add combat zone detection through SupercruiseDestinationDrop
This commit is contained in:
parent
c23e8627f6
commit
79914919e5
@ -0,0 +1,14 @@
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS.Parsers;
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internal class SupercruiseDestinationDropParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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SupercruiseDestinationDropEntry? drop = entry as SupercruiseDestinationDropEntry;
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if (drop == null || drop.Type == null) {
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return;
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}
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context.CurrentInstanceType = drop.Type;
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}
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}
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@ -1,4 +1,5 @@
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using EDPlayerJournal.Entries;
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using EDPlayerJournal.BGS.Parsers;
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS;
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@ -35,7 +36,7 @@ public class TransactionList : List<Transaction> {
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/// by itself generate any transactions. Location is the best information gatherer here
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/// as we are getting controlling faction, system factions, address and station name.
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/// </summary>
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internal class LocationParser : TransactionParserPart {
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internal class LocationParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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LocationEntry? entry = e as LocationEntry;
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if (entry == null) {
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@ -72,7 +73,7 @@ internal class LocationParser : TransactionParserPart {
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}
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}
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internal class FSDJumpParser : TransactionParserPart {
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internal class FSDJumpParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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FSDJumpEntry? entry = e as FSDJumpEntry;
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if (entry == null) {
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@ -89,6 +90,8 @@ internal class FSDJumpParser : TransactionParserPart {
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context.DiscernCombatZone(transactions, e);
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context.ResetCombatZone();
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context.LeftInstance();
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context.CurrentSystem = entry.StarSystem;
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context.CurrentSystemAddress = entry.SystemAddress;
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@ -105,7 +108,7 @@ internal class FSDJumpParser : TransactionParserPart {
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}
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}
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internal class DockedParser : TransactionParserPart {
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internal class DockedParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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DockedEntry? entry = e as DockedEntry;
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if (entry == null) {
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@ -135,7 +138,7 @@ internal class DockedParser : TransactionParserPart {
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/// With ship targeted we might find out to which faction a given NPC belonged. This is
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/// useful later when said NPC gets killed or murdered.
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/// </summary>
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internal class ShipTargetedParser : TransactionParserPart {
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internal class ShipTargetedParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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ShipTargetedEntry? entry = e as ShipTargetedEntry;
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if (entry == null) {
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@ -170,7 +173,7 @@ internal class ShipTargetedParser : TransactionParserPart {
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/// Commit crime can result in a transaction, especially if the crime committed is
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/// murder.
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/// </summary>
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internal class CommitCrimeParser : TransactionParserPart {
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internal class CommitCrimeParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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CommitCrimeEntry? entry = e as CommitCrimeEntry;
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if (entry == null) {
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@ -226,7 +229,7 @@ internal class CommitCrimeParser : TransactionParserPart {
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}
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}
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internal class MissionsParser : TransactionParserPart {
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internal class MissionsParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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MissionsEntry? missions = entry as MissionsEntry;
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@ -255,7 +258,7 @@ internal class MissionsParser : TransactionParserPart {
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}
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}
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internal class MissionAcceptedParser : TransactionParserPart {
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internal class MissionAcceptedParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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MissionAcceptedEntry? entry = e as MissionAcceptedEntry;
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if (entry == null) {
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@ -281,7 +284,7 @@ internal class MissionAcceptedParser : TransactionParserPart {
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}
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}
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internal class MissionCompletedParser : TransactionParserPart {
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internal class MissionCompletedParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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MissionCompletedEntry? entry = e as MissionCompletedEntry;
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if (entry == null || entry.Mission == null) {
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@ -396,7 +399,7 @@ internal class MissionCompletedParser : TransactionParserPart {
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}
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}
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internal class MissionFailedParser : TransactionParserPart {
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internal class MissionFailedParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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Mission? mission;
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Location? accepted_location;
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@ -451,7 +454,7 @@ internal class MissionFailedParser : TransactionParserPart {
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}
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}
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internal class SellExplorationDataParser : TransactionParserPart {
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internal class SellExplorationDataParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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SellExplorationDataEntry? entry = e as SellExplorationDataEntry;
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if (entry == null) {
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@ -475,7 +478,7 @@ internal class SellExplorationDataParser : TransactionParserPart {
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}
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}
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internal class SellOrganicDataParser : TransactionParserPart {
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internal class SellOrganicDataParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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// If exo biology is ignored, simply do nothing
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if (options.IgnoreExoBiology) {
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@ -504,7 +507,7 @@ internal class SellOrganicDataParser : TransactionParserPart {
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}
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}
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internal class MultiSellExplorationDataParser : TransactionParserPart {
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internal class MultiSellExplorationDataParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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MultiSellExplorationDataEntry? entry = e as MultiSellExplorationDataEntry;
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if (entry == null) {
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@ -528,7 +531,7 @@ internal class MultiSellExplorationDataParser : TransactionParserPart {
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}
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}
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internal class RedeemVoucherParser : TransactionParserPart {
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internal class RedeemVoucherParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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RedeemVoucherEntry? entry = e as RedeemVoucherEntry;
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if (entry == null) {
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@ -585,7 +588,7 @@ internal class RedeemVoucherParser : TransactionParserPart {
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}
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}
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internal class SellMicroResourcesParser : TransactionParserPart {
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internal class SellMicroResourcesParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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SellMicroResourcesEntry? entry = e as SellMicroResourcesEntry;
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if (entry == null) {
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@ -609,7 +612,7 @@ internal class SellMicroResourcesParser : TransactionParserPart {
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}
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}
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internal class SearchAndRescueParser : TransactionParserPart {
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internal class SearchAndRescueParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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SearchAndRescueEntry? entry = e as SearchAndRescueEntry;
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if (entry == null) {
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@ -633,7 +636,7 @@ internal class SearchAndRescueParser : TransactionParserPart {
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}
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}
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internal class MarketBuyParser : TransactionParserPart {
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internal class MarketBuyParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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MarketBuyEntry? entry = e as MarketBuyEntry;
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if (entry == null) {
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@ -668,7 +671,7 @@ internal class MarketBuyParser : TransactionParserPart {
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}
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}
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internal class MarketSellParser : TransactionParserPart {
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internal class MarketSellParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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long profit = 0;
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@ -704,7 +707,7 @@ internal class MarketSellParser : TransactionParserPart {
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}
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}
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internal class FactionKillBondParser : TransactionParserPart {
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internal class FactionKillBondParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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FactionKillBondEntry? entry = e as FactionKillBondEntry;
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if (entry == null) {
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@ -737,7 +740,7 @@ internal class FactionKillBondParser : TransactionParserPart {
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}
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}
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internal class EmbarkDisembarkParser : TransactionParserPart {
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internal class EmbarkDisembarkParser : ITransactionParserPart {
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public void Parse(Entry e, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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if (e.Is(Events.Embark)) {
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context.IsOnFoot = false;
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@ -747,23 +750,27 @@ internal class EmbarkDisembarkParser : TransactionParserPart {
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}
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}
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internal class SupercruiseEntryParser : TransactionParserPart {
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internal class SupercruiseEntryParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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// After a super cruise entry we are no longer on foot.
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context.IsOnFoot = false;
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context.DiscernCombatZone(transactions, entry);
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context.ResetCombatZone();
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// Supercruise entry means you left the current local instance
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context.LeftInstance();
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}
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}
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internal class ShutdownParser : TransactionParserPart {
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internal class ShutdownParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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context.DiscernCombatZone(transactions, entry);
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context.ResetCombatZone();
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// Shutdown (logout) means you left the instance
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context.LeftInstance();
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}
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}
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internal class CapShipBondParser : TransactionParserPart {
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internal class CapShipBondParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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if (entry.GetType() != typeof(CapShipBondEntry)) {
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return;
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@ -773,7 +780,7 @@ internal class CapShipBondParser : TransactionParserPart {
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}
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}
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internal class FileHeaderParser : TransactionParserPart {
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internal class FileHeaderParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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FileHeaderEntry? fileheader = entry as FileHeaderEntry;
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@ -785,7 +792,7 @@ internal class FileHeaderParser : TransactionParserPart {
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}
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}
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internal class ReceiveTextParser : TransactionParserPart {
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internal class ReceiveTextParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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ReceiveTextEntry? receivetext = entry as ReceiveTextEntry;
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@ -803,22 +810,24 @@ internal class ReceiveTextParser : TransactionParserPart {
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}
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}
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internal class DiedParser : TransactionParserPart {
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internal class DiedParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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// You can't complete a combat zone if you die in it. Others might keep it open
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// for you, but still you will not have completed it unless you jump back in.
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context.ResetCombatZone();
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// Dying also moves you back to another instance
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context.LeftInstance();
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}
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}
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internal class DropshipDeployParser : TransactionParserPart {
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internal class DropshipDeployParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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// On drop ship deploy we are now on foot
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context.IsOnFoot = true;
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}
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}
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internal class CommanderParser : TransactionParserPart {
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internal class CommanderParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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// A commander entry happens when you log out, and log back in again
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// for example when switching from Open, to Solo or PG.
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@ -828,7 +837,7 @@ internal class CommanderParser : TransactionParserPart {
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}
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public class TransactionParser {
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private static Dictionary<string, TransactionParserPart> ParserParts { get; } = new()
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private static Dictionary<string, ITransactionParserPart> ParserParts { get; } = new()
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{
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{ Events.CapShipBond, new CapShipBondParser() },
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{ Events.Commander, new CommanderParser() },
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@ -857,6 +866,7 @@ public class TransactionParser {
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{ Events.SellOrganicData, new SellOrganicDataParser() },
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{ Events.ShipTargeted, new ShipTargetedParser() },
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{ Events.Shutdown, new ShutdownParser() },
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{ Events.SupercruiseDestinationDrop, new SupercruiseDestinationDropParser() },
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{ Events.SupercruiseEntry, new SupercruiseEntryParser() },
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};
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@ -894,7 +904,7 @@ public class TransactionParser {
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continue;
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}
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TransactionParserPart transactionParserPart = ParserParts[entry.Event];
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ITransactionParserPart transactionParserPart = ParserParts[entry.Event];
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transactionParserPart.Parse(entry, context, options, transactions);
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}
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@ -33,6 +33,13 @@ internal class TransactionParserContext {
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/// </summary>
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public bool IsOnFoot { get; set; } = false;
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/// <summary>
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/// Type of the current instance after a SupercruiseDestinationDropEntry.
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/// This is null if there is no current instance, or the current instance
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/// is not known.
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/// </summary>
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public string? CurrentInstanceType { get; set; } = null;
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/// <summary>
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/// Last faction that awarded the player with combat bonds.
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/// </summary>
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@ -100,6 +107,14 @@ internal class TransactionParserContext {
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/// </summary>
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public Dictionary<string, long> BuyCost = new();
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/// <summary>
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/// Called when the player leaves an instance, either through logout, FSD jump or
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/// supercruise instance.
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/// </summary>
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public void LeftInstance() {
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CurrentInstanceType = null;
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}
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public void DiscernCombatZone(TransactionList transactions, Entry e) {
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string? grade = CombatZones.DifficultyLow;
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string cztype;
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@ -108,7 +123,8 @@ internal class TransactionParserContext {
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if (HighestCombatBond == null &&
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LastRecordedAwardingFaction == null &&
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HaveSeenAXWarzoneNPC == false) {
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HaveSeenAXWarzoneNPC == false &&
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CurrentInstanceType == null) {
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return;
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}
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@ -123,6 +139,47 @@ internal class TransactionParserContext {
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} else {
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grade = CombatZones.DifficultyLow;
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}
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} else if (CurrentInstanceType != null) {
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if (!Instances.IsWarzone(CurrentInstanceType)) {
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return;
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}
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if (LastRecordedAwardingFaction == null &&
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Instances.IsHumanWarzone(CurrentInstanceType)) {
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transactions.AddIncomplete(new CombatZone(),
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"Could not discern for whom you fought for, " +
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"as it seems you haven't killed anyone in the ship combat zone.",
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e);
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return;
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}
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// If we have information about the current instance being a warship use that
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// information to determine the warzone.
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if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneLow)) {
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cztype = CombatZones.ShipCombatZone;
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grade = CombatZones.DifficultyLow;
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} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneMedium)) {
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cztype = CombatZones.ShipCombatZone;
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grade = CombatZones.DifficultyMedium;
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} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneHigh)) {
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cztype = CombatZones.ShipCombatZone;
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grade = CombatZones.DifficultyHigh;
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} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneThargoidLow)) {
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cztype = CombatZones.AXCombatZone;
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grade = CombatZones.DifficultyLow;
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} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneThargoidMedium)) {
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cztype = CombatZones.AXCombatZone;
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grade = CombatZones.DifficultyMedium;
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} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneThargoidHigh)) {
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cztype = CombatZones.AXCombatZone;
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grade = CombatZones.DifficultyHigh;
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} else if (Instances.IsInstance(CurrentInstanceType, Instances.WarzoneThargoidVeryHigh)) {
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cztype = CombatZones.AXCombatZone;
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grade = CombatZones.DifficultyVeryHigh;
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} else {
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transactions.AddIncomplete(new CombatZone(),
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"Unknown conflict zone difficulty",
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e);
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return;
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}
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} else if (ShipKills > 0 && !IsOnFoot) {
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// Ship combat zones can be identified by the amount of kills
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if (ShipKills > 20) {
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@ -2,7 +2,7 @@
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namespace EDPlayerJournal.BGS;
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internal interface TransactionParserPart {
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internal interface ITransactionParserPart {
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/// <summary>
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/// Parse a given entry of the entry type specified when declaring to implement this
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/// interface. You must add your transaction to the passed list in case you did have
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