimePledged") ?? 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
5
EDPlayerJournal/Entries/SelfDestructEntry.cs
Normal file
5
EDPlayerJournal/Entries/SelfDestructEntry.cs
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
namespace EDPlayerJournal.Entries {
|
||||||
|
public class SelfDestructEntry : Entry {
|
||||||
|
// Has no data
|
||||||
|
}
|
||||||
|
}
|
@ -18,6 +18,11 @@ public class Instances {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static readonly string WarzoneHigh = "$Warzone_PointRace_High";
|
public static readonly string WarzoneHigh = "$Warzone_PointRace_High";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Medium power play conflict zone, new in PP 2.0 Ascendancy update
|
||||||
|
/// </summary>
|
||||||
|
public static readonly string PowerWarzoneMedium = "$Warzone_Powerplay_Med";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Low Thargoid combat zone
|
/// Low Thargoid combat zone
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -52,8 +57,17 @@ public class Instances {
|
|||||||
;
|
;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool IsPowerWarzone(string type) {
|
||||||
|
return
|
||||||
|
IsInstance(type, PowerWarzoneMedium)
|
||||||
|
;
|
||||||
|
}
|
||||||
|
|
||||||
public static bool IsWarzone(string type) {
|
public static bool IsWarzone(string type) {
|
||||||
return IsHumanWarzone(type) || IsThargoidWarzone(type);
|
return IsHumanWarzone(type) ||
|
||||||
|
IsThargoidWarzone(type) ||
|
||||||
|
IsPowerWarzone(type)
|
||||||
|
;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsInstance(string type, string instance) {
|
public static bool IsInstance(string type, string instance) {
|
||||||
|
@ -1,5 +1,12 @@
|
|||||||
# EliteBGS changelog
|
# EliteBGS changelog
|
||||||
|
|
||||||
|
## 0.4.4 on ??.??.202?
|
||||||
|
|
||||||
|
* Add support for Power Conflict Zones
|
||||||
|
* Show no inf as "Zero INF", so the Nova Navy bot can parse it properly
|
||||||
|
* Add support for MeritsGained, but disable it for now, as the player
|
||||||
|
journal is massively lacking in terms of Powerplay 2.0 support.
|
||||||
|
|
||||||
## 0.4.3 on 18.09.2024
|
## 0.4.3 on 18.09.2024
|
||||||
|
|
||||||
* Add possibility to post log reports to Discord webhooks.
|
* Add possibility to post log reports to Discord webhooks.
|
||||||
|
@ -21,6 +21,7 @@ public class DiscordLogGenerator {
|
|||||||
new CargoSoldFormatter(),
|
new CargoSoldFormatter(),
|
||||||
new VistaGenomicsFormat(),
|
new VistaGenomicsFormat(),
|
||||||
new SearchAndRescueFormat(),
|
new SearchAndRescueFormat(),
|
||||||
|
new MeritsGainedFormat(),
|
||||||
};
|
};
|
||||||
|
|
||||||
protected virtual string GetToolVersion() {
|
protected virtual string GetToolVersion() {
|
||||||
|
@ -1,86 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
<PropertyGroup>
|
|
||||||
<TargetFramework>net7.0-windows</TargetFramework>
|
|
||||||
<OutputType>WinExe</OutputType>
|
|
||||||
<Version>0.2.6</Version>
|
|
||||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
|
||||||
<UseWindowsForms>true</UseWindowsForms>
|
|
||||||
<UseWPF>true</UseWPF>
|
|
||||||
<ImportWindowsDesktopTargets>true</ImportWindowsDesktopTargets>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<StartupObject>EliteBGSApplication</StartupObject>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<ApplicationIcon>Salus.ico</ApplicationIcon>
|
|
||||||
<Title>BGS reporting and logging tool for Elite:Dangerous</Title>
|
|
||||||
<Authors>nola</Authors>
|
|
||||||
<Copyright>Copyright 2019 by Florian Stinglmayr</Copyright>
|
|
||||||
<RepositoryUrl>https://git.aror.org/florian/EDBGS</RepositoryUrl>
|
|
||||||
<PackageTags>ED;Elite Dangerous;BGS</PackageTags>
|
|
||||||
<PackageProjectUrl>https://bgs.n0la.org</PackageProjectUrl>
|
|
||||||
<PackageReadmeFile>README.md</PackageReadmeFile>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Resource Include="main-page.png">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Resource>
|
|
||||||
<None Update="README.md">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
<Pack>True</Pack>
|
|
||||||
<PackagePath>\</PackagePath>
|
|
||||||
</None>
|
|
||||||
<None Update="docs\CHANGELOG.md">
|
|
||||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
|
||||||
</None>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Resource Include="docs\main-page.png">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Resource>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Content Include="LICENCE.txt">
|
|
||||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
||||||
</Content>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Resource Include="Salus.ico" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Resource Include="logo_v4.png">
|
|
||||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
|
||||||
</Resource>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Resource Include="Resources\EliteBGS.ico" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Resource Include="EliteBGS.ico" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Extended.Wpf.Toolkit" Version="4.5.0" />
|
|
||||||
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
|
|
||||||
<PackageReference Include="Microsoft.Windows.Compatibility" Version="7.0.0" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.2" />
|
|
||||||
<PackageReference Include="Ookii.Dialogs.Wpf" Version="5.0.1" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\EDPlayerJournal\EDPlayerJournal.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="Resources.Designer.cs">
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Update="Resources.resx">
|
|
||||||
<Generator>PublicResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
50
EliteBGS/LogGenerator/MeritsGainedFormat.cs
Normal file
50
EliteBGS/LogGenerator/MeritsGainedFormat.cs
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using EDPlayerJournal;
|
||||||
|
using EDPlayerJournal.BGS;
|
||||||
|
|
||||||
|
namespace EliteBGS.LogGenerator;
|
||||||
|
|
||||||
|
public class MeritsGainedFormat : LogFormatter {
|
||||||
|
public string GenerateLog(Objective objective) {
|
||||||
|
var builder = new StringBuilder();
|
||||||
|
|
||||||
|
var merits = objective
|
||||||
|
.EnabledOfType<MeritsGained>()
|
||||||
|
.GroupBy(x => x.Power)
|
||||||
|
.ToDictionary(x => x.Key, x => x.Sum(x => x.Merits))
|
||||||
|
;
|
||||||
|
|
||||||
|
if (merits == null || merits.Count == 0) {
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var merit in merits) {
|
||||||
|
builder.AppendFormat("{0} merits gained for {1}\n", merit.Value, merit.Key);
|
||||||
|
}
|
||||||
|
|
||||||
|
return builder.ToString().Trim();
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GenerateSummary(Objective objective) {
|
||||||
|
var builder = new StringBuilder();
|
||||||
|
|
||||||
|
var merits = objective
|
||||||
|
.EnabledOfType<MeritsGained>()
|
||||||
|
.GroupBy(x => x.Power)
|
||||||
|
.ToDictionary(x => x.Key, x => x.Sum(x => x.Merits))
|
||||||
|
;
|
||||||
|
|
||||||
|
if (merits == null || merits.Count == 0) {
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var merit in merits) {
|
||||||
|
builder.AppendFormat("MRT: {0}, {1}; ", merit.Key, merit.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
return builder.ToString().Trim().TrimEnd(';');
|
||||||
|
}
|
||||||
|
}
|
@ -64,6 +64,7 @@ public class MissionFormat : LogFormatter {
|
|||||||
Dictionary<string, ulong> passengers = new();
|
Dictionary<string, ulong> passengers = new();
|
||||||
StringBuilder output = new StringBuilder();
|
StringBuilder output = new StringBuilder();
|
||||||
long total_influence = 0;
|
long total_influence = 0;
|
||||||
|
bool hadmissions = false;
|
||||||
|
|
||||||
var missions = objective.EnabledOfType<MissionCompleted>();
|
var missions = objective.EnabledOfType<MissionCompleted>();
|
||||||
var support = objective.EnabledOfType<InfluenceSupport>();
|
var support = objective.EnabledOfType<InfluenceSupport>();
|
||||||
@ -85,6 +86,7 @@ public class MissionFormat : LogFormatter {
|
|||||||
|
|
||||||
++collated[m.MissionName][m.Influence];
|
++collated[m.MissionName][m.Influence];
|
||||||
|
|
||||||
|
hadmissions = true;
|
||||||
total_influence += m.Influence.Length;
|
total_influence += m.Influence.Length;
|
||||||
|
|
||||||
if (m.AcceptedEntry != null &&
|
if (m.AcceptedEntry != null &&
|
||||||
@ -121,19 +123,23 @@ public class MissionFormat : LogFormatter {
|
|||||||
output.Append(failedlog);
|
output.Append(failedlog);
|
||||||
output.Append("\n");
|
output.Append("\n");
|
||||||
}
|
}
|
||||||
|
if (failed.Count > 0) {
|
||||||
|
hadmissions = true;
|
||||||
|
}
|
||||||
total_influence += failed.Sum(x => x.InfluenceAmount);
|
total_influence += failed.Sum(x => x.InfluenceAmount);
|
||||||
|
|
||||||
foreach (InfluenceSupport inf in support) {
|
foreach (InfluenceSupport inf in support) {
|
||||||
output.Append(inf.ToString());
|
output.Append(inf.ToString());
|
||||||
output.Append("\n");
|
output.Append("\n");
|
||||||
|
hadmissions = true;
|
||||||
total_influence += inf.Influence.InfluenceAmount;
|
total_influence += inf.Influence.InfluenceAmount;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (support.Count() > 0) {
|
if (support.Count > 0) {
|
||||||
output.Append("\n");
|
output.Append("\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (total_influence != 0) {
|
if (hadmissions) {
|
||||||
output.AppendFormat("Total Influence: {0}", total_influence);
|
output.AppendFormat("Total Influence: {0}", total_influence);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -141,6 +147,10 @@ public class MissionFormat : LogFormatter {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public string GenerateSummary(Objective objective) {
|
public string GenerateSummary(Objective objective) {
|
||||||
|
bool hadmissions = objective
|
||||||
|
.EnabledOfType<MissionCompleted>()
|
||||||
|
.Count > 0
|
||||||
|
;
|
||||||
long influence = objective
|
long influence = objective
|
||||||
.EnabledOfType<MissionCompleted>()
|
.EnabledOfType<MissionCompleted>()
|
||||||
.Sum(x => x.Influence.Length)
|
.Sum(x => x.Influence.Length)
|
||||||
@ -154,7 +164,7 @@ public class MissionFormat : LogFormatter {
|
|||||||
.Sum(x => x.InfluenceAmount)
|
.Sum(x => x.InfluenceAmount)
|
||||||
;
|
;
|
||||||
|
|
||||||
if (influence == 0 && support == 0 && failed == 0) {
|
if (influence == 0 && support == 0 && failed == 0 && !hadmissions) {
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -121,6 +121,7 @@
|
|||||||
<Button Content="Ground" x:Name="Ground" Click="Ground_Click"/>
|
<Button Content="Ground" x:Name="Ground" Click="Ground_Click"/>
|
||||||
<Button Content="Ship" x:Name="Ship" Click="Ship_Click"/>
|
<Button Content="Ship" x:Name="Ship" Click="Ship_Click"/>
|
||||||
<Button Content="AX" x:Name="Thargoid" Click="Thargoid_Click"/>
|
<Button Content="AX" x:Name="Thargoid" Click="Thargoid_Click"/>
|
||||||
|
<Button Content="Power" x:Name="Power" Click="Power_Click"/>
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
</Expander>
|
</Expander>
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
@ -261,6 +262,7 @@
|
|||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
<RowDefinition Height="Auto"/>
|
<RowDefinition Height="Auto"/>
|
||||||
|
<RowDefinition Height="Auto"/>
|
||||||
</Grid.RowDefinitions>
|
</Grid.RowDefinitions>
|
||||||
<Grid.ColumnDefinitions>
|
<Grid.ColumnDefinitions>
|
||||||
<ColumnDefinition Width="*"/>
|
<ColumnDefinition Width="*"/>
|
||||||
@ -269,6 +271,7 @@
|
|||||||
<mah:ToggleSwitch x:Name="NoInfluenceSupport" Grid.Row="0" Grid.ColumnSpan="2" Content="Ignore secondary influence support given out by certain missions" Toggled="NoInfluenceSupport_Toggled"/>
|
<mah:ToggleSwitch x:Name="NoInfluenceSupport" Grid.Row="0" Grid.ColumnSpan="2" Content="Ignore secondary influence support given out by certain missions" Toggled="NoInfluenceSupport_Toggled"/>
|
||||||
<mah:ToggleSwitch x:Name="NoMarketBuy" Grid.Row="1" Grid.ColumnSpan="2" Content="Ignore commodities bought at stations" Toggled="NoMarketBuy_Toggled"/>
|
<mah:ToggleSwitch x:Name="NoMarketBuy" Grid.Row="1" Grid.ColumnSpan="2" Content="Ignore commodities bought at stations" Toggled="NoMarketBuy_Toggled"/>
|
||||||
<mah:ToggleSwitch x:Name="NoFleetCarrier" Grid.Row="2" Grid.ColumnSpan="2" Content="Ignore transactions done on a Fleet Carrier" Toggled="NoFleetCarrier_Toggled" />
|
<mah:ToggleSwitch x:Name="NoFleetCarrier" Grid.Row="2" Grid.ColumnSpan="2" Content="Ignore transactions done on a Fleet Carrier" Toggled="NoFleetCarrier_Toggled" />
|
||||||
|
<mah:ToggleSwitch x:Name="NoPowerplay" Grid.Row="3" Grid.ColumnSpan="2" Content="Ignore Powerplay Merits" Toggled="NoPowerplay_Toggled" />
|
||||||
</Grid>
|
</Grid>
|
||||||
</GroupBox>
|
</GroupBox>
|
||||||
<GroupBox Header="Discord Webhooks" Grid.Row="3" VerticalAlignment="Top" Width="Auto" Grid.ColumnSpan="3" Margin="0,5,0,0">
|
<GroupBox Header="Discord Webhooks" Grid.Row="3" VerticalAlignment="Top" Width="Auto" Grid.ColumnSpan="3" Margin="0,5,0,0">
|
||||||
|
@ -64,6 +64,7 @@ public partial class MainWindow : MetroWindow {
|
|||||||
this.NoInfluenceSupport.IsOn = Config.Global.IgnoreInfluenceSupport;
|
this.NoInfluenceSupport.IsOn = Config.Global.IgnoreInfluenceSupport;
|
||||||
this.NoMarketBuy.IsOn = Config.Global.IgnoreMarketBuy;
|
this.NoMarketBuy.IsOn = Config.Global.IgnoreMarketBuy;
|
||||||
this.NoFleetCarrier.IsOn = Config.Global.IgnoreFleetCarrier;
|
this.NoFleetCarrier.IsOn = Config.Global.IgnoreFleetCarrier;
|
||||||
|
this.NoPowerplay.IsOn = Config.Global.IgnorePowerplay;
|
||||||
|
|
||||||
// Apply theme
|
// Apply theme
|
||||||
try {
|
try {
|
||||||
@ -182,6 +183,7 @@ public partial class MainWindow : MetroWindow {
|
|||||||
options.IgnoreInfluenceSupport = Config.Global.IgnoreInfluenceSupport;
|
options.IgnoreInfluenceSupport = Config.Global.IgnoreInfluenceSupport;
|
||||||
options.IgnoreMarketBuy = Config.Global.IgnoreMarketBuy;
|
options.IgnoreMarketBuy = Config.Global.IgnoreMarketBuy;
|
||||||
options.IgnoreFleetCarrierFaction = Config.Global.IgnoreFleetCarrier;
|
options.IgnoreFleetCarrierFaction = Config.Global.IgnoreFleetCarrier;
|
||||||
|
options.IgnorePowerplay = Config.Global.IgnorePowerplay;
|
||||||
|
|
||||||
List<Transaction> transactions = parser.Parse(entries, options);
|
List<Transaction> transactions = parser.Parse(entries, options);
|
||||||
|
|
||||||
@ -476,6 +478,16 @@ public partial class MainWindow : MetroWindow {
|
|||||||
RefreshView();
|
RefreshView();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Power_Click(object sender, RoutedEventArgs e) {
|
||||||
|
CombatZone transaction = GetTransaction<CombatZone>(sender);
|
||||||
|
if (transaction == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
transaction.Type = CombatZones.PowerCombatZone;
|
||||||
|
RefreshView();
|
||||||
|
}
|
||||||
|
|
||||||
private void Thargoid_Click(object sender, RoutedEventArgs e) {
|
private void Thargoid_Click(object sender, RoutedEventArgs e) {
|
||||||
CombatZone transaction = GetTransaction<CombatZone>(sender);
|
CombatZone transaction = GetTransaction<CombatZone>(sender);
|
||||||
if (transaction == null) {
|
if (transaction == null) {
|
||||||
@ -573,6 +585,10 @@ public partial class MainWindow : MetroWindow {
|
|||||||
Config.Global.IgnoreFleetCarrier = this.NoFleetCarrier.IsOn;
|
Config.Global.IgnoreFleetCarrier = this.NoFleetCarrier.IsOn;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void NoPowerplay_Toggled(object sender, RoutedEventArgs e) {
|
||||||
|
Config.Global.IgnorePowerplay = this.NoPowerplay.IsOn;
|
||||||
|
}
|
||||||
|
|
||||||
private void OpenInExplorer_Click(object sender, RoutedEventArgs e) {
|
private void OpenInExplorer_Click(object sender, RoutedEventArgs e) {
|
||||||
try {
|
try {
|
||||||
Process.Start(new ProcessStartInfo(Config.Global.JournalLocation) {
|
Process.Start(new ProcessStartInfo(Config.Global.JournalLocation) {
|
||||||
|
@ -59,7 +59,9 @@ public class UITransaction : INotifyPropertyChanged {
|
|||||||
return Visibility.Hidden;
|
return Visibility.Hidden;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (string.Compare(combat.Type, CombatZones.ShipCombatZone) == 0) {
|
// Both normal and power combat zones have special objectives
|
||||||
|
if (string.Compare(combat.Type, CombatZones.ShipCombatZone) == 0 ||
|
||||||
|
string.Compare(combat.Type, CombatZones.PowerCombatZone) == 0) {
|
||||||
return Visibility.Visible;
|
return Visibility.Visible;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -67,6 +67,11 @@ public class AppConfig {
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool IgnoreFleetCarrier { get; set; } = true;
|
public bool IgnoreFleetCarrier { get; set; } = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ignore power play?
|
||||||
|
/// </summary>
|
||||||
|
public bool IgnorePowerplay { get; set; } = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// List of Webhooks configured
|
/// List of Webhooks configured
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
Loading…
Reference in New Issue
Block a user