add read me with odd BGS occurences
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EDPlayerJournal/BGS-ODDITIES.md
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EDPlayerJournal/BGS-ODDITIES.md
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# BGS Oddities
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This file gathers BGS related oddities, as well as bugs within the player journal.
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## Bounty Vouchers without factions
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Somtimes bounty vouchers do not have faction information listed in them. It is unclear
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what caused this bug, and it is also unclear whether this bug still persists within
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the game:
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```json
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{
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"timestamp":"2021-10-07T14:57:50Z", "event":"RedeemVoucher",
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"Type":"bounty", "Amount":20750,
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"Factions":[ { "Faction":"", "Amount":500 }, { "Faction":"", "Amount":20250 }]
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}
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```
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## Combat zones
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Combat zones receive no mention within the player journal whatsoever. There is no event
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when one is lost, or won, or what sort of difficulty it was. It is technically possible
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to deduce combat zones from the text messages you receive from the combat coordinators.
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## Influence given to empty/non-existant factions
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Mission can give negative reputation and influence to an non-faction. This happens when
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you affect an asset that is not owned by anyone. For example, randomly generated surface
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POIs sometimes do not have an owner. If you receive a scan, infiltrate, or sabotage mission
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for such a POI, the non-existant owner receives negative influence, and you damage your
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reputation with that non-existant owner:
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```json
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"FactionEffects": [
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{
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"Faction": "",
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"Effects": [
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{
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"Effect": "$MISSIONUTIL_Interaction_Summary_EP_down;",
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"Effect_Localised": "The economic status of $#MinorFaction; has declined in the $#System; system.",
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"Trend": "DownBad"
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}
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],
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"Influence": [
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{
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"SystemAddress": 251012319587,
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"Trend": "DownBad",
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"Influence": "+"
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}
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],
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"ReputationTrend": "DownBad",
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"Reputation": "+"
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}
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]
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```
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## No influence given to target or source faction
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Sometimes neither the target faction, nor the source faction receive any influence. This
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can happen because either the target faction, or the source faction - or both - are
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currently in a conflict, and thus cannot receive any influence at the moment.
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Systems that are influence locked also do not hand out influence to its factions.
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```json
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{
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"timestamp": "2022-02-25T21:30:45Z",
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"event": "MissionCompleted",
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"Faction": "Social LHS 6103 Confederation",
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"Name": "Mission_Courier_Elections_name",
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"MissionID": 850025233,
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"TargetFaction": "Delphin Blue Federal PLC",
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"DestinationSystem": "Delphin",
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"DestinationStation": "Aristotle Orbital",
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"Reward": 122300,
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"FactionEffects": [
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{
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"Faction": "Social LHS 6103 Confederation",
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"Effects": [
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{
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"Effect": "$MISSIONUTIL_Interaction_Summary_EP_up;",
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"Effect_Localised": "The economic status of $#MinorFaction; has improved in the $#System; system.",
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"Trend": "UpGood"
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}
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],
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"Influence": [],
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"ReputationTrend": "UpGood",
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"Reputation": "+"
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},
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{
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"Faction": "Delphin Blue Federal PLC",
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"Effects": [],
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"Influence": [],
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"ReputationTrend": "UpGood",
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"Reputation": "+"
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}
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]
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}
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```
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## Megaship scan missions both marked as abandoned and failed
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Megaship missions that bug out, may both be marked as "abandoned", and "failed". It is
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unclear which of these two counts. A failed mission has negative BGS implications, whereas
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an abandoned mission should not.
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```json
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{ "timestamp":"2022-11-09T07:33:08Z", "event":"Missions", "Active":[ { "MissionID":899075054, "Name":"Mission_HackMegaship_name",
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"PassengerMission":false, "Expires":51072 }, { "MissionID":899075080, "Name":"Mission_HackMegaship_name",
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"PassengerMission":false, "Expires":51072 } ], "Failed":[ ], "Complete":[ ] }
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{ "timestamp":"2022-11-09T08:23:59Z", "event":"MissionAbandoned", "Name":"Mission_HackMegaship_name", "MissionID":899075054 }
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{ "timestamp":"2022-11-09T08:24:05Z", "event":"MissionFailed", "Name":"Mission_HackMegaship_name", "MissionID":899075054 }
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```
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