split captain and correspondent to enemy/allied

This commit is contained in:
Florian Stinglmayr 2023-06-18 14:55:22 +02:00
parent d7a1ac5ef2
commit 6b09ec4db3
4 changed files with 72 additions and 15 deletions

View File

@ -19,14 +19,24 @@ public class CombatZone : Transaction {
public bool? SpecOps { get; set; }
/// <summary>
/// Whether captain was won
/// Whether allied captain objective was won
/// </summary>
public bool? Captain { get; set; }
public bool? AlliedCaptain { get; set; }
/// <summary>
/// Whether correspondent objective was won
/// Whether enemy captain objective was won
/// </summary>
public bool? Correspondent { get; set; }
public bool? EnemyCaptain { get; set; }
/// <summary>
/// Whether the allied correspondent objective was won
/// </summary>
public bool? AlliedCorrespondent { get; set; }
/// <summary>
/// Whether the enemy correspondent objective was won
/// </summary>
public bool? EnemyCorrespondent { get; set; }
/// <summary>
/// Whether cap ship objective was won
@ -41,7 +51,14 @@ public class CombatZone : Transaction {
if (IsGround) {
return 0;
}
return new List<bool?>() { SpecOps, Captain, Correspondent, CapitalShip }
return new List<bool?>() {
SpecOps,
AlliedCaptain,
EnemyCaptain,
AlliedCorrespondent,
EnemyCorrespondent,
CapitalShip
}
.Where(x => x != null && x == true)
.Count()
;

View File

@ -222,8 +222,8 @@ internal class TransactionParserContext {
// Sad truth is, if HaveSeenXXX is false, we just don't know for certain
CapitalShip = HaveSeenCapShip ? true : null,
SpecOps = HaveSeenSpecOps ? true : null,
Correspondent = HaveSeenCorrespondent ? true : null,
Captain = HaveSeenCaptain ? true : null,
EnemyCorrespondent = HaveSeenCorrespondent ? true : null,
EnemyCaptain = HaveSeenCaptain ? true : null,
};
zone.Entries.Add(e);
transactions.Add(zone);

View File

@ -120,8 +120,10 @@
<Expander Header="Optional Objectives" Visibility="{Binding IsShipCombatZone}">
<StackPanel Orientation="Vertical">
<ToggleButton x:Name="CapitalShip" Margin="2,0,2,0" Content="Capital Ship" IsChecked="{Binding HasCapitalShip, Mode=TwoWay}" IsThreeState="False"/>
<ToggleButton x:Name="Captain" Margin="2,0,2,0" Content="Captain" IsChecked="{Binding HasCaptain, Mode=TwoWay}" IsThreeState="False"/>
<ToggleButton x:Name="Correspondent" Margin="2,0,2,0" Content="Correspondent" IsChecked="{Binding HasCorrespondent, Mode=TwoWay}" IsThreeState="False"/>
<ToggleButton x:Name="AlliedCaptain" Margin="2,0,2,0" Content="Allied Captain" IsChecked="{Binding HasAlliedCaptain, Mode=TwoWay}" IsThreeState="False"/>
<ToggleButton x:Name="EnemyCaptain" Margin="2,0,2,0" Content="Enemy Captain" IsChecked="{Binding HasEnemyCaptain, Mode=TwoWay}" IsThreeState="False"/>
<ToggleButton x:Name="AlliedCorrespondent" Margin="2,0,2,0" Content="Allied Correspondent" IsChecked="{Binding HasAlliedCorrespondent, Mode=TwoWay}" IsThreeState="False"/>
<ToggleButton x:Name="EnemyCorrespondent" Margin="2,0,2,0" Content="Enemy Correspondent" IsChecked="{Binding HasEnemyCorrespondent, Mode=TwoWay}" IsThreeState="False"/>
<ToggleButton x:Name="SpecOps" Margin="2,0,2,0" Content="Spec Ops" IsChecked="{Binding HasSpecOps, Mode=TwoWay}" IsThreeState="False"/>
</StackPanel>
</Expander>

View File

@ -120,14 +120,14 @@ public class UITransaction : INotifyPropertyChanged {
}
}
public bool HasCaptain {
public bool HasEnemyCaptain {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return false;
}
return combat.Captain ?? false;
return combat.EnemyCaptain ?? false;
}
set {
CombatZone combat = Transaction as CombatZone;
@ -135,18 +135,18 @@ public class UITransaction : INotifyPropertyChanged {
return;
}
combat.Captain = value;
combat.EnemyCaptain = value;
}
}
public bool HasCorrespondent {
public bool HasAlliedCaptain {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return false;
}
return combat.Correspondent ?? false;
return combat.AlliedCaptain ?? false;
}
set {
CombatZone combat = Transaction as CombatZone;
@ -154,7 +154,45 @@ public class UITransaction : INotifyPropertyChanged {
return;
}
combat.Correspondent = value;
combat.AlliedCaptain = value;
}
}
public bool HasEnemyCorrespondent {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return false;
}
return combat.EnemyCorrespondent ?? false;
}
set {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return;
}
combat.EnemyCorrespondent = value;
}
}
public bool HasAlliedCorrespondent {
get {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return false;
}
return combat.AlliedCorrespondent ?? false;
}
set {
CombatZone combat = Transaction as CombatZone;
if (combat == null) {
return;
}
combat.AlliedCorrespondent = value;
}
}