diff --git a/EliteBGS/docs/combatzone.png b/EliteBGS/docs/combatzone.png new file mode 100644 index 0000000..eda60b0 Binary files /dev/null and b/EliteBGS/docs/combatzone.png differ diff --git a/EliteBGS/docs/combatzones.md b/EliteBGS/docs/combatzones.md new file mode 100644 index 0000000..6e387f2 --- /dev/null +++ b/EliteBGS/docs/combatzones.md @@ -0,0 +1,21 @@ +# Combat Zones + +Starting with version 0.2.0, the EliteBGS tool will attempt to figure out when you +have participated in a combat zone. + +Since there is no official journal entry for combat zones as of yet (Update 13), the +tool has to make an educated guess on what sort of combat zone it is. + +For Odyssey on foot combat zones the tool can attempt to determine the difficulty +from the from the highest combat bond you have been awarded. Enforcers in high on foot +combat zones nets you roughly 88k credits, and the payout reduces from there. + +Ship combat zones are more difficult. If you ship scan one of the warzone NPCs (either +a captain, spec ops, or a correspondent), the tool can assume you are either in a medium +or a high combat zone. If you get more than 10 kills, you are also either in a medium or +high combat zone (a low combat zone is complete with 8 kills). + +None of this perfect however, and the tool *will* get it wrong. For your convenience there +are several small buttons next to the combat zone entry, where you can fix the result: + +![combat zone](combatzone.png) \ No newline at end of file diff --git a/EliteBGS/mkdocs.yml b/EliteBGS/mkdocs.yml index 15dba1b..02c7c93 100644 --- a/EliteBGS/mkdocs.yml +++ b/EliteBGS/mkdocs.yml @@ -10,5 +10,6 @@ theme: nav: - Overview: 'index.md' - "Detailed Description": 'description.md' + - "Combat Zones": 'combatzones.md' - FAQ: 'faq.md' - Changelog: 'CHANGELOG.md'