sort combat zones
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@ -38,4 +38,23 @@ public class CombatZones {
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/// Very high difficulty, so far AX combat zone only
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/// Very high difficulty, so far AX combat zone only
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/// </summary>
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/// </summary>
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public static readonly string DifficultyVeryHigh = "Very High";
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public static readonly string DifficultyVeryHigh = "Very High";
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/// <summary>
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/// Returns the given combat zone difficulty as an integer, so it can be sorted.
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/// 0 = lowest difficulty, 1 = medium and so forth.
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/// </summary>
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public static int? DifficultyRank(string difficulty) {
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Dictionary<string, int> ranks = new() {
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{ DifficultyLow, 0 },
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{ DifficultyMedium, 1 },
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{ DifficultyHigh, 2 },
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{ DifficultyVeryHigh, 3 }
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};
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if (ranks.TryGetValue(difficulty, out int rank)) {
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return rank;
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}
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return null;
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}
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}
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}
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@ -9,6 +9,7 @@ class CombatZoneFormat : LogFormatter {
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public string GenerateLog(Objective objective) {
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public string GenerateLog(Objective objective) {
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var logs = objective
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var logs = objective
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.EnabledOfType<CombatZone>()
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.EnabledOfType<CombatZone>()
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.OrderBy(x => CombatZones.DifficultyRank(x.Grade))
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.GroupBy(x => new { x.Type, x.Grade })
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.GroupBy(x => new { x.Type, x.Grade })
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.ToDictionary(x => x.Key, x => x.ToList())
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.ToDictionary(x => x.Key, x => x.ToList())
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;
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;
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@ -47,6 +48,7 @@ class CombatZoneFormat : LogFormatter {
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public string GenerateSummary(Objective objective) {
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public string GenerateSummary(Objective objective) {
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var logs = objective
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var logs = objective
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.EnabledOfType<CombatZone>()
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.EnabledOfType<CombatZone>()
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.OrderBy(x => CombatZones.DifficultyRank(x.Grade))
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.GroupBy(x => new { x.Type, x.Grade })
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.GroupBy(x => new { x.Type, x.Grade })
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.ToDictionary(x => x.Key, x => x.ToList())
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.ToDictionary(x => x.Key, x => x.ToList())
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;
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;
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