add a highly rudimentary combat zone detector
This commit is contained in:
66
EDPlayerJournal/Entries/DisembarkEntry.cs
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66
EDPlayerJournal/Entries/DisembarkEntry.cs
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namespace EDPlayerJournal.Entries;
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public class DisembarkEntry : Entry {
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/// <summary>
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/// Disembarked into an SRV?
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/// </summary>
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public bool SRV { get; set; } = false;
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/// <summary>
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/// Taxi?
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/// </summary>
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public bool Taxi { get; set; } = false;
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/// <summary>
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/// Multicrew or not.
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/// </summary>
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public bool Multicrew { get; set; } = false;
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/// <summary>
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/// Player's ship ID
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/// </summary>
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public ulong? ID { get; set; }
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/// <summary>
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/// Star system
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/// </summary>
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public string? StarSystem { get; set; }
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/// <summary>
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/// System address
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/// </summary>
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public ulong? SystemAddress { get; set; }
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/// <summary>
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/// Body, name e.g. HIP 6182 B 2 a
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/// </summary>
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public string? Body { get; set; }
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/// <summary>
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/// Body ID
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/// </summary>
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public ulong? BodyID { get; set; }
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/// <summary>
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/// Disembarked on a station?
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/// </summary>
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public bool OnStation { get; set; } = false;
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/// <summary>
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/// Disembarked on a planet?
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/// </summary>
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public bool OnPlanet { get; set; } = false;
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protected override void Initialise() {
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SRV = JSON.Value<bool?>("SRV") ?? false;
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Taxi = JSON.Value<bool?>("Taxi") ?? false;
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Multicrew = JSON.Value<bool?>("Multicrew") ?? false;
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ID = JSON.Value<ulong?>("ID");
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StarSystem = JSON.Value<string?>("StarSystem");
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SystemAddress = JSON.Value<ulong?>("SystemAddress");
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Body = JSON.Value<string?>("Body");
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BodyID = JSON.Value<ulong?>("BodyID");
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OnStation = JSON.Value<bool?>("OnStation") ?? false;
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OnPlanet = JSON.Value<bool?>("OnPlanet") ?? false;
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}
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}
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66
EDPlayerJournal/Entries/EmbarkEntry.cs
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66
EDPlayerJournal/Entries/EmbarkEntry.cs
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@@ -0,0 +1,66 @@
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namespace EDPlayerJournal.Entries;
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public class EmbarkEntry : Entry {
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/// <summary>
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/// Disembarked into an SRV?
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/// </summary>
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public bool SRV { get; set; } = false;
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/// <summary>
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/// Taxi?
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/// </summary>
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public bool Taxi { get; set; } = false;
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/// <summary>
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/// Multicrew or not.
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/// </summary>
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public bool Multicrew { get; set; } = false;
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/// <summary>
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/// Player's ship ID
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/// </summary>
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public ulong? ID { get; set; }
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/// <summary>
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/// Star system
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/// </summary>
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public string? StarSystem { get; set; }
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/// <summary>
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/// System address
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/// </summary>
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public ulong? SystemAddress { get; set; }
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/// <summary>
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/// Body, name e.g. HIP 6182 B 2 a
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/// </summary>
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public string? Body { get; set; }
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/// <summary>
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/// Body ID
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/// </summary>
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public ulong? BodyID { get; set; }
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/// <summary>
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/// Disembarked on a station?
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/// </summary>
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public bool OnStation { get; set; } = false;
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/// <summary>
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/// Disembarked on a planet?
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/// </summary>
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public bool OnPlanet { get; set; } = false;
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protected override void Initialise() {
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SRV = JSON.Value<bool?>("SRV") ?? false;
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Taxi = JSON.Value<bool?>("Taxi") ?? false;
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Multicrew = JSON.Value<bool?>("Multicrew") ?? false;
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ID = JSON.Value<ulong?>("ID");
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StarSystem = JSON.Value<string?>("StarSystem");
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SystemAddress = JSON.Value<ulong?>("SystemAddress");
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Body = JSON.Value<string?>("Body");
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BodyID = JSON.Value<ulong?>("BodyID");
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OnStation = JSON.Value<bool?>("OnStation") ?? false;
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OnPlanet = JSON.Value<bool?>("OnPlanet") ?? false;
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}
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}
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@@ -16,9 +16,11 @@ public class Entry {
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{ Events.Commander, typeof(CommanderEntry) },
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{ Events.CommitCrime, typeof(CommitCrimeEntry) },
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{ Events.Died, typeof(DiedEntry) },
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{ Events.Disembark, typeof(DisembarkEntry) },
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{ Events.Docked, typeof(DockedEntry) },
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{ Events.FileHeader, typeof(FileHeaderEntry) },
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{ Events.Embark, typeof(EmbarkEntry) },
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{ Events.FactionKillBond, typeof(FactionKillBondEntry) },
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{ Events.FileHeader, typeof(FileHeaderEntry) },
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{ Events.FSDJump, typeof(FSDJumpEntry) },
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{ Events.HullDamage, typeof(HullDamageEntry) },
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{ Events.LoadGame, typeof(LoadGameEntry) },
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@@ -39,6 +41,8 @@ public class Entry {
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{ Events.SellOrganicData, typeof(SellOrganicDataEntry) },
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{ Events.ShieldState, typeof(ShieldStateEntry) },
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{ Events.ShipTargeted, typeof(ShipTargetedEntry) },
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{ Events.SupercruiseEntry, typeof(SupercruiseEntryEntry) },
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{ Events.SupercruiseExit, typeof(SupercruiseExitEntry) },
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{ Events.UnderAttack, typeof(UnderAttackEntry) },
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};
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@@ -5,7 +5,9 @@ public class Events {
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public static readonly string Commander = "Commander";
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public static readonly string CommitCrime = "CommitCrime";
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public static readonly string Died = "Died";
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public static readonly string Disembark = "Disembark";
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public static readonly string Docked = "Docked";
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public static readonly string Embark = "Embark";
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public static readonly string FactionKillBond = "FactionKillBond";
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public static readonly string FighterDestroyed = "FighterDestroyed";
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public static readonly string FileHeader = "Fileheader";
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@@ -29,5 +31,8 @@ public class Events {
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public static readonly string SellOrganicData = "SellOrganicData";
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public static readonly string ShieldState = "ShieldState";
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public static readonly string ShipTargeted = "ShipTargeted";
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public static readonly string Shutdown = "Shutdown";
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public static readonly string SupercruiseEntry = "SupercruiseEntry";
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public static readonly string SupercruiseExit = "SupercruiseExit";
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public static readonly string UnderAttack = "UnderAttack";
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}
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30
EDPlayerJournal/Entries/SupercruiseEntry.cs
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30
EDPlayerJournal/Entries/SupercruiseEntry.cs
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@@ -0,0 +1,30 @@
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namespace EDPlayerJournal.Entries;
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public class SupercruiseEntryEntry : Entry {
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/// <summary>
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/// Taxi?
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/// </summary>
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public bool Taxi { get; set; } = false;
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/// <summary>
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/// Multicrew or not.
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/// </summary>
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public bool Multicrew { get; set; } = false;
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/// <summary>
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/// Star system
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/// </summary>
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public string? StarSystem { get; set; }
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/// <summary>
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/// System address
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/// </summary>
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public ulong? SystemAddress { get; set; }
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protected override void Initialise() {
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Taxi = JSON.Value<bool?>("Taxi") ?? false;
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Multicrew = JSON.Value<bool?>("Multicrew") ?? false;
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StarSystem = JSON.Value<string?>("StarSystem");
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SystemAddress = JSON.Value<ulong?>("SystemAddress");
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}
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}
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48
EDPlayerJournal/Entries/SupercruiseExitEntry.cs
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48
EDPlayerJournal/Entries/SupercruiseExitEntry.cs
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@@ -0,0 +1,48 @@
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namespace EDPlayerJournal.Entries;
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public class SupercruiseExitEntry : Entry {
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/// <summary>
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/// Taxi?
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/// </summary>
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public bool Taxi { get; set; } = false;
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/// <summary>
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/// Multicrew or not.
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/// </summary>
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public bool Multicrew { get; set; } = false;
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/// <summary>
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/// Star system
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/// </summary>
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public string? StarSystem { get; set; }
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/// <summary>
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/// System address
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/// </summary>
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public ulong? SystemAddress { get; set; }
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/// <summary>
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/// Body, name e.g. HIP 6182 B 2 a
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/// </summary>
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public string? Body { get; set; }
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/// <summary>
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/// Body ID
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/// </summary>
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public ulong? BodyID { get; set; }
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/// <summary>
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/// Body type (star, planet etc.)
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/// </summary>
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public string? BodyType { get; set; }
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protected override void Initialise() {
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Taxi = JSON.Value<bool?>("Taxi") ?? false;
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Multicrew = JSON.Value<bool?>("Multicrew") ?? false;
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StarSystem = JSON.Value<string?>("StarSystem");
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SystemAddress = JSON.Value<ulong?>("SystemAddress");
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Body = JSON.Value<string?>("Body");
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BodyType = JSON.Value<string?>("BodyType");
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BodyID = JSON.Value<ulong?>("BodyID");
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}
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}
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