add combat zone detection through SupercruiseDestinationDrop
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using EDPlayerJournal.Entries;
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namespace EDPlayerJournal.BGS.Parsers;
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internal class SupercruiseDestinationDropParser : ITransactionParserPart {
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public void Parse(Entry entry, TransactionParserContext context, TransactionParserOptions options, TransactionList transactions) {
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SupercruiseDestinationDropEntry? drop = entry as SupercruiseDestinationDropEntry;
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if (drop == null || drop.Type == null) {
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return;
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}
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context.CurrentInstanceType = drop.Type;
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}
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}
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