EDBGS/EDPlayerJournal/Entries/DisembarkEntry.cs

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namespace EDPlayerJournal.Entries;
public class DisembarkEntry : Entry {
/// <summary>
/// Disembarked into an SRV?
/// </summary>
public bool SRV { get; set; } = false;
/// <summary>
/// Taxi?
/// </summary>
public bool Taxi { get; set; } = false;
/// <summary>
/// Multicrew or not.
/// </summary>
public bool Multicrew { get; set; } = false;
/// <summary>
/// Player's ship ID
/// </summary>
public ulong? ID { get; set; }
/// <summary>
/// Star system
/// </summary>
public string? StarSystem { get; set; }
/// <summary>
/// System address
/// </summary>
public ulong? SystemAddress { get; set; }
/// <summary>
/// Body, name e.g. HIP 6182 B 2 a
/// </summary>
public string? Body { get; set; }
/// <summary>
/// Body ID
/// </summary>
public ulong? BodyID { get; set; }
/// <summary>
/// Disembarked on a station?
/// </summary>
public bool OnStation { get; set; } = false;
/// <summary>
/// Disembarked on a planet?
/// </summary>
public bool OnPlanet { get; set; } = false;
protected override void Initialise() {
SRV = JSON.Value<bool?>("SRV") ?? false;
Taxi = JSON.Value<bool?>("Taxi") ?? false;
Multicrew = JSON.Value<bool?>("Multicrew") ?? false;
ID = JSON.Value<ulong?>("ID");
StarSystem = JSON.Value<string?>("StarSystem");
SystemAddress = JSON.Value<ulong?>("SystemAddress");
Body = JSON.Value<string?>("Body");
BodyID = JSON.Value<ulong?>("BodyID");
OnStation = JSON.Value<bool?>("OnStation") ?? false;
OnPlanet = JSON.Value<bool?>("OnPlanet") ?? false;
}
}