EDBGS/EDPlayerJournal/BGS/MissionFailed.cs

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using System.Text;
using EDPlayerJournal.Entries;
namespace EDPlayerJournal.BGS;
public class MissionFailed : Transaction {
public MissionFailedEntry? Failed { get; set; }
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public Mission? Mission { get; set; }
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public MissionFailed() { }
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public MissionFailed(MissionFailedEntry failed) {
Entries.Add(failed);
Failed = failed;
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}
public override int CompareTo(Transaction? other) {
if (other == null || other.GetType() != typeof(MissionFailed)) {
return -1;
}
MissionFailed? failed = other as MissionFailed;
if (failed == null) {
return -1;
}
/* if it is the same mission name, the same faction and the same system,
* collate mission failures together
*/
if (string.Compare(failed.Failed?.Mission?.Name, Failed?.Mission?.Name) == 0 &&
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failed.Faction == Faction &&
failed.System == System) {
return 0;
}
return -1;
}
public int Amount {
get { return Entries.Count + 1; }
}
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public override string ToString() {
StringBuilder builder = new StringBuilder();
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if (Failed == null || Mission == null) {
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return "";
}
builder.AppendFormat("{0}x Mission failed: \"{1}\"",
Amount,
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Mission?.FriendlyName
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);
return builder.ToString();
}
}