add fileheader entry class for detecting odyssey
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@@ -1,13 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EDPlayerJournal.Entries;
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namespace EDPlayerJournal.Entries;
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public class CommanderEntry : Entry {
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public string? Name { get; set; }
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public string? FID { get; set; }
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protected override void Initialise() {
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Name = JSON.Value<string>("Name") ?? "";
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FID = JSON.Value<string>("FID") ?? "";
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@@ -17,6 +17,7 @@ public class Entry {
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{ Events.CommitCrime, typeof(CommitCrimeEntry) },
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{ Events.Died, typeof(DiedEntry) },
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{ Events.Docked, typeof(DockedEntry) },
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{ Events.FileHeader, typeof(FileHeaderEntry) },
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{ Events.FactionKillBond, typeof(FactionKillBondEntry) },
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{ Events.FSDJump, typeof(FSDJumpEntry) },
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{ Events.HullDamage, typeof(HullDamageEntry) },
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@@ -8,6 +8,7 @@ public class Events {
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public static readonly string Docked = "Docked";
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public static readonly string FactionKillBond = "FactionKillBond";
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public static readonly string FighterDestroyed = "FighterDestroyed";
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public static readonly string FileHeader = "Fileheader";
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public static readonly string FSDJump = "FSDJump";
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public static readonly string HullDamage = "HullDamage";
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public static readonly string LoadGame = "LoadGame";
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37
EDPlayerJournal/Entries/FileHeaderEntry.cs
Normal file
37
EDPlayerJournal/Entries/FileHeaderEntry.cs
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@@ -0,0 +1,37 @@
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namespace EDPlayerJournal.Entries;
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public class FileHeaderEntry : Entry {
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/// <summary>
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/// File part.
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/// </summary>
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public ulong Part { get; set; } = 1;
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/// <summary>
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/// Local language of the file.
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/// </summary>
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public string? Language { get; set; }
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/// <summary>
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/// Whether the file is for an Odyssey version
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/// </summary>
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public bool Odyssey { get; set; } = false;
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/// <summary>
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/// Game version in question (3.8 or 4.0)
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/// </summary>
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public string GameVersion { get; set; } = "3.8";
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/// <summary>
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/// Build version (SVN revision number).
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/// </summary>
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public string? Build { get; set; }
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protected override void Initialise() {
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Part = JSON.Value<ulong?>("part") ?? 1;
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Language = JSON.Value<string?>("language") ?? string.Empty;
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// If this entry is not there then its a legacy entry
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Odyssey = JSON.Value<bool?>("Odyssey") ?? false;
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GameVersion = JSON.Value<string?>("gameversion") ?? "3.8";
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Build = JSON.Value<string?>("build");
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}
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}
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