52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EDPlayerJournal.Entries;
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public class LoadGameEntry : Entry {
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public string? Commander { get; set; }
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public string? FID { get; set; }
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public bool Horizons { get; set; }
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public bool Odyssey { get; set; }
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public string? Ship { get; set; }
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public long ShipID { get; set; }
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public bool StartLanded { get; set; }
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public bool StartDead { get; set; }
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public string? GameMode { get; set; }
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public string? Group { get; set; }
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public long Credits { get; set; }
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public long Loan { get; set; }
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public string? ShipName { get; set; }
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public string? ShipIdent { get; set; }
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public double FuelLevel { get; set; }
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public double FuelCapacity { get; set; }
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protected override void Initialise() {
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Commander = JSON.Value<string>("Commander");
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FID = JSON.Value<string>("FID");
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// Game
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Horizons = JSON.Value<bool?>("Horizons") ?? false;
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Odyssey = JSON.Value<bool?>("Odyssey") ?? false;
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// Ships
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Ship = JSON.Value<string>("Ship");
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ShipID = JSON.Value<long?>("ShipID") ?? 0;
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ShipName = JSON.Value<string>("ShipName");
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ShipIdent = JSON.Value<string>("ShipIdent");
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// Fuel
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FuelLevel = JSON.Value<double?>("FuelLevel") ?? 0.0;
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FuelCapacity = JSON.Value<double?>("FuelCapacity") ?? 0.0;
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// Landed/Dead
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StartLanded = JSON.Value<bool?>("StartLanded") ?? false;
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StartDead = JSON.Value<bool?>("StartDead") ?? false;
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// GameMode
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GameMode = JSON.Value<string>("GameMode");
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// Group
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Group = JSON.Value<string>("Group");
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// Wealth
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Credits = JSON.Value<long?>("Credits") ?? 0;
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Loan = JSON.Value<long?>("Loan") ?? 0;
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}
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}
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