EDBGS/EDPlayerJournal/Entries/LoadGameEntry.cs

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C#
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2022-11-01 18:01:28 +01:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EDPlayerJournal.Entries;
public class LoadGameEntry : Entry {
public string? Commander { get; set; }
public string? FID { get; set; }
public bool Horizons { get; set; }
public bool Odyssey { get; set; }
public string? Ship { get; set; }
public long ShipID { get; set; }
public bool StartLanded { get; set; }
public bool StartDead { get; set; }
public string? GameMode { get; set; }
public string? Group { get; set; }
public long Credits { get; set; }
public long Loan { get; set; }
public string? ShipName { get; set; }
public string? ShipIdent { get; set; }
public double FuelLevel { get; set; }
public double FuelCapacity { get; set; }
protected override void Initialise() {
Commander = JSON.Value<string>("Commander");
FID = JSON.Value<string>("FID");
// Game
Horizons = JSON.Value<bool?>("Horizons") ?? false;
Odyssey = JSON.Value<bool?>("Odyssey") ?? false;
// Ships
Ship = JSON.Value<string>("Ship");
ShipID = JSON.Value<long?>("ShipID") ?? 0;
ShipName = JSON.Value<string>("ShipName");
ShipIdent = JSON.Value<string>("ShipIdent");
// Fuel
FuelLevel = JSON.Value<double?>("FuelLevel") ?? 0.0;
FuelCapacity = JSON.Value<double?>("FuelCapacity") ?? 0.0;
// Landed/Dead
StartLanded = JSON.Value<bool?>("StartLanded") ?? false;
StartDead = JSON.Value<bool?>("StartDead") ?? false;
// GameMode
GameMode = JSON.Value<string>("GameMode");
// Group
Group = JSON.Value<string>("Group");
// Wealth
Credits = JSON.Value<long?>("Credits") ?? 0;
Loan = JSON.Value<long?>("Loan") ?? 0;
}
}