EDBGS/EDPlayerJournal/Entries/LocationEntry.cs

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C#
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2022-11-01 18:01:28 +01:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
namespace EDPlayerJournal.Entries;
public class LocationEntry : Entry {
public string? StarSystem { get; set; }
public string? SystemFaction { get; set; }
public string? StationName { get; set; }
public ulong SystemAddress { get; set; }
public string? Body { get; set; }
public bool Docked { get; set; }
public long[]? StarPos { get; set; }
public List<Faction> SystemFactions { get; set; } = new List<Faction>();
protected override void Initialise() {
StarSystem = JSON.Value<string>("StarSystem") ?? "";
SystemAddress = JSON.Value<ulong?>("SystemAddress") ?? 0;
Docked = JSON.Value<bool?>("Docked") ?? false;
StationName = JSON.Value<string>("StationName") ?? "";
var pos = JSON.Value<JArray>("StarPos");
if (pos != null) {
StarPos = pos.ToObject<long[]>();
}
JObject? systemfaction = JSON.Value<JObject>("SystemFaction");
if (systemfaction != null) {
SystemFaction = systemfaction.Value<string>("Name") ?? "";
}
JArray? factions = JSON.Value<JArray>("Factions");
if (factions != null) {
foreach (JObject system_faction in factions) {
Faction? f = Faction.FromJSON(system_faction);
if (f != null) {
SystemFactions.Add(f);
}
}
}
}
}