don't bother detecting combat zones if we don't have enough data
This commit is contained in:
parent
b84d028115
commit
2608aeab6f
@ -77,6 +77,12 @@ internal class TransactionParserContext {
|
|||||||
ulong highest = HighestCombatBond ?? 0;
|
ulong highest = HighestCombatBond ?? 0;
|
||||||
string? faction = LastRecordedAwardingFaction;
|
string? faction = LastRecordedAwardingFaction;
|
||||||
|
|
||||||
|
if (HighestCombatBond == null &&
|
||||||
|
LastRecordedAwardingFaction == null &&
|
||||||
|
HaveSeenAXWarzoneNPC == false) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
if (OnFootKills > 0) {
|
if (OnFootKills > 0) {
|
||||||
cztype = CombatZones.GroundCombatZone;
|
cztype = CombatZones.GroundCombatZone;
|
||||||
// High on foot combat zones have enforcers that bring 80k a pop
|
// High on foot combat zones have enforcers that bring 80k a pop
|
||||||
|
Loading…
x
Reference in New Issue
Block a user