add GUI for optional objectives in combat zones
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d79ee5a153
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800ac73331
@ -19,11 +19,19 @@ class CombatZoneFormat : LogFormatter {
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}
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}
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foreach (var log in logs) {
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foreach (var log in logs) {
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builder.AppendFormat("Won {0}x {1} {2} Combat Zones\n",
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int optionals = log.Value
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.Sum(x => x.OptionalObjectivesCompleted)
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;
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builder.AppendFormat("Won {0}x {1} {2} Combat Zones",
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log.Value.Count,
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log.Value.Count,
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log.Key.Grade,
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log.Key.Grade,
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log.Key.Type
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log.Key.Type
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);
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);
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if (optionals > 0) {
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builder.AppendFormat(" (with {0} optional objectives)", optionals);
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}
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builder.Append("\n");
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}
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}
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return builder.ToString().Trim();
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return builder.ToString().Trim();
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@ -84,6 +84,11 @@
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</StackPanel>
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</StackPanel>
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<Separator Visibility="Hidden" Grid.Column="1" HorizontalAlignment="Stretch" HorizontalContentAlignment="Stretch" />
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<Separator Visibility="Hidden" Grid.Column="1" HorizontalAlignment="Stretch" HorizontalContentAlignment="Stretch" />
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<StackPanel Grid.Column="2" Orientation="Horizontal" HorizontalAlignment="Right" x:Name="CombatZone" Visibility="{Binding IsCombatZone}">
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<StackPanel Grid.Column="2" Orientation="Horizontal" HorizontalAlignment="Right" x:Name="CombatZone" Visibility="{Binding IsCombatZone}">
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<ToggleButton x:Name="CapitalShip" Margin="2,0,2,0" Content="Capital Ship" Visibility="{Binding IsShipCombatZone}" IsChecked="{Binding HasCapitalShip, Mode=TwoWay}" IsThreeState="False"/>
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<ToggleButton x:Name="Captain" Margin="2,0,2,0" Content="Captain" Visibility="{Binding IsShipCombatZone}" IsChecked="{Binding HasCaptain, Mode=TwoWay}" IsThreeState="False"/>
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<ToggleButton x:Name="Correspondent" Margin="2,0,2,0" Content="Correspondent" Visibility="{Binding IsShipCombatZone}" IsChecked="{Binding HasCorrespondent, Mode=TwoWay}" IsThreeState="False"/>
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<ToggleButton x:Name="SpecOps" Margin="2,0,2,0" Content="Spec Ops" Visibility="{Binding IsShipCombatZone}" IsChecked="{Binding HasSpecOps, Mode=TwoWay}" IsThreeState="False"/>
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<Separator Margin="2,0,2,0" VerticalAlignment="Top"/>
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<Button x:Name="Low" Content="Low" Click="Low_Click"/>
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<Button x:Name="Low" Content="Low" Click="Low_Click"/>
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<Separator Margin="2,0,2,0" VerticalAlignment="Top"/>
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<Separator Margin="2,0,2,0" VerticalAlignment="Top"/>
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<Button Content="Med" x:Name="Med" Click="Med_Click" />
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<Button Content="Med" x:Name="Med" Click="Med_Click" />
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@ -25,6 +25,97 @@ public class UITransaction {
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}
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}
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}
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}
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public Visibility IsShipCombatZone {
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get {
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CombatZone? combat = Transaction as CombatZone;
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if (combat == null) {
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return Visibility.Hidden;
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}
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if (string.Compare(combat.Type, "Ship") == 0) {
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return Visibility.Visible;
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}
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return Visibility.Hidden;
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}
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}
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public bool? HasSpecOps {
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get {
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CombatZone? combat = Transaction as CombatZone;
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if (combat == null) {
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return false;
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}
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return combat.SpecOps ?? false;
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}
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set {
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CombatZone? combat = Transaction as CombatZone;
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if (combat == null) {
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return;
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}
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combat.SpecOps = value;
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}
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}
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public bool? HasCapitalShip {
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get {
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CombatZone? combat = Transaction as CombatZone;
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if (combat == null) {
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return false;
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}
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return combat.CapitalShip ?? false;
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}
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set {
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CombatZone? combat = Transaction as CombatZone;
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if (combat == null) {
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return;
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}
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combat.CapitalShip = value;
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}
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}
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public bool? HasCaptain {
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get {
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CombatZone? combat = Transaction as CombatZone;
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if (combat == null) {
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return false;
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}
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return combat.Captain ?? false;
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}
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set {
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CombatZone? combat = Transaction as CombatZone;
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if (combat == null) {
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return;
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}
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combat.Captain = value;
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}
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}
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public bool? HasCorrespondent {
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get {
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CombatZone? combat = Transaction as CombatZone;
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if (combat == null) {
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return false;
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}
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return combat.Correspondent ?? false;
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}
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set {
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CombatZone? combat = Transaction as CombatZone;
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if (combat == null) {
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return;
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}
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combat.Correspondent = value;
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}
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}
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/// <summary>
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/// <summary>
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/// Profit from selling, used in the XAML ui for binding
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/// Profit from selling, used in the XAML ui for binding
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/// </summary>
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/// </summary>
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