add fileheader entry class for detecting odyssey
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50
EDPlayerJournalTests/FileHeaderTest.cs
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50
EDPlayerJournalTests/FileHeaderTest.cs
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@@ -0,0 +1,50 @@
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournalTests;
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[TestClass]
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public class FileHeaderTest {
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[TestMethod]
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public void OdysseyFileHeader() {
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string fileheader = /*lang=json,strict*/ """{ "timestamp":"2022-11-21T15:04:36Z", "event":"Fileheader", "part":1, "language":"English/UK", "Odyssey":true, "gameversion":"4.0.0.1450", "build":"r286858/r0 " }""";
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Entry? entry = Entry.Parse(fileheader);
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Assert.IsNotNull(entry);
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Assert.IsInstanceOfType(entry, typeof(FileHeaderEntry));
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FileHeaderEntry? header = entry as FileHeaderEntry;
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Assert.IsNotNull(header);
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Assert.AreEqual(header.Part, 1UL);
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Assert.AreEqual(header.Language, "English/UK");
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Assert.AreEqual(header.Odyssey, true);
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Assert.AreEqual(header.GameVersion, "4.0.0.1450");
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// Someone at FDev messed up string building there.
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Assert.AreEqual(header.Build, "r286858/r0 ");
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}
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[TestMethod]
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public void LegacyFileHeader() {
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// This is the oldest file header I could find.
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string fileheader = /*lang=json,strict*/ """{ "timestamp":"2020-01-02T23:45:23Z", "event":"Fileheader", "part":1, "language":"English\\UK", "gameversion":"3.5.3.400 EDH", "build":"r213094/r0 " }""";
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Entry? entry = Entry.Parse(fileheader);
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Assert.IsNotNull(entry);
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Assert.IsInstanceOfType(entry, typeof(FileHeaderEntry));
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FileHeaderEntry? header = entry as FileHeaderEntry;
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Assert.IsNotNull(header);
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Assert.AreEqual(header.Part, 1UL);
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// At some point they switche to a forward slash. Curious.
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Assert.AreEqual(header.Language, """English\UK""");
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Assert.AreEqual(header.Odyssey, false);
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Assert.AreEqual(header.GameVersion, "3.5.3.400 EDH");
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// ~73k commits in two years. Not bad.
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Assert.AreEqual(header.Build, "r213094/r0 ");
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}
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}
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