add support for thargoid vouchers
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@@ -4,7 +4,7 @@ using System.Collections.Generic;
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namespace EDPlayerJournal.Entries;
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public class RedeemVoucherEntry : Entry {
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protected override void Initialise() {
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Amount = (JSON.Value<int?>("Amount") ?? 0);
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Amount = (JSON.Value<ulong?>("Amount") ?? 0);
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Type = JSON.Value<string>("Type");
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/* according to API, there should be a Factions structure */
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@@ -12,7 +12,7 @@ public class RedeemVoucherEntry : Entry {
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if (factions != null) {
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foreach (JObject faction in factions.Children<JObject>()) {
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string? faction_name = faction.Value<string>("Faction");
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long? faction_bounty = faction.Value<long?>("Amount");
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ulong? faction_bounty = faction.Value<ulong?>("Amount");
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if (faction_name == null || faction_name.Length <= 0 || faction_bounty == null) {
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continue;
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}
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@@ -35,8 +35,29 @@ public class RedeemVoucherEntry : Entry {
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}
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}
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public int Amount { get; set; } = 0;
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public ulong GetBountyForFaction(string? a) {
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if (a == null) {
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return 0;
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}
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var relevant = FactionBounties.Where(x => EDPlayerJournal.Factions.CompareFactions(x.Key, a) == 0).ToList();
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if (relevant == null || relevant.Count() == 0) {
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return 0;
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}
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return (ulong)relevant.Sum(x => (decimal)x.Value);
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}
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public ulong Amount { get; set; } = 0;
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public string? Type { get; set; } = "Bounty";
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public List<string> Factions { get; set; } = new List<string>();
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public Dictionary<string, long> FactionBounties { get; set; } = new Dictionary<string, long>();
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/// <summary>
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/// List of factions
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/// </summary>
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public List<string> Factions { get; set; } = new();
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/// <summary>
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/// Bounties awarded by faction
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/// </summary>
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public Dictionary<string, ulong> FactionBounties { get; set; } = new();
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}
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